This source file includes following definitions.
- aspect
- aspect
- fillArea
- fillArea
- greater
- greater
- height
- height
- isValid
- isValid
- less
- less
- limitPixels
- limitPixels
- width
- percent
- percent
- width
- xNegative
- xNegative
- xOff
- xOff
- yNegative
- yNegative
- yOff
- yOff
#if !defined (Magick_Geometry_header)
#define Magick_Geometry_header
#include "Magick++/Include.h"
#include <string>
namespace Magick
{
class MagickPPExport Geometry;
MagickPPExport int operator ==
(const Magick::Geometry& left_,const Magick::Geometry& right_);
MagickPPExport int operator !=
(const Magick::Geometry& left_,const Magick::Geometry& right_);
MagickPPExport int operator >
(const Magick::Geometry& left_,const Magick::Geometry& right_);
MagickPPExport int operator <
(const Magick::Geometry& left_,const Magick::Geometry& right_);
MagickPPExport int operator >=
(const Magick::Geometry& left_,const Magick::Geometry& right_);
MagickPPExport int operator <=
(const Magick::Geometry& left_,const Magick::Geometry& right_);
class MagickPPExport Geometry
{
public:
Geometry();
Geometry(const char *geometry_);
Geometry(const Geometry &geometry_);
Geometry(const std::string &geometry_);
Geometry(size_t width_,size_t height_,::ssize_t xOff_=0,
::ssize_t yOff_=0,bool xNegative_=false,bool yNegative_=false);
~Geometry(void);
const Geometry& operator=(const char *geometry_);
Geometry& operator=(const Geometry& Geometry_);
const Geometry& operator=(const std::string &geometry_ );
operator std::string() const;
void aspect(bool aspect_);
bool aspect(void) const;
void fillArea(bool fillArea_);
bool fillArea(void) const;
void greater(bool greater_);
bool greater(void) const;
void height(size_t height_);
size_t height(void) const;
void isValid(bool isValid_);
bool isValid(void) const;
void less(bool less_);
bool less(void) const;
void limitPixels(bool limitPixels_);
bool limitPixels(void) const;
void percent(bool percent_);
bool percent(void) const;
void width(size_t width_);
size_t width(void) const;
void xNegative(bool xNegative_);
bool xNegative(void) const;
void xOff(::ssize_t xOff_);
::ssize_t xOff(void) const;
void yNegative(bool yNegative_);
bool yNegative(void) const;
void yOff(::ssize_t yOff_);
::ssize_t yOff(void) const;
Geometry(const MagickCore::RectangleInfo &rectangle_);
const Geometry& operator=(const MagickCore::RectangleInfo &rectangle_);
operator MagickCore::RectangleInfo() const;
private:
size_t _width;
size_t _height;
::ssize_t _xOff;
::ssize_t _yOff;
bool _xNegative;
bool _yNegative;
bool _isValid;
bool _percent;
bool _aspect;
bool _greater;
bool _less;
bool _fillArea;
bool _limitPixels;
};
class MagickPPExport Offset;
MagickPPExport int operator ==
(const Magick::Offset& left_,const Magick::Offset& right_);
MagickPPExport int operator !=
(const Magick::Offset& left_,const Magick::Offset& right_);
class MagickPPExport Offset
{
public:
Offset();
Offset(const char *offset_);
Offset(const Offset &offset_);
Offset(const std::string &offset_);
Offset(ssize_t x_,ssize_t y_);
~Offset(void);
const Offset& operator=(const char *offset_);
Offset& operator=(const Offset& offset_);
const Offset& operator=(const std::string &offset_);
ssize_t x(void) const;
ssize_t y(void) const;
operator MagickCore::OffsetInfo() const;
private:
ssize_t _x;
ssize_t _y;
};
}
inline void Magick::Geometry::aspect(bool aspect_)
{
_aspect=aspect_;
}
inline bool Magick::Geometry::aspect(void) const
{
return(_aspect);
}
inline void Magick::Geometry::fillArea(bool fillArea_)
{
_fillArea=fillArea_;
}
inline bool Magick::Geometry::fillArea(void) const
{
return(_fillArea);
}
inline void Magick::Geometry::greater(bool greater_)
{
_greater=greater_;
}
inline bool Magick::Geometry::greater(void) const
{
return(_greater);
}
inline void Magick::Geometry::height(size_t height_)
{
_height=height_;
}
inline size_t Magick::Geometry::height(void) const
{
return(_height);
}
inline void Magick::Geometry::isValid(bool isValid_)
{
_isValid=isValid_;
}
inline bool Magick::Geometry::isValid(void) const
{
return(_isValid);
}
inline void Magick::Geometry::less(bool less_)
{
_less=less_;
}
inline bool Magick::Geometry::less(void) const
{
return(_less);
}
inline void Magick::Geometry::limitPixels(bool limitPixels_)
{
_limitPixels=limitPixels_;
}
inline bool Magick::Geometry::limitPixels(void) const
{
return(_limitPixels);
}
inline void Magick::Geometry::width(size_t width_)
{
_width=width_;
isValid(true);
}
inline void Magick::Geometry::percent(bool percent_)
{
_percent = percent_;
}
inline bool Magick::Geometry::percent(void) const
{
return(_percent);
}
inline size_t Magick::Geometry::width(void) const
{
return(_width);
}
inline void Magick::Geometry::xNegative(bool xNegative_)
{
_xNegative=xNegative_;
}
inline bool Magick::Geometry::xNegative(void) const
{
return(_xNegative);
}
inline void Magick::Geometry::xOff(::ssize_t xOff_)
{
_xOff=xOff_;
}
inline ::ssize_t Magick::Geometry::xOff(void) const
{
return(_xOff);
}
inline void Magick::Geometry::yNegative(bool yNegative_)
{
_yNegative=yNegative_;
}
inline bool Magick::Geometry::yNegative(void) const
{
return(_yNegative);
}
inline void Magick::Geometry::yOff(::ssize_t yOff_)
{
_yOff=yOff_;
}
inline ::ssize_t Magick::Geometry::yOff(void) const
{
return(_yOff);
}
#endif