This source file includes following definitions.
- copyToActiveInterpolationMap
- compareAnimations
- copyNewAnimationsToActiveInterpolationMap
- affects
- hasActiveAnimationsOnCompositor
- activeInterpolations
#include "config.h"
#include "core/animation/AnimationStack.h"
#include "core/animation/Interpolation.h"
#include "core/animation/css/CSSAnimations.h"
namespace WebCore {
namespace {
void copyToActiveInterpolationMap(const WillBeHeapVector<RefPtrWillBeMember<WebCore::Interpolation> >& source, WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<WebCore::Interpolation> >& target)
{
for (WillBeHeapVector<RefPtrWillBeMember<WebCore::Interpolation> >::const_iterator iter = source.begin(); iter != source.end(); ++iter) {
RefPtrWillBeRawPtr<WebCore::Interpolation> interpolation = *iter;
WebCore::StyleInterpolation *styleInterpolation = toStyleInterpolation(interpolation.get());
target.set(styleInterpolation->id(), styleInterpolation);
}
}
bool compareAnimations(Animation* animation1, Animation* animation2)
{
ASSERT(animation1->player() && animation2->player());
return AnimationPlayer::hasLowerPriority(animation1->player(), animation2->player());
}
void copyNewAnimationsToActiveInterpolationMap(const Vector<InertAnimation*>& newAnimations, WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& result)
{
for (size_t i = 0; i < newAnimations.size(); ++i) {
OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > sample = newAnimations[i]->sample();
if (sample) {
copyToActiveInterpolationMap(*sample, result);
}
}
}
}
bool AnimationStack::affects(CSSPropertyID property) const
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
if (m_activeAnimations[i]->affects(property))
return true;
}
return false;
}
bool AnimationStack::hasActiveAnimationsOnCompositor(CSSPropertyID property) const
{
for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
if (m_activeAnimations[i]->hasActiveAnimationsOnCompositor(property))
return true;
}
return false;
}
WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > AnimationStack::activeInterpolations(AnimationStack* animationStack, const Vector<InertAnimation*>* newAnimations, const HashSet<const AnimationPlayer*>* cancelledAnimationPlayers, Animation::Priority priority, double timelineCurrentTime)
{
WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result;
if (animationStack) {
Vector<Animation*>& animations = animationStack->m_activeAnimations;
std::sort(animations.begin(), animations.end(), compareAnimations);
for (size_t i = 0; i < animations.size(); ++i) {
Animation* animation = animations[i];
if (animation->priority() != priority)
continue;
if (cancelledAnimationPlayers && cancelledAnimationPlayers->contains(animation->player()))
continue;
if (animation->player()->startTime() > timelineCurrentTime && newAnimations) {
copyNewAnimationsToActiveInterpolationMap(*newAnimations, result);
newAnimations = 0;
}
copyToActiveInterpolationMap(animation->activeInterpolations(), result);
}
}
if (newAnimations)
copyNewAnimationsToActiveInterpolationMap(*newAnimations, result);
return result;
}
}