WillBeHeapHashMap 41 Source/core/animation/AnimationStack.cpp void copyToActiveInterpolationMap(const WillBeHeapVector<RefPtrWillBeMember<WebCore::Interpolation> >& source, WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<WebCore::Interpolation> >& target) WillBeHeapHashMap 56 Source/core/animation/AnimationStack.cpp void copyNewAnimationsToActiveInterpolationMap(const Vector<InertAnimation*>& newAnimations, WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& result) WillBeHeapHashMap 86 Source/core/animation/AnimationStack.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > AnimationStack::activeInterpolations(AnimationStack* animationStack, const Vector<InertAnimation*>* newAnimations, const HashSet<const AnimationPlayer*>* cancelledAnimationPlayers, Animation::Priority priority, double timelineCurrentTime) WillBeHeapHashMap 90 Source/core/animation/AnimationStack.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result; WillBeHeapHashMap 56 Source/core/animation/AnimationStack.h static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const Vector<InertAnimation*>* newAnimations, const HashSet<const AnimationPlayer*>* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime); WillBeHeapHashMap 79 Source/core/animation/AnimationStackTest.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), 0, 0, Animation::DefaultPriority, 0); WillBeHeapHashMap 93 Source/core/animation/AnimationStackTest.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), &newAnimations, 0, Animation::DefaultPriority, 10); WillBeHeapHashMap 104 Source/core/animation/AnimationStackTest.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), 0, &cancelledAnimationPlayers, Animation::DefaultPriority, 0); WillBeHeapHashMap 108 Source/core/animation/KeyframeEffectModel.h typedef WillBeHeapHashMap<CSSPropertyID, OwnPtrWillBeMember<PropertySpecificKeyframeGroup> > KeyframeGroupMap; WillBeHeapHashMap 599 Source/core/animation/css/CSSAnimations.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::DefaultPriority, timelineCurrentTime)); WillBeHeapHashMap 608 Source/core/animation/css/CSSAnimations.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &newAnimations, &update->cancelledAnimationAnimationPlayers(), Animation::DefaultPriority, timelineCurrentTime)); WillBeHeapHashMap 617 Source/core/animation/css/CSSAnimations.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForTransitions; WillBeHeapHashMap 640 Source/core/animation/css/CSSAnimations.cpp for (WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >::const_iterator iter = update->activeInterpolationsForAnimations().begin(); iter != update->activeInterpolationsForAnimations().end(); ++iter) WillBeHeapHashMap 113 Source/core/animation/css/CSSAnimations.h typedef WillBeHeapHashMap<CSSPropertyID, NewTransition> NewTransitionMap; WillBeHeapHashMap 117 Source/core/animation/css/CSSAnimations.h void adoptActiveInterpolationsForAnimations(WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& newMap) { newMap.swap(m_activeInterpolationsForAnimations); } WillBeHeapHashMap 118 Source/core/animation/css/CSSAnimations.h void adoptActiveInterpolationsForTransitions(WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& newMap) { newMap.swap(m_activeInterpolationsForTransitions); } WillBeHeapHashMap 119 Source/core/animation/css/CSSAnimations.h const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolationsForAnimations() const { return m_activeInterpolationsForAnimations; } WillBeHeapHashMap 120 Source/core/animation/css/CSSAnimations.h const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolationsForTransitions() const { return m_activeInterpolationsForTransitions; } WillBeHeapHashMap 121 Source/core/animation/css/CSSAnimations.h WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolationsForAnimations() { return m_activeInterpolationsForAnimations; } WillBeHeapHashMap 150 Source/core/animation/css/CSSAnimations.h WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > m_activeInterpolationsForAnimations; WillBeHeapHashMap 151 Source/core/animation/css/CSSAnimations.h WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > m_activeInterpolationsForTransitions; WillBeHeapHashMap 192 Source/core/animation/css/CSSAnimations.h typedef WillBeHeapHashMap<CSSPropertyID, RunningTransition> TransitionMap; WillBeHeapHashMap 197 Source/core/animation/css/CSSAnimations.h WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > m_previousActiveInterpolationsForAnimations; WillBeHeapHashMap 70 Source/core/css/CSSValuePool.h typedef WillBeHeapHashMap<unsigned, RefPtrWillBeMember<CSSPrimitiveValue> > ColorValueCache; WillBeHeapHashMap 82 Source/core/css/CSSValuePool.h typedef WillBeHeapHashMap<AtomicString, RefPtrWillBeMember<CSSValueList> > FontFaceValueCache; WillBeHeapHashMap 85 Source/core/css/CSSValuePool.h typedef WillBeHeapHashMap<String, RefPtrWillBeMember<CSSPrimitiveValue> > FontFamilyValueCache; WillBeHeapHashMap 274 Source/core/css/PropertySetCSSStyleDeclaration.cpp m_cssomCSSValueClones = adoptPtrWillBeNoop(new WillBeHeapHashMap<CSSValue*, RefPtrWillBeMember<CSSValue> >); WillBeHeapHashMap 77 Source/core/css/PropertySetCSSStyleDeclaration.h OwnPtrWillBePersistent<WillBeHeapHashMap<CSSValue*, RefPtrWillBeMember<CSSValue> > > m_cssomCSSValueClones; WillBeHeapHashMap 168 Source/core/css/RuleSet.h typedef WillBeHeapHashMap<AtomicString, OwnPtrWillBeMember<WillBeHeapLinkedStack<RuleData> > > PendingRuleMap; WillBeHeapHashMap 169 Source/core/css/RuleSet.h typedef WillBeHeapHashMap<AtomicString, OwnPtrWillBeMember<WillBeHeapTerminatedArray<RuleData> > > CompactRuleMap; WillBeHeapHashMap 56 Source/core/css/TreeBoundaryCrossingRules.h typedef WillBeHeapHashMap<const ContainerNode*, OwnPtrWillBeMember<RuleSet> > TreeBoundaryCrossingRuleSetMap; WillBeHeapHashMap 44 Source/core/css/resolver/ElementStyleResources.h typedef WillBeHeapHashMap<FilterOperation*, RefPtrWillBeMember<CSSSVGDocumentValue> > PendingSVGDocumentMap; WillBeHeapHashMap 45 Source/core/css/resolver/ElementStyleResources.h typedef WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<CSSValue> > PendingImagePropertyMap; WillBeHeapHashMap 1075 Source/core/css/resolver/StyleResolver.cpp const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolationsForAnimations = state.animationUpdate()->activeInterpolationsForAnimations(); WillBeHeapHashMap 1076 Source/core/css/resolver/StyleResolver.cpp const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolationsForTransitions = state.animationUpdate()->activeInterpolationsForTransitions(); WillBeHeapHashMap 1094 Source/core/css/resolver/StyleResolver.cpp void StyleResolver::applyAnimatedProperties(StyleResolverState& state, const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolations) WillBeHeapHashMap 1098 Source/core/css/resolver/StyleResolver.cpp for (WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >::const_iterator iter = activeInterpolations.begin(); iter != activeInterpolations.end(); ++iter) { WillBeHeapHashMap 280 Source/core/css/resolver/StyleResolver.h void applyAnimatedProperties(StyleResolverState&, const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >&); WillBeHeapHashMap 294 Source/core/css/resolver/StyleResolver.h typedef WillBeHeapHashMap<StringImpl*, RefPtrWillBeMember<StyleRuleKeyframes> > KeyframesRuleMap; WillBeHeapHashMap 147 Source/core/dom/StyleEngine.cpp WillBeHeapHashMap<TreeScope*, OwnPtrWillBeMember<ShadowTreeStyleSheetCollection> >::AddResult result = m_styleSheetCollectionMap.add(&treeScope, nullptr); WillBeHeapHashMap 158 Source/core/dom/StyleEngine.cpp WillBeHeapHashMap<TreeScope*, OwnPtrWillBeMember<ShadowTreeStyleSheetCollection> >::iterator it = m_styleSheetCollectionMap.find(&treeScope); WillBeHeapHashMap 592 Source/core/dom/StyleEngine.cpp WillBeHeapHashMap<AtomicString, RawPtrWillBeMember<StyleSheetContents> >::AddResult result = m_textToSheetCache.add(textContent, nullptr); WillBeHeapHashMap 626 Source/core/dom/StyleEngine.cpp WillBeHeapHashMap<RawPtrWillBeMember<StyleSheetContents>, AtomicString>::iterator it = m_sheetToTextCache.find(contents); WillBeHeapHashMap 228 Source/core/dom/StyleEngine.h WillBeHeapHashMap<TreeScope*, OwnPtrWillBeMember<ShadowTreeStyleSheetCollection> > m_styleSheetCollectionMap; WillBeHeapHashMap 250 Source/core/dom/StyleEngine.h WillBeHeapHashMap<AtomicString, RawPtrWillBeMember<StyleSheetContents> > m_textToSheetCache; WillBeHeapHashMap 251 Source/core/dom/StyleEngine.h WillBeHeapHashMap<RawPtrWillBeMember<StyleSheetContents>, AtomicString> m_sheetToTextCache; WillBeHeapHashMap 3606 Source/core/page/EventHandler.cpp typedef WillBeHeapHashMap<EventTarget*, RefPtrWillBeMember<TouchList> > TargetTouchesHeapMap; WillBeHeapHashMap 45 Source/core/timing/PerformanceUserTiming.h typedef WillBeHeapHashMap<String, PerformanceEntryVector> PerformanceEntryMap; WillBeHeapHashMap 159 Source/modules/geolocation/Geolocation.h typedef WillBeHeapHashMap<int, RefPtrWillBeMember<GeoNotifier> > IdToNotifierMap; WillBeHeapHashMap 160 Source/modules/geolocation/Geolocation.h typedef WillBeHeapHashMap<RefPtrWillBeMember<GeoNotifier>, int> NotifierToIdMap; WillBeHeapHashMap 71 Source/modules/webdatabase/SQLTransactionCoordinator.h typedef WillBeHeapHashMap<String, CoordinationInfo> CoordinationInfoHeapMap;