root/Source/core/dom/Element.h

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INCLUDED FROM


/*
 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
 *           (C) 1999 Antti Koivisto (koivisto@kde.org)
 *           (C) 2001 Peter Kelly (pmk@post.com)
 *           (C) 2001 Dirk Mueller (mueller@kde.org)
 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2013 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef Element_h
#define Element_h

#include "CSSPropertyNames.h"
#include "HTMLNames.h"
#include "core/css/CSSPrimitiveValue.h"
#include "core/dom/Attribute.h"
#include "core/dom/Document.h"
#include "core/dom/ElementData.h"
#include "core/dom/SpaceSplitString.h"
#include "core/html/CollectionType.h"
#include "core/page/FocusType.h"
#include "platform/scroll/ScrollTypes.h"

namespace WebCore {

class ActiveAnimations;
class Attr;
class Attribute;
class ClientRect;
class ClientRectList;
class CustomElementDefinition;
class DOMStringMap;
class DOMTokenList;
class ElementRareData;
class ElementShadow;
class ExceptionState;
class Image;
class InputMethodContext;
class IntSize;
class Locale;
class MutableStylePropertySet;
class PropertySetCSSStyleDeclaration;
class PseudoElement;
class ShadowRoot;
class StylePropertySet;

enum AffectedSelectorType {
    AffectedSelectorChecked = 1,
    AffectedSelectorEnabled = 1 << 1,
    AffectedSelectorDisabled = 1 << 2,
    AffectedSelectorIndeterminate = 1 << 3,
    AffectedSelectorLink = 1 << 4,
    AffectedSelectorTarget = 1 << 5,
    AffectedSelectorVisited = 1 << 6
};
typedef int AffectedSelectorMask;

enum SpellcheckAttributeState {
    SpellcheckAttributeTrue,
    SpellcheckAttributeFalse,
    SpellcheckAttributeDefault
};

enum ElementFlags {
    TabIndexWasSetExplicitly = 1 << 0,
    NeedsFocusAppearanceUpdateSoonAfterAttach = 1 << 1,
    StyleAffectedByEmpty = 1 << 2,
    IsInCanvasSubtree = 1 << 3,
    ContainsFullScreenElement = 1 << 4,
    IsInTopLayer = 1 << 5,
    HasPendingResources = 1 << 6,

    NumberOfElementFlags = 7, // Required size of bitfield used to store the flags.
};

class Element : public ContainerNode {
public:
    static PassRefPtr<Element> create(const QualifiedName&, Document*);
    virtual ~Element();

    DEFINE_ATTRIBUTE_EVENT_LISTENER(beforecopy);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(beforecut);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(beforepaste);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(copy);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(cut);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(paste);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(search);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(selectstart);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(touchcancel);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(touchend);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(touchmove);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(touchstart);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(webkitfullscreenchange);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(webkitfullscreenerror);
    DEFINE_ATTRIBUTE_EVENT_LISTENER(wheel);

    bool hasAttribute(const QualifiedName&) const;
    const AtomicString& getAttribute(const QualifiedName&) const;

    // Passing nullAtom as the second parameter removes the attribute when calling either of these set methods.
    void setAttribute(const QualifiedName&, const AtomicString& value);
    void setSynchronizedLazyAttribute(const QualifiedName&, const AtomicString& value);

    void removeAttribute(const QualifiedName&);

    // Typed getters and setters for language bindings.
    int getIntegralAttribute(const QualifiedName& attributeName) const;
    void setIntegralAttribute(const QualifiedName& attributeName, int value);
    unsigned getUnsignedIntegralAttribute(const QualifiedName& attributeName) const;
    void setUnsignedIntegralAttribute(const QualifiedName& attributeName, unsigned value);
    double getFloatingPointAttribute(const QualifiedName& attributeName, double fallbackValue = std::numeric_limits<double>::quiet_NaN()) const;
    void setFloatingPointAttribute(const QualifiedName& attributeName, double value);

    // Call this to get the value of an attribute that is known not to be the style
    // attribute or one of the SVG animatable attributes.
    bool fastHasAttribute(const QualifiedName&) const;
    const AtomicString& fastGetAttribute(const QualifiedName&) const;
#ifndef NDEBUG
    bool fastAttributeLookupAllowed(const QualifiedName&) const;
#endif

#ifdef DUMP_NODE_STATISTICS
    bool hasNamedNodeMap() const;
#endif
    bool hasAttributes() const;
    // This variant will not update the potentially invalid attributes. To be used when not interested
    // in style attribute or one of the SVG animation attributes.
    bool hasAttributesWithoutUpdate() const;

    bool hasAttribute(const AtomicString& name) const;
    bool hasAttributeNS(const AtomicString& namespaceURI, const AtomicString& localName) const;

    const AtomicString& getAttribute(const AtomicString& name) const;
    const AtomicString& getAttributeNS(const AtomicString& namespaceURI, const AtomicString& localName) const;

    void setAttribute(const AtomicString& name, const AtomicString& value, ExceptionState&);
    static bool parseAttributeName(QualifiedName&, const AtomicString& namespaceURI, const AtomicString& qualifiedName, ExceptionState&);
    void setAttributeNS(const AtomicString& namespaceURI, const AtomicString& qualifiedName, const AtomicString& value, ExceptionState&);

    bool isIdAttributeName(const QualifiedName&) const;
    const AtomicString& getIdAttribute() const;
    void setIdAttribute(const AtomicString&);

    const AtomicString& getNameAttribute() const;
    const AtomicString& getClassAttribute() const;

    bool shouldIgnoreAttributeCase() const;

    // Call this to get the value of the id attribute for style resolution purposes.
    // The value will already be lowercased if the document is in compatibility mode,
    // so this function is not suitable for non-style uses.
    const AtomicString& idForStyleResolution() const;

    // Internal methods that assume the existence of attribute storage, one should use hasAttributes()
    // before calling them. This is not a trivial getter and its return value should be cached for
    // performance.
    size_t attributeCount() const;
    const Attribute& attributeItem(unsigned index) const;
    const Attribute* getAttributeItem(const QualifiedName&) const;
    size_t getAttributeItemIndex(const QualifiedName& name) const { return elementData()->getAttributeItemIndex(name); }
    size_t getAttributeItemIndex(const AtomicString& name, bool shouldIgnoreAttributeCase) const { return elementData()->getAttributeItemIndex(name, shouldIgnoreAttributeCase); }

    void scrollIntoView(bool alignToTop = true);
    void scrollIntoViewIfNeeded(bool centerIfNeeded = true);

    void scrollByLines(int lines);
    void scrollByPages(int pages);

    int offsetLeft();
    int offsetTop();
    int offsetWidth();
    int offsetHeight();

    // FIXME: Replace uses of offsetParent in the platform with calls
    // to the render layer and merge offsetParentForBindings and offsetParent.
    Element* offsetParentForBindings();

    Element* offsetParent();
    int clientLeft();
    int clientTop();
    int clientWidth();
    int clientHeight();
    virtual int scrollLeft();
    virtual int scrollTop();
    virtual void setScrollLeft(int);
    virtual void setScrollLeft(const Dictionary& scrollOptionsHorizontal, ExceptionState&);
    virtual void setScrollTop(int);
    virtual void setScrollTop(const Dictionary& scrollOptionsVertical, ExceptionState&);
    virtual int scrollWidth();
    virtual int scrollHeight();

    IntRect boundsInRootViewSpace();

    PassRefPtr<ClientRectList> getClientRects();
    PassRefPtr<ClientRect> getBoundingClientRect();

    // Returns the absolute bounding box translated into screen coordinates:
    IntRect screenRect() const;

    virtual void didMoveToNewDocument(Document&) OVERRIDE;

    void removeAttribute(const AtomicString& name);
    void removeAttributeNS(const AtomicString& namespaceURI, const AtomicString& localName);

    PassRefPtr<Attr> detachAttribute(size_t index);

    PassRefPtr<Attr> getAttributeNode(const AtomicString& name);
    PassRefPtr<Attr> getAttributeNodeNS(const AtomicString& namespaceURI, const AtomicString& localName);
    PassRefPtr<Attr> setAttributeNode(Attr*, ExceptionState&);
    PassRefPtr<Attr> removeAttributeNode(Attr*, ExceptionState&);

    PassRefPtr<Attr> attrIfExists(const QualifiedName&);
    PassRefPtr<Attr> ensureAttr(const QualifiedName&);

    const Vector<RefPtr<Attr> >& attrNodeList();

    CSSStyleDeclaration* style();

    const QualifiedName& tagQName() const { return m_tagName; }
    String tagName() const { return nodeName(); }
    bool hasTagName(const QualifiedName& tagName) const { return m_tagName.matches(tagName); }

    // Should be called only by Document::createElementNS to fix up m_tagName immediately after construction.
    void setTagNameForCreateElementNS(const QualifiedName&);

    // A fast function for checking the local name against another atomic string.
    bool hasLocalName(const AtomicString& other) const { return m_tagName.localName() == other; }
    bool hasLocalName(const QualifiedName& other) const { return m_tagName.localName() == other.localName(); }

    virtual const AtomicString& localName() const OVERRIDE FINAL { return m_tagName.localName(); }
    const AtomicString& prefix() const { return m_tagName.prefix(); }
    virtual const AtomicString& namespaceURI() const OVERRIDE FINAL { return m_tagName.namespaceURI(); }

    const AtomicString& locateNamespacePrefix(const AtomicString& namespaceURI) const;

    virtual KURL baseURI() const OVERRIDE FINAL;

    virtual String nodeName() const OVERRIDE;

    PassRefPtr<Element> cloneElementWithChildren();
    PassRefPtr<Element> cloneElementWithoutChildren();

    void scheduleLayerUpdate();

    void normalizeAttributes();

    void setBooleanAttribute(const QualifiedName& name, bool);

    virtual const StylePropertySet* additionalPresentationAttributeStyle() { return 0; }
    void invalidateStyleAttribute();

    const StylePropertySet* inlineStyle() const { return elementData() ? elementData()->m_inlineStyle.get() : 0; }

    bool setInlineStyleProperty(CSSPropertyID, CSSValueID identifier, bool important = false);
    bool setInlineStyleProperty(CSSPropertyID, CSSPropertyID identifier, bool important = false);
    bool setInlineStyleProperty(CSSPropertyID, double value, CSSPrimitiveValue::UnitTypes, bool important = false);
    bool setInlineStyleProperty(CSSPropertyID, const String& value, bool important = false);
    bool removeInlineStyleProperty(CSSPropertyID);
    void removeAllInlineStyleProperties();

    void synchronizeStyleAttributeInternal() const;

    const StylePropertySet* presentationAttributeStyle();
    virtual bool isPresentationAttribute(const QualifiedName&) const { return false; }
    virtual void collectStyleForPresentationAttribute(const QualifiedName&, const AtomicString&, MutableStylePropertySet*) { }

    // For exposing to DOM only.
    NamedNodeMap* attributes() const;

    enum AttributeModificationReason {
        ModifiedDirectly,
        ModifiedByCloning
    };

    // This method is called whenever an attribute is added, changed or removed.
    virtual void attributeChanged(const QualifiedName&, const AtomicString&, AttributeModificationReason = ModifiedDirectly);
    virtual void parseAttribute(const QualifiedName&, const AtomicString&) { }

    virtual bool hasLegalLinkAttribute(const QualifiedName&) const;
    virtual const QualifiedName& subResourceAttributeName() const;

    // Only called by the parser immediately after element construction.
    void parserSetAttributes(const Vector<Attribute>&);

    // Remove attributes that might introduce scripting from the vector leaving the element unchanged.
    void stripScriptingAttributes(Vector<Attribute>&) const;

    const ElementData* elementData() const { return m_elementData.get(); }
    UniqueElementData& ensureUniqueElementData();

    void synchronizeAllAttributes() const;

    // Clones attributes only.
    void cloneAttributesFromElement(const Element&);

    // Clones all attribute-derived data, including subclass specifics (through copyNonAttributeProperties.)
    void cloneDataFromElement(const Element&);

    bool hasEquivalentAttributes(const Element* other) const;

    virtual void copyNonAttributePropertiesFromElement(const Element&) { }

    virtual void attach(const AttachContext& = AttachContext()) OVERRIDE;
    virtual void detach(const AttachContext& = AttachContext()) OVERRIDE;
    virtual RenderObject* createRenderer(RenderStyle*);
    virtual bool rendererIsNeeded(const RenderStyle&);
    void recalcStyle(StyleRecalcChange, Text* nextTextSibling = 0);
    void didAffectSelector(AffectedSelectorMask);
    void setAnimationStyleChange(bool);
    void setNeedsAnimationStyleRecalc();

    bool supportsStyleSharing() const;

    ElementShadow* shadow() const;
    ElementShadow& ensureShadow();
    PassRefPtr<ShadowRoot> createShadowRoot(ExceptionState&);
    ShadowRoot* shadowRoot() const;
    ShadowRoot* youngestShadowRoot() const;

    bool hasAuthorShadowRoot() const { return shadowRoot(); }
    virtual void didAddShadowRoot(ShadowRoot&);
    ShadowRoot* userAgentShadowRoot() const;
    ShadowRoot& ensureUserAgentShadowRoot();
    bool isInDescendantTreeOf(const Element* shadowHost) const;

    RenderStyle* computedStyle(PseudoId = NOPSEUDO);

    // Methods for indicating the style is affected by dynamic updates (e.g., children changing, our position changing in our sibling list, etc.)
    bool styleAffectedByEmpty() const { return hasElementFlag(StyleAffectedByEmpty); }
    void setStyleAffectedByEmpty() { setElementFlag(StyleAffectedByEmpty); }

    void setIsInCanvasSubtree(bool value) { setElementFlag(IsInCanvasSubtree, value); }
    bool isInCanvasSubtree() const { return hasElementFlag(IsInCanvasSubtree); }

    unsigned childIndex() const { return hasRareData() ? rareDataChildIndex() : 0; }
    void setChildIndex(unsigned);

    bool isUpgradedCustomElement() { return customElementState() == Upgraded; }
    bool isUnresolvedCustomElement() { return customElementState() == WaitingForUpgrade; }

    AtomicString computeInheritedLanguage() const;
    Locale& locale() const;

    virtual void accessKeyAction(bool /*sendToAnyEvent*/) { }

    virtual bool isURLAttribute(const Attribute&) const { return false; }
    virtual bool isHTMLContentAttribute(const Attribute&) const { return false; }

    KURL getURLAttribute(const QualifiedName&) const;
    KURL getNonEmptyURLAttribute(const QualifiedName&) const;

    virtual const AtomicString imageSourceURL() const;
    virtual Image* imageContents() { return 0; }

    virtual void focus(bool restorePreviousSelection = true, FocusType = FocusTypeNone);
    virtual void updateFocusAppearance(bool restorePreviousSelection);
    virtual void blur();
    // Whether this element can receive focus at all. Most elements are not
    // focusable but some elements, such as form controls and links, are. Unlike
    // rendererIsFocusable(), this method may be called when layout is not up to
    // date, so it must not use the renderer to determine focusability.
    virtual bool supportsFocus() const { return hasElementFlag(TabIndexWasSetExplicitly); }
    // Whether the node can actually be focused.
    bool isFocusable() const;
    virtual bool isKeyboardFocusable() const;
    virtual bool isMouseFocusable() const;
    virtual void dispatchFocusEvent(Element* oldFocusedElement, FocusType);
    virtual void dispatchBlurEvent(Element* newFocusedElement);
    void dispatchFocusInEvent(const AtomicString& eventType, Element* oldFocusedElement);
    void dispatchFocusOutEvent(const AtomicString& eventType, Element* newFocusedElement);

    String innerText();
    String outerText();
    String innerHTML() const;
    String outerHTML() const;
    void setInnerHTML(const String&, ExceptionState&);
    void setOuterHTML(const String&, ExceptionState&);

    Element* insertAdjacentElement(const String& where, Element* newChild, ExceptionState&);
    void insertAdjacentText(const String& where, const String& text, ExceptionState&);
    void insertAdjacentHTML(const String& where, const String& html, ExceptionState&);

    String textFromChildren();

    virtual String title() const { return String(); }

    virtual const AtomicString& shadowPseudoId() const;
    void setShadowPseudoId(const AtomicString&);

    LayoutSize minimumSizeForResizing() const;
    void setMinimumSizeForResizing(const LayoutSize&);

    virtual void didBecomeFullscreenElement() { }
    virtual void willStopBeingFullscreenElement() { }

    // Called by the parser when this element's close tag is reached,
    // signaling that all child tags have been parsed and added.
    // This is needed for <applet> and <object> elements, which can't lay themselves out
    // until they know all of their nested <param>s. [Radar 3603191, 4040848].
    // Also used for script elements and some SVG elements for similar purposes,
    // but making parsing a special case in this respect should be avoided if possible.
    virtual void finishParsingChildren();

    void beginParsingChildren() { setIsFinishedParsingChildren(false); }

    PseudoElement* pseudoElement(PseudoId) const;
    RenderObject* pseudoElementRenderer(PseudoId) const;

    virtual bool matchesReadOnlyPseudoClass() const { return false; }
    virtual bool matchesReadWritePseudoClass() const { return false; }
    bool matches(const String& selectors, ExceptionState&);
    virtual bool shouldAppearIndeterminate() const { return false; }

    DOMTokenList& classList();

    DOMStringMap& dataset();

#if ENABLE(INPUT_SPEECH)
    virtual bool isInputFieldSpeechButtonElement() const { return false; }
#endif
#if ENABLE(INPUT_MULTIPLE_FIELDS_UI)
    virtual bool isDateTimeEditElement() const { return false; }
    virtual bool isDateTimeFieldElement() const { return false; }
    virtual bool isPickerIndicatorElement() const { return false; }
#endif

    virtual bool isFormControlElement() const { return false; }
    virtual bool isSpinButtonElement() const { return false; }
    virtual bool isTextFormControl() const { return false; }
    virtual bool isOptionalFormControl() const { return false; }
    virtual bool isRequiredFormControl() const { return false; }
    virtual bool isDefaultButtonForForm() const { return false; }
    virtual bool willValidate() const { return false; }
    virtual bool isValidFormControlElement() { return false; }
    virtual bool isInRange() const { return false; }
    virtual bool isOutOfRange() const { return false; }
    virtual bool isPasswordGeneratorButtonElement() const { return false; }
    virtual bool isClearButtonElement() const { return false; }

    virtual bool canContainRangeEndPoint() const OVERRIDE { return true; }

    // Used for disabled form elements; if true, prevents mouse events from being dispatched
    // to event listeners, and prevents DOMActivate events from being sent at all.
    virtual bool isDisabledFormControl() const { return false; }

    bool hasPendingResources() const { return hasElementFlag(HasPendingResources); }
    void setHasPendingResources() { setElementFlag(HasPendingResources); }
    void clearHasPendingResources() { clearElementFlag(HasPendingResources); }
    virtual void buildPendingResource() { };

    void setCustomElementDefinition(PassRefPtr<CustomElementDefinition>);
    CustomElementDefinition* customElementDefinition() const;

    enum {
        ALLOW_KEYBOARD_INPUT = 1 << 0,
        LEGACY_MOZILLA_REQUEST = 1 << 1,
    };

    void webkitRequestFullScreen(unsigned short flags);
    bool containsFullScreenElement() const { return hasElementFlag(ContainsFullScreenElement); }
    void setContainsFullScreenElement(bool);
    void setContainsFullScreenElementOnAncestorsCrossingFrameBoundaries(bool);

    // W3C API
    void webkitRequestFullscreen();

    bool isInTopLayer() const { return hasElementFlag(IsInTopLayer); }
    void setIsInTopLayer(bool);

    void webkitRequestPointerLock();

    bool isSpellCheckingEnabled() const;

    // FIXME: public for RenderTreeBuilder, we shouldn't expose this though.
    PassRefPtr<RenderStyle> styleForRenderer();

    bool hasID() const;
    bool hasClass() const;
    const SpaceSplitString& classNames() const;

    IntSize savedLayerScrollOffset() const;
    void setSavedLayerScrollOffset(const IntSize&);

    ActiveAnimations* activeAnimations() const;
    ActiveAnimations& ensureActiveAnimations();
    bool hasActiveAnimations() const;

    InputMethodContext& inputMethodContext();
    bool hasInputMethodContext() const;

    void setPrefix(const AtomicString&, ExceptionState&);

    void synchronizeAttribute(const AtomicString& localName) const;

    MutableStylePropertySet& ensureMutableInlineStyle();
    void clearMutableInlineStyleIfEmpty();

protected:
    Element(const QualifiedName& tagName, Document* document, ConstructionType type)
        : ContainerNode(document, type)
        , m_tagName(tagName)
    {
        ScriptWrappable::init(this);
    }

    void addPropertyToPresentationAttributeStyle(MutableStylePropertySet*, CSSPropertyID, CSSValueID identifier);
    void addPropertyToPresentationAttributeStyle(MutableStylePropertySet*, CSSPropertyID, double value, CSSPrimitiveValue::UnitTypes);
    void addPropertyToPresentationAttributeStyle(MutableStylePropertySet*, CSSPropertyID, const String& value);

    virtual InsertionNotificationRequest insertedInto(ContainerNode*) OVERRIDE;
    virtual void removedFrom(ContainerNode*) OVERRIDE;
    virtual void childrenChanged(bool changedByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0) OVERRIDE;
    virtual void removeAllEventListeners() OVERRIDE;

    virtual void willRecalcStyle(StyleRecalcChange);
    virtual void didRecalcStyle(StyleRecalcChange);
    virtual PassRefPtr<RenderStyle> customStyleForRenderer();

    virtual bool shouldRegisterAsNamedItem() const { return false; }
    virtual bool shouldRegisterAsExtraNamedItem() const { return false; }

    void clearTabIndexExplicitlyIfNeeded();
    void setTabIndexExplicitly(short);
    virtual short tabIndex() const OVERRIDE;
    // Subclasses may override this method to affect focusability. Unlike
    // supportsFocus, this method must be called on an up-to-date layout, so it
    // may use the renderer to reason about focusability. This method cannot be
    // moved to RenderObject because some focusable nodes don't have renderers,
    // e.g., HTMLOptionElement.
    virtual bool rendererIsFocusable() const;
    PassRefPtr<HTMLCollection> ensureCachedHTMLCollection(CollectionType);
    HTMLCollection* cachedHTMLCollection(CollectionType);

    // classAttributeChanged() exists to share code between
    // parseAttribute (called via setAttribute()) and
    // svgAttributeChanged (called when element.className.baseValue is set)
    void classAttributeChanged(const AtomicString& newClassString);

    PassRefPtr<RenderStyle> originalStyleForRenderer();

    Node* insertAdjacent(const String& where, Node* newChild, ExceptionState&);

private:
    bool hasElementFlag(ElementFlags mask) const { return hasRareData() && hasElementFlagInternal(mask); }
    void setElementFlag(ElementFlags, bool value = true);
    void clearElementFlag(ElementFlags);
    bool hasElementFlagInternal(ElementFlags) const;

    void styleAttributeChanged(const AtomicString& newStyleString, AttributeModificationReason);

    void updatePresentationAttributeStyle();

    void inlineStyleChanged();
    PropertySetCSSStyleDeclaration* inlineStyleCSSOMWrapper();
    void setInlineStyleFromString(const AtomicString&);

    StyleRecalcChange recalcOwnStyle(StyleRecalcChange);
    void recalcChildStyle(StyleRecalcChange);

    // FIXME: These methods should all be renamed to something better than "check",
    // since it's not clear that they alter the style bits of siblings and children.
    void checkForSiblingStyleChanges(bool finishedParsingCallback, Node* beforeChange, Node* afterChange, int childCountDelta);
    inline void checkForEmptyStyleChange(RenderStyle*);

    void updatePseudoElement(PseudoId, StyleRecalcChange);

    inline void createPseudoElementIfNeeded(PseudoId);

    // FIXME: Everyone should allow author shadows.
    virtual bool areAuthorShadowsAllowed() const { return true; }
    virtual void didAddUserAgentShadowRoot(ShadowRoot&) { }
    virtual bool alwaysCreateUserAgentShadowRoot() const { return false; }

    // FIXME: Remove the need for Attr to call willModifyAttribute/didModifyAttribute.
    friend class Attr;

    enum SynchronizationOfLazyAttribute { NotInSynchronizationOfLazyAttribute = 0, InSynchronizationOfLazyAttribute };

    void didAddAttribute(const QualifiedName&, const AtomicString&);
    void willModifyAttribute(const QualifiedName&, const AtomicString& oldValue, const AtomicString& newValue);
    void didModifyAttribute(const QualifiedName&, const AtomicString&);
    void didRemoveAttribute(const QualifiedName&);

    void synchronizeAttribute(const QualifiedName&) const;

    void updateId(const AtomicString& oldId, const AtomicString& newId);
    void updateId(TreeScope&, const AtomicString& oldId, const AtomicString& newId);
    void updateName(const AtomicString& oldName, const AtomicString& newName);
    void updateLabel(TreeScope&, const AtomicString& oldForAttributeValue, const AtomicString& newForAttributeValue);

    void scrollByUnits(int units, ScrollGranularity);

    virtual NodeType nodeType() const OVERRIDE FINAL;
    virtual bool childTypeAllowed(NodeType) const OVERRIDE FINAL;

    void setAttributeInternal(size_t index, const QualifiedName&, const AtomicString& value, SynchronizationOfLazyAttribute);
    void addAttributeInternal(const QualifiedName&, const AtomicString& value, SynchronizationOfLazyAttribute);
    void removeAttributeInternal(size_t index, SynchronizationOfLazyAttribute);
    void attributeChangedFromParserOrByCloning(const QualifiedName&, const AtomicString&, AttributeModificationReason);

#ifndef NDEBUG
    virtual void formatForDebugger(char* buffer, unsigned length) const OVERRIDE;
#endif

    bool pseudoStyleCacheIsInvalid(const RenderStyle* currentStyle, RenderStyle* newStyle);

    void cancelFocusAppearanceUpdate();

    virtual RenderStyle* virtualComputedStyle(PseudoId pseudoElementSpecifier = NOPSEUDO) OVERRIDE { return computedStyle(pseudoElementSpecifier); }

    inline void updateCallbackSelectors(RenderStyle* oldStyle, RenderStyle* newStyle);
    inline void removeCallbackSelectors();
    inline void addCallbackSelectors();

    // cloneNode is private so that non-virtual cloneElementWithChildren and cloneElementWithoutChildren
    // are used instead.
    virtual PassRefPtr<Node> cloneNode(bool deep) OVERRIDE;
    virtual PassRefPtr<Element> cloneElementWithoutAttributesAndChildren();

    QualifiedName m_tagName;

    unsigned rareDataChildIndex() const;

    SpellcheckAttributeState spellcheckAttributeState() const;

    void updateNamedItemRegistration(const AtomicString& oldName, const AtomicString& newName);
    void updateExtraNamedItemRegistration(const AtomicString& oldName, const AtomicString& newName);

    void createUniqueElementData();

    bool shouldInvalidateDistributionWhenAttributeChanged(ElementShadow*, const QualifiedName&, const AtomicString&);

    ElementRareData* elementRareData() const;
    ElementRareData& ensureElementRareData();

    void detachAllAttrNodesFromElement();
    void detachAttrNodeFromElementWithValue(Attr*, const AtomicString& value);
    void detachAttrNodeAtIndex(Attr*, size_t index);

    bool isJavaScriptURLAttribute(const Attribute&) const;

    RefPtr<ElementData> m_elementData;
};

DEFINE_NODE_TYPE_CASTS(Element, isElementNode());
template <typename T> bool isElementOfType(const Element&);
template <typename T> inline bool isElementOfType(const Node& node) { return node.isElementNode() && isElementOfType<const T>(toElement(node)); }
template <> inline bool isElementOfType<const Element>(const Element&) { return true; }

// Type casting.
template<typename T> inline T& toElement(Node& node)
{
    ASSERT_WITH_SECURITY_IMPLICATION(isElementOfType<const T>(node));
    return static_cast<T&>(node);
}
template<typename T> inline T* toElement(Node* node)
{
    ASSERT_WITH_SECURITY_IMPLICATION(!node || isElementOfType<const T>(*node));
    return static_cast<T*>(node);
}
template<typename T> inline const T& toElement(const Node& node)
{
    ASSERT_WITH_SECURITY_IMPLICATION(isElementOfType<const T>(node));
    return static_cast<const T&>(node);
}
template<typename T> inline const T* toElement(const Node* node)
{
    ASSERT_WITH_SECURITY_IMPLICATION(!node || isElementOfType<const T>(*node));
    return static_cast<const T*>(node);
}
template<typename T, typename U> inline T* toElement(const RefPtr<U>& node) { return toElement<T>(node.get()); }

inline bool isDisabledFormControl(const Node* node)
{
    return node->isElementNode() && toElement(node)->isDisabledFormControl();
}

inline bool Node::hasTagName(const QualifiedName& name) const
{
    return isElementNode() && toElement(this)->hasTagName(name);
}

inline Element* Node::parentElement() const
{
    ContainerNode* parent = parentNode();
    return parent && parent->isElementNode() ? toElement(parent) : 0;
}

inline bool Element::fastHasAttribute(const QualifiedName& name) const
{
    ASSERT(fastAttributeLookupAllowed(name));
    return elementData() && getAttributeItem(name);
}

inline const AtomicString& Element::fastGetAttribute(const QualifiedName& name) const
{
    ASSERT(fastAttributeLookupAllowed(name));
    if (elementData()) {
        if (const Attribute* attribute = getAttributeItem(name))
            return attribute->value();
    }
    return nullAtom;
}

inline bool Element::hasAttributesWithoutUpdate() const
{
    return elementData() && !elementData()->isEmpty();
}

inline const AtomicString& Element::idForStyleResolution() const
{
    ASSERT(hasID());
    return elementData()->idForStyleResolution();
}

inline bool Element::isIdAttributeName(const QualifiedName& attributeName) const
{
    // FIXME: This check is probably not correct for the case where the document has an id attribute
    // with a non-null namespace, because it will return false, a false negative, if the prefixes
    // don't match but the local name and namespace both do. However, since this has been like this
    // for a while and the code paths may be hot, we'll have to measure performance if we fix it.
    return attributeName == HTMLNames::idAttr;
}

inline const AtomicString& Element::getIdAttribute() const
{
    return hasID() ? fastGetAttribute(HTMLNames::idAttr) : nullAtom;
}

inline const AtomicString& Element::getNameAttribute() const
{
    return hasName() ? fastGetAttribute(HTMLNames::nameAttr) : nullAtom;
}

inline const AtomicString& Element::getClassAttribute() const
{
    if (!hasClass())
        return nullAtom;
    if (isSVGElement())
        return getAttribute(HTMLNames::classAttr);
    return fastGetAttribute(HTMLNames::classAttr);
}

inline bool Element::shouldIgnoreAttributeCase() const
{
    return isHTMLElement() && document().isHTMLDocument();
}

inline void Element::setIdAttribute(const AtomicString& value)
{
    setAttribute(HTMLNames::idAttr, value);
}

inline const SpaceSplitString& Element::classNames() const
{
    ASSERT(hasClass());
    ASSERT(elementData());
    return elementData()->classNames();
}

inline size_t Element::attributeCount() const
{
    ASSERT(elementData());
    return elementData()->length();
}

inline const Attribute& Element::attributeItem(unsigned index) const
{
    ASSERT(elementData());
    return elementData()->attributeItem(index);
}

inline const Attribute* Element::getAttributeItem(const QualifiedName& name) const
{
    ASSERT(elementData());
    return elementData()->getAttributeItem(name);
}

inline bool Element::hasID() const
{
    return elementData() && elementData()->hasID();
}

inline bool Element::hasClass() const
{
    return elementData() && elementData()->hasClass();
}

inline UniqueElementData& Element::ensureUniqueElementData()
{
    if (!elementData() || !elementData()->isUnique())
        createUniqueElementData();
    return static_cast<UniqueElementData&>(*m_elementData);
}

// Put here to make them inline.
inline bool Node::hasID() const
{
    return isElementNode() && toElement(this)->hasID();
}

inline bool Node::hasClass() const
{
    return isElementNode() && toElement(this)->hasClass();
}

inline Node::InsertionNotificationRequest Node::insertedInto(ContainerNode* insertionPoint)
{
    ASSERT(insertionPoint->inDocument() || isContainerNode());
    if (insertionPoint->inDocument())
        setFlag(InDocumentFlag);
    if (parentOrShadowHostNode()->isInShadowTree())
        setFlag(IsInShadowTreeFlag);
    if (childNeedsDistributionRecalc() && !insertionPoint->childNeedsDistributionRecalc())
        insertionPoint->markAncestorsWithChildNeedsDistributionRecalc();
    return InsertionDone;
}

inline void Node::removedFrom(ContainerNode* insertionPoint)
{
    ASSERT(insertionPoint->inDocument() || isContainerNode());
    if (insertionPoint->inDocument())
        clearFlag(InDocumentFlag);
    if (isInShadowTree() && !treeScope().rootNode().isShadowRoot())
        clearFlag(IsInShadowTreeFlag);
}

inline void Element::invalidateStyleAttribute()
{
    ASSERT(elementData());
    elementData()->m_styleAttributeIsDirty = true;
}

inline const StylePropertySet* Element::presentationAttributeStyle()
{
    if (!elementData())
        return 0;
    if (elementData()->m_presentationAttributeStyleIsDirty)
        updatePresentationAttributeStyle();
    // Need to call elementData() again since updatePresentationAttributeStyle()
    // might swap it with a UniqueElementData.
    return elementData()->presentationAttributeStyle();
}

inline void Element::setTagNameForCreateElementNS(const QualifiedName& tagName)
{
    // We expect this method to be called only to reset the prefix.
    ASSERT(tagName.localName() == m_tagName.localName());
    ASSERT(tagName.namespaceURI() == m_tagName.namespaceURI());
    m_tagName = tagName;
}

inline bool isShadowHost(const Node* node)
{
    return node && node->isElementNode() && toElement(node)->shadow();
}

inline bool isShadowHost(const Element* element)
{
    return element && element->shadow();
}

// These macros do the same as their NODE equivalents but additionally provide a template specialization
// for isElementOfType<>() so that the Traversal<> API works for these Element types.
#define DEFINE_ELEMENT_TYPE_CASTS(thisType, predicate) \
    template <> inline bool isElementOfType<const thisType>(const Element& element) { return element.predicate; } \
    DEFINE_NODE_TYPE_CASTS(thisType, predicate)

#define DEFINE_ELEMENT_TYPE_CASTS_WITH_FUNCTION(thisType) \
    template <> inline bool isElementOfType<const thisType>(const Element& element) { return is##thisType(element); } \
    DEFINE_NODE_TYPE_CASTS_WITH_FUNCTION(thisType)

} // namespace

#endif

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