activeInterpolations   75 Source/core/animation/Animation.h     const WillBeHeapVector<RefPtrWillBeMember<Interpolation> >& activeInterpolations() const
activeInterpolations  105 Source/core/animation/AnimationStack.cpp             copyToActiveInterpolationMap(animation->activeInterpolations(), result);
activeInterpolations   56 Source/core/animation/AnimationStack.h     static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const Vector<InertAnimation*>* newAnimations, const HashSet<const AnimationPlayer*>* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime);
activeInterpolations   79 Source/core/animation/AnimationStackTest.cpp     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), 0, 0, Animation::DefaultPriority, 0);
activeInterpolations   93 Source/core/animation/AnimationStackTest.cpp     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), &newAnimations, 0, Animation::DefaultPriority, 10);
activeInterpolations  104 Source/core/animation/AnimationStackTest.cpp     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), 0, &cancelledAnimationPlayers, Animation::DefaultPriority, 0);
activeInterpolations  162 Source/core/animation/DocumentTimelineTest.cpp     EXPECT_TRUE(anim->activeInterpolations().isEmpty());
activeInterpolations   37 Source/core/animation/InterpolationEffectTest.cpp     OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > activeInterpolations = interpolationEffect->getActiveInterpolations(-2, duration);
activeInterpolations   38 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(0ul, activeInterpolations->size());
activeInterpolations   40 Source/core/animation/InterpolationEffectTest.cpp     activeInterpolations = interpolationEffect->getActiveInterpolations(-0.5, duration);
activeInterpolations   41 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(1ul, activeInterpolations->size());
activeInterpolations   42 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(-5, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations   44 Source/core/animation/InterpolationEffectTest.cpp     activeInterpolations = interpolationEffect->getActiveInterpolations(0.5, duration);
activeInterpolations   45 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(1ul, activeInterpolations->size());
activeInterpolations   46 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_FLOAT_EQ(5, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations   48 Source/core/animation/InterpolationEffectTest.cpp     activeInterpolations = interpolationEffect->getActiveInterpolations(1.5, duration);
activeInterpolations   49 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(1ul, activeInterpolations->size());
activeInterpolations   50 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations   52 Source/core/animation/InterpolationEffectTest.cpp     activeInterpolations = interpolationEffect->getActiveInterpolations(3, duration);
activeInterpolations   53 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(0ul, activeInterpolations->size());
activeInterpolations   66 Source/core/animation/InterpolationEffectTest.cpp     OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > activeInterpolations = interpolationEffect->getActiveInterpolations(-0.5, duration);
activeInterpolations   67 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(0ul, activeInterpolations->size());
activeInterpolations   69 Source/core/animation/InterpolationEffectTest.cpp     activeInterpolations = interpolationEffect->getActiveInterpolations(0, duration);
activeInterpolations   70 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(1ul, activeInterpolations->size());
activeInterpolations   71 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_FLOAT_EQ(0, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations   73 Source/core/animation/InterpolationEffectTest.cpp     activeInterpolations = interpolationEffect->getActiveInterpolations(0.5, duration);
activeInterpolations   74 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(2ul, activeInterpolations->size());
activeInterpolations   75 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_FLOAT_EQ(0.5f, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations   76 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_FLOAT_EQ(1, getInterpolableNumber(activeInterpolations->at(1)));
activeInterpolations   78 Source/core/animation/InterpolationEffectTest.cpp     activeInterpolations = interpolationEffect->getActiveInterpolations(1, duration);
activeInterpolations   79 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(2ul, activeInterpolations->size());
activeInterpolations   80 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_FLOAT_EQ(10, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations   81 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_FLOAT_EQ(5.0282884f, getInterpolableNumber(activeInterpolations->at(1)));
activeInterpolations   83 Source/core/animation/InterpolationEffectTest.cpp     activeInterpolations = interpolationEffect->getActiveInterpolations(1, duration * 1000);
activeInterpolations   84 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(2ul, activeInterpolations->size());
activeInterpolations   85 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_FLOAT_EQ(10, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations   86 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_FLOAT_EQ(5.0120168f, getInterpolableNumber(activeInterpolations->at(1)));
activeInterpolations   88 Source/core/animation/InterpolationEffectTest.cpp     activeInterpolations = interpolationEffect->getActiveInterpolations(1.5, duration);
activeInterpolations   89 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(1ul, activeInterpolations->size());
activeInterpolations   90 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_FLOAT_EQ(12.5f, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations   92 Source/core/animation/InterpolationEffectTest.cpp     activeInterpolations = interpolationEffect->getActiveInterpolations(2, duration);
activeInterpolations   93 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_EQ(1ul, activeInterpolations->size());
activeInterpolations   94 Source/core/animation/InterpolationEffectTest.cpp     EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations  440 Source/core/animation/css/CSSAnimations.cpp             ASSERT(oldAnimation->activeInterpolations().size() == 1);
activeInterpolations  441 Source/core/animation/css/CSSAnimations.cpp             RefPtrWillBeRawPtr<AnimatableValue> value = toLegacyStyleInterpolation(oldAnimation->activeInterpolations()[0].get())->currentValue();
activeInterpolations  599 Source/core/animation/css/CSSAnimations.cpp         WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::DefaultPriority, timelineCurrentTime));
activeInterpolations  608 Source/core/animation/css/CSSAnimations.cpp     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &newAnimations, &update->cancelledAnimationAnimationPlayers(), Animation::DefaultPriority, timelineCurrentTime));
activeInterpolations  619 Source/core/animation/css/CSSAnimations.cpp         activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::TransitionPriority, timelineCurrentTime);
activeInterpolations  635 Source/core/animation/css/CSSAnimations.cpp         activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, &newTransitions, &cancelledAnimationPlayers, Animation::TransitionPriority, timelineCurrentTime);
activeInterpolations 1094 Source/core/css/resolver/StyleResolver.cpp void StyleResolver::applyAnimatedProperties(StyleResolverState& state, const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolations)
activeInterpolations 1098 Source/core/css/resolver/StyleResolver.cpp     for (WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >::const_iterator iter = activeInterpolations.begin(); iter != activeInterpolations.end(); ++iter) {