applyPerspective 1052 Source/core/rendering/RenderLayer.cpp     t.applyPerspective(style->perspective());
applyPerspective 2324 Source/core/rendering/RenderObject.cpp         perspectiveMatrix.applyPerspective(containerObject->style()->perspective());
applyPerspective   50 Source/platform/transforms/PerspectiveTransformOperation.cpp     fromT.applyPerspective(fromOp ? fromOp->m_p : 0);
applyPerspective   51 Source/platform/transforms/PerspectiveTransformOperation.cpp     toT.applyPerspective(m_p);
applyPerspective   56 Source/platform/transforms/PerspectiveTransformOperation.h         transform.applyPerspective(m_p);
applyPerspective  234 Source/platform/transforms/TransformationMatrix.h     TransformationMatrix& applyPerspective(double p);