activeInterpolations 75 Source/core/animation/Animation.h const WillBeHeapVector<RefPtrWillBeMember<Interpolation> >& activeInterpolations() const activeInterpolations 105 Source/core/animation/AnimationStack.cpp copyToActiveInterpolationMap(animation->activeInterpolations(), result); activeInterpolations 56 Source/core/animation/AnimationStack.h static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const Vector<InertAnimation*>* newAnimations, const HashSet<const AnimationPlayer*>* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime); activeInterpolations 79 Source/core/animation/AnimationStackTest.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), 0, 0, Animation::DefaultPriority, 0); activeInterpolations 93 Source/core/animation/AnimationStackTest.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), &newAnimations, 0, Animation::DefaultPriority, 10); activeInterpolations 104 Source/core/animation/AnimationStackTest.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), 0, &cancelledAnimationPlayers, Animation::DefaultPriority, 0); activeInterpolations 162 Source/core/animation/DocumentTimelineTest.cpp EXPECT_TRUE(anim->activeInterpolations().isEmpty()); activeInterpolations 37 Source/core/animation/InterpolationEffectTest.cpp OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > activeInterpolations = interpolationEffect->getActiveInterpolations(-2, duration); activeInterpolations 38 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(0ul, activeInterpolations->size()); activeInterpolations 40 Source/core/animation/InterpolationEffectTest.cpp activeInterpolations = interpolationEffect->getActiveInterpolations(-0.5, duration); activeInterpolations 41 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(1ul, activeInterpolations->size()); activeInterpolations 42 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(-5, getInterpolableNumber(activeInterpolations->at(0))); activeInterpolations 44 Source/core/animation/InterpolationEffectTest.cpp activeInterpolations = interpolationEffect->getActiveInterpolations(0.5, duration); activeInterpolations 45 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(1ul, activeInterpolations->size()); activeInterpolations 46 Source/core/animation/InterpolationEffectTest.cpp EXPECT_FLOAT_EQ(5, getInterpolableNumber(activeInterpolations->at(0))); activeInterpolations 48 Source/core/animation/InterpolationEffectTest.cpp activeInterpolations = interpolationEffect->getActiveInterpolations(1.5, duration); activeInterpolations 49 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(1ul, activeInterpolations->size()); activeInterpolations 50 Source/core/animation/InterpolationEffectTest.cpp EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0))); activeInterpolations 52 Source/core/animation/InterpolationEffectTest.cpp activeInterpolations = interpolationEffect->getActiveInterpolations(3, duration); activeInterpolations 53 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(0ul, activeInterpolations->size()); activeInterpolations 66 Source/core/animation/InterpolationEffectTest.cpp OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation> > > activeInterpolations = interpolationEffect->getActiveInterpolations(-0.5, duration); activeInterpolations 67 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(0ul, activeInterpolations->size()); activeInterpolations 69 Source/core/animation/InterpolationEffectTest.cpp activeInterpolations = interpolationEffect->getActiveInterpolations(0, duration); activeInterpolations 70 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(1ul, activeInterpolations->size()); activeInterpolations 71 Source/core/animation/InterpolationEffectTest.cpp EXPECT_FLOAT_EQ(0, getInterpolableNumber(activeInterpolations->at(0))); activeInterpolations 73 Source/core/animation/InterpolationEffectTest.cpp activeInterpolations = interpolationEffect->getActiveInterpolations(0.5, duration); activeInterpolations 74 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(2ul, activeInterpolations->size()); activeInterpolations 75 Source/core/animation/InterpolationEffectTest.cpp EXPECT_FLOAT_EQ(0.5f, getInterpolableNumber(activeInterpolations->at(0))); activeInterpolations 76 Source/core/animation/InterpolationEffectTest.cpp EXPECT_FLOAT_EQ(1, getInterpolableNumber(activeInterpolations->at(1))); activeInterpolations 78 Source/core/animation/InterpolationEffectTest.cpp activeInterpolations = interpolationEffect->getActiveInterpolations(1, duration); activeInterpolations 79 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(2ul, activeInterpolations->size()); activeInterpolations 80 Source/core/animation/InterpolationEffectTest.cpp EXPECT_FLOAT_EQ(10, getInterpolableNumber(activeInterpolations->at(0))); activeInterpolations 81 Source/core/animation/InterpolationEffectTest.cpp EXPECT_FLOAT_EQ(5.0282884f, getInterpolableNumber(activeInterpolations->at(1))); activeInterpolations 83 Source/core/animation/InterpolationEffectTest.cpp activeInterpolations = interpolationEffect->getActiveInterpolations(1, duration * 1000); activeInterpolations 84 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(2ul, activeInterpolations->size()); activeInterpolations 85 Source/core/animation/InterpolationEffectTest.cpp EXPECT_FLOAT_EQ(10, getInterpolableNumber(activeInterpolations->at(0))); activeInterpolations 86 Source/core/animation/InterpolationEffectTest.cpp EXPECT_FLOAT_EQ(5.0120168f, getInterpolableNumber(activeInterpolations->at(1))); activeInterpolations 88 Source/core/animation/InterpolationEffectTest.cpp activeInterpolations = interpolationEffect->getActiveInterpolations(1.5, duration); activeInterpolations 89 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(1ul, activeInterpolations->size()); activeInterpolations 90 Source/core/animation/InterpolationEffectTest.cpp EXPECT_FLOAT_EQ(12.5f, getInterpolableNumber(activeInterpolations->at(0))); activeInterpolations 92 Source/core/animation/InterpolationEffectTest.cpp activeInterpolations = interpolationEffect->getActiveInterpolations(2, duration); activeInterpolations 93 Source/core/animation/InterpolationEffectTest.cpp EXPECT_EQ(1ul, activeInterpolations->size()); activeInterpolations 94 Source/core/animation/InterpolationEffectTest.cpp EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0))); activeInterpolations 440 Source/core/animation/css/CSSAnimations.cpp ASSERT(oldAnimation->activeInterpolations().size() == 1); activeInterpolations 441 Source/core/animation/css/CSSAnimations.cpp RefPtrWillBeRawPtr<AnimatableValue> value = toLegacyStyleInterpolation(oldAnimation->activeInterpolations()[0].get())->currentValue(); activeInterpolations 599 Source/core/animation/css/CSSAnimations.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::DefaultPriority, timelineCurrentTime)); activeInterpolations 608 Source/core/animation/css/CSSAnimations.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &newAnimations, &update->cancelledAnimationAnimationPlayers(), Animation::DefaultPriority, timelineCurrentTime)); activeInterpolations 619 Source/core/animation/css/CSSAnimations.cpp activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::TransitionPriority, timelineCurrentTime); activeInterpolations 635 Source/core/animation/css/CSSAnimations.cpp activeInterpolationsForTransitions = AnimationStack::activeInterpolations(animationStack, &newTransitions, &cancelledAnimationPlayers, Animation::TransitionPriority, timelineCurrentTime); activeInterpolations 1094 Source/core/css/resolver/StyleResolver.cpp void StyleResolver::applyAnimatedProperties(StyleResolverState& state, const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >& activeInterpolations) activeInterpolations 1098 Source/core/css/resolver/StyleResolver.cpp for (WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> >::const_iterator iter = activeInterpolations.begin(); iter != activeInterpolations.end(); ++iter) {