activeAnimations 44 Source/core/animation/ActiveAnimations.cpp if (const ActiveAnimations* activeAnimations = element->activeAnimations()) { activeAnimations 45 Source/core/animation/ActiveAnimations.cpp if (activeAnimations->hasActiveAnimations(CSSPropertyOpacity) activeAnimations 46 Source/core/animation/ActiveAnimations.cpp || activeAnimations->hasActiveAnimations(CSSPropertyTransform) activeAnimations 47 Source/core/animation/ActiveAnimations.cpp || activeAnimations->hasActiveAnimations(CSSPropertyWebkitFilter)) activeAnimations 60 Source/core/animation/ActiveAnimations.cpp if (const ActiveAnimations* activeAnimations = element->activeAnimations()) activeAnimations 61 Source/core/animation/ActiveAnimations.cpp return activeAnimations->hasActiveAnimations(property); activeAnimations 72 Source/core/animation/ActiveAnimations.cpp if (const ActiveAnimations* activeAnimations = element->activeAnimations()) activeAnimations 73 Source/core/animation/ActiveAnimations.cpp return activeAnimations->hasActiveAnimationsOnCompositor(property); activeAnimations 106 Source/core/animation/Animation.cpp m_target->activeAnimations()->players().remove(player()); activeAnimations 689 Source/core/animation/AnimationPlayerTest.cpp EXPECT_EQ(1U, element->activeAnimations()->players().find(player.get())->value); activeAnimations 692 Source/core/animation/AnimationPlayerTest.cpp EXPECT_TRUE(element->activeAnimations()->players().isEmpty()); activeAnimations 79 Source/core/animation/AnimationStackTest.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), 0, 0, Animation::DefaultPriority, 0); activeAnimations 93 Source/core/animation/AnimationStackTest.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), &newAnimations, 0, Animation::DefaultPriority, 10); activeAnimations 104 Source/core/animation/AnimationStackTest.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), 0, &cancelledAnimationPlayers, Animation::DefaultPriority, 0); activeAnimations 79 Source/core/animation/DocumentAnimations.cpp if (const ActiveAnimations* activeAnimations = element.activeAnimations()) { activeAnimations 80 Source/core/animation/DocumentAnimations.cpp if (activeAnimations->hasActiveAnimationsOnCompositor(property)) activeAnimations 300 Source/core/animation/css/CSSAnimations.cpp const ActiveAnimations* activeAnimations = element ? element->activeAnimations() : 0; activeAnimations 305 Source/core/animation/css/CSSAnimations.cpp if (activeAnimations && activeAnimations->isAnimationStyleChange()) activeAnimations 310 Source/core/animation/css/CSSAnimations.cpp const CSSAnimations* cssAnimations = activeAnimations ? &activeAnimations->cssAnimations() : 0; activeAnimations 334 Source/core/animation/css/CSSAnimations.cpp ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange()); activeAnimations 347 Source/core/animation/css/CSSAnimations.cpp ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange()); activeAnimations 355 Source/core/animation/css/CSSAnimations.cpp ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange()); activeAnimations 406 Source/core/animation/css/CSSAnimations.cpp const ActiveAnimations* activeAnimations = element->activeAnimations(); activeAnimations 411 Source/core/animation/css/CSSAnimations.cpp if (activeAnimations && activeAnimations->hasActiveAnimationsOnCompositor(id) && update->newTransitions().find(id) != update->newTransitions().end()) activeAnimations 468 Source/core/animation/css/CSSAnimations.cpp ASSERT(!element->activeAnimations() || !element->activeAnimations()->isAnimationStyleChange()); activeAnimations 510 Source/core/animation/css/CSSAnimations.cpp ASSERT(!element->activeAnimations() || !element->activeAnimations()->isAnimationStyleChange()); activeAnimations 518 Source/core/animation/css/CSSAnimations.cpp ActiveAnimations* activeAnimations = element->activeAnimations(); activeAnimations 519 Source/core/animation/css/CSSAnimations.cpp const TransitionMap* activeTransitions = activeAnimations ? &activeAnimations->cssAnimations().m_transitions : 0; activeAnimations 523 Source/core/animation/css/CSSAnimations.cpp const bool animationStyleRecalc = activeAnimations && activeAnimations->isAnimationStyleChange(); activeAnimations 561 Source/core/animation/css/CSSAnimations.cpp && (!activeAnimations || !activeAnimations->cssAnimations().m_previousActiveInterpolationsForAnimations.contains(id))) { activeAnimations 573 Source/core/animation/css/CSSAnimations.cpp ASSERT(timedItem->phase() == TimedItem::PhaseAfter || !(activeAnimations && activeAnimations->isAnimationStyleChange())); activeAnimations 595 Source/core/animation/css/CSSAnimations.cpp ActiveAnimations* activeAnimations = element ? element->activeAnimations() : 0; activeAnimations 596 Source/core/animation/css/CSSAnimations.cpp AnimationStack* animationStack = activeAnimations ? &activeAnimations->defaultStack() : 0; activeAnimations 614 Source/core/animation/css/CSSAnimations.cpp ActiveAnimations* activeAnimations = element ? element->activeAnimations() : 0; activeAnimations 615 Source/core/animation/css/CSSAnimations.cpp AnimationStack* animationStack = activeAnimations ? &activeAnimations->defaultStack() : 0; activeAnimations 627 Source/core/animation/css/CSSAnimations.cpp ASSERT(activeAnimations); activeAnimations 628 Source/core/animation/css/CSSAnimations.cpp const TransitionMap& transitionMap = activeAnimations->cssAnimations().m_transitions; activeAnimations 843 Source/core/css/resolver/StyleResolver.cpp if (ActiveAnimations* activeAnimations = pseudo->activeAnimations()) activeAnimations 844 Source/core/css/resolver/StyleResolver.cpp activeAnimations->cssAnimations().maybeApplyPendingUpdate(pseudo.get()); activeAnimations 346 Source/core/dom/Element.cpp return elementRareData()->activeAnimations(); activeAnimations 353 Source/core/dom/Element.cpp if (!rareData.activeAnimations()) activeAnimations 355 Source/core/dom/Element.cpp return *rareData.activeAnimations(); activeAnimations 363 Source/core/dom/Element.cpp ActiveAnimations* activeAnimations = elementRareData()->activeAnimations(); activeAnimations 364 Source/core/dom/Element.cpp return activeAnimations && !activeAnimations->isEmpty(); activeAnimations 1404 Source/core/dom/Element.cpp if (ActiveAnimations* activeAnimations = data->activeAnimations()) { activeAnimations 1405 Source/core/dom/Element.cpp activeAnimations->cssAnimations().cancel(); activeAnimations 1406 Source/core/dom/Element.cpp activeAnimations->setAnimationStyleChange(false); activeAnimations 1432 Source/core/dom/Element.cpp if (ActiveAnimations* activeAnimations = data->activeAnimations()) { activeAnimations 1439 Source/core/dom/Element.cpp activeAnimations->cancelAnimationOnCompositor(); activeAnimations 1441 Source/core/dom/Element.cpp activeAnimations->cssAnimations().cancel(); activeAnimations 1442 Source/core/dom/Element.cpp activeAnimations->setAnimationStyleChange(false); activeAnimations 1498 Source/core/dom/Element.cpp if (ActiveAnimations* activeAnimations = this->activeAnimations()) activeAnimations 1499 Source/core/dom/Element.cpp activeAnimations->cssAnimations().setPendingUpdate(nullptr); activeAnimations 1507 Source/core/dom/Element.cpp if (ActiveAnimations* activeAnimations = this->activeAnimations()) activeAnimations 1508 Source/core/dom/Element.cpp activeAnimations->cssAnimations().maybeApplyPendingUpdate(this); activeAnimations 1535 Source/core/dom/Element.cpp if (ActiveAnimations* activeAnimations = data->activeAnimations()) activeAnimations 1536 Source/core/dom/Element.cpp activeAnimations->setAnimationStyleChange(false); activeAnimations 1698 Source/core/dom/Element.cpp if (ActiveAnimations* activeAnimations = elementRareData()->activeAnimations()) activeAnimations 1699 Source/core/dom/Element.cpp activeAnimations->setAnimationStyleChange(animationStyleChange); activeAnimations 499 Source/core/dom/Element.h ActiveAnimations* activeAnimations() const; activeAnimations 105 Source/core/dom/ElementRareData.h ActiveAnimations* activeAnimations() { return m_activeAnimations.get(); } activeAnimations 106 Source/core/dom/ElementRareData.h void setActiveAnimations(PassOwnPtrWillBeRawPtr<ActiveAnimations> activeAnimations) activeAnimations 108 Source/core/dom/ElementRareData.h m_activeAnimations = activeAnimations;