applyAfterBreak   655 Source/core/rendering/RenderBlockFlow.cpp         LayoutUnit newHeight = applyAfterBreak(child, logicalHeight(), marginInfo);
applyAfterBreak   435 Source/core/rendering/RenderBlockFlow.h     LayoutUnit applyAfterBreak(RenderBox* child, LayoutUnit logicalOffset, MarginInfo&); // If the child has an after break, then return a new offset that shifts to the top of the next page/column.