applyAfterBreak 655 Source/core/rendering/RenderBlockFlow.cpp LayoutUnit newHeight = applyAfterBreak(child, logicalHeight(), marginInfo); applyAfterBreak 435 Source/core/rendering/RenderBlockFlow.h LayoutUnit applyAfterBreak(RenderBox* child, LayoutUnit logicalOffset, MarginInfo&); // If the child has an after break, then return a new offset that shifts to the top of the next page/column.