bottomLeft 924 Source/core/css/CSSGradientValue.cpp FloatPoint bottomLeft(0, size.height()); bottomLeft 925 Source/core/css/CSSGradientValue.cpp float bottomLeftDistance = FloatSize(p - bottomLeft).diagonalLength(); bottomLeft 939 Source/core/css/CSSGradientValue.cpp corner = bottomLeft; bottomLeft 957 Source/core/css/CSSGradientValue.cpp FloatPoint bottomLeft(0, size.height()); bottomLeft 958 Source/core/css/CSSGradientValue.cpp float bottomLeftDistance = FloatSize(p - bottomLeft).diagonalLength(); bottomLeft 972 Source/core/css/CSSGradientValue.cpp corner = bottomLeft; bottomLeft 429 Source/core/rendering/RenderBoxModelObject.cpp if (!clipRect.radii().topRight().isEmpty() || !clipRect.radii().bottomLeft().isEmpty()) { bottomLeft 437 Source/core/rendering/RenderBoxModelObject.cpp bottomCornerRadii.setBottomLeft(clipRect.radii().bottomLeft()); bottomLeft 1386 Source/core/rendering/RenderBoxModelObject.cpp LayoutRect bottomLeftRect(boundingRect.location(), radii.bottomLeft()); bottomLeft 1644 Source/core/rendering/RenderBoxModelObject.cpp bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight())); bottomLeft 1652 Source/core/rendering/RenderBoxModelObject.cpp bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().topLeft())); bottomLeft 2108 Source/core/rendering/RenderBoxModelObject.cpp if (!innerBorder.radii().bottomLeft().isZero()) { bottomLeft 2111 Source/core/rendering/RenderBoxModelObject.cpp quad[2].x() + innerBorder.radii().bottomLeft().width(), bottomLeft 2115 Source/core/rendering/RenderBoxModelObject.cpp quad[2].y() - innerBorder.radii().bottomLeft().height()), bottomLeft 2126 Source/core/rendering/RenderBoxModelObject.cpp if (!innerBorder.radii().bottomLeft().isZero()) { bottomLeft 2129 Source/core/rendering/RenderBoxModelObject.cpp quad[1].x() + innerBorder.radii().bottomLeft().width(), bottomLeft 2133 Source/core/rendering/RenderBoxModelObject.cpp quad[1].y() - innerBorder.radii().bottomLeft().height()), bottomLeft 2279 Source/core/rendering/RenderBoxModelObject.cpp overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width(); bottomLeft 2281 Source/core/rendering/RenderBoxModelObject.cpp ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width())); bottomLeft 2283 Source/core/rendering/RenderBoxModelObject.cpp if (!newRadii.bottomLeft().width()) bottomLeft 2288 Source/core/rendering/RenderBoxModelObject.cpp maxRadii = max(newRadii.bottomLeft().height(), newRadii.bottomRight().height()); bottomLeft 2296 Source/core/rendering/RenderBoxModelObject.cpp overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height(); bottomLeft 2298 Source/core/rendering/RenderBoxModelObject.cpp ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height())); bottomLeft 2305 Source/core/rendering/RenderBoxModelObject.cpp maxRadii = max(newRadii.topLeft().width(), newRadii.bottomLeft().width()); bottomLeft 124 Source/core/rendering/style/BorderData.h const LengthSize& bottomLeft() const { return m_bottomLeft; } bottomLeft 943 Source/core/rendering/style/RenderStyle.cpp IntSize(valueForLength(border.bottomLeft().width(), size.width()), bottomLeft 944 Source/core/rendering/style/RenderStyle.cpp valueForLength(border.bottomLeft().height(), size.height())), bottomLeft 1645 Source/core/rendering/style/RenderStyle.cpp radiiSum = radii.bottomLeft().width() + radii.bottomRight().width(); bottomLeft 1650 Source/core/rendering/style/RenderStyle.cpp radiiSum = radii.topLeft().height() + radii.bottomLeft().height(); bottomLeft 511 Source/core/rendering/style/RenderStyle.h const LengthSize& borderBottomLeftRadius() const { return surround->border.bottomLeft(); } bottomLeft 48 Source/platform/geometry/FloatRoundedRect.cpp FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight) bottomLeft 50 Source/platform/geometry/FloatRoundedRect.cpp , m_radii(topLeft, topRight, bottomLeft, bottomRight) bottomLeft 44 Source/platform/geometry/FloatRoundedRect.h Radii(const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight) bottomLeft 47 Source/platform/geometry/FloatRoundedRect.h , m_bottomLeft(bottomLeft) bottomLeft 55 Source/platform/geometry/FloatRoundedRect.h , m_bottomLeft(intRadii.bottomLeft()) bottomLeft 66 Source/platform/geometry/FloatRoundedRect.h const FloatSize& bottomLeft() const { return m_bottomLeft; } bottomLeft 86 Source/platform/geometry/FloatRoundedRect.h FloatRoundedRect(const FloatRect&, const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight); bottomLeft 111 Source/platform/geometry/FloatRoundedRect.h return FloatRect(m_rect.x(), m_rect.maxY() - m_radii.bottomLeft().height(), m_radii.bottomLeft().width(), m_radii.bottomLeft().height()); bottomLeft 127 Source/platform/geometry/FloatRoundedRect.h return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.bottomLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); bottomLeft 62 Source/platform/geometry/FloatRoundedRectTest.cpp << ::testing::PrintToString(radii.bottomLeft()) << ")"; bottomLeft 92 Source/platform/geometry/FloatRoundedRectTest.cpp EXPECT_EQ(FloatSize(), r.radii().bottomLeft()); bottomLeft 128 Source/platform/geometry/FloatRoundedRectTest.cpp EXPECT_EQ(cornerRadii, r.radii().bottomLeft()); bottomLeft 103 Source/platform/geometry/RoundedRect.cpp m_bottomLeft = edges.bottomLeft(); bottomLeft 113 Source/platform/geometry/RoundedRect.cpp m_bottomLeft = edges.bottomLeft(); bottomLeft 148 Source/platform/geometry/RoundedRect.cpp RoundedRect::RoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight) bottomLeft 150 Source/platform/geometry/RoundedRect.cpp , m_radii(topLeft, topRight, bottomLeft, bottomRight) bottomLeft 157 Source/platform/geometry/RoundedRect.cpp int minX = m_rect.x() + max(m_radii.topLeft().width(), m_radii.bottomLeft().width()); bottomLeft 160 Source/platform/geometry/RoundedRect.cpp int maxY = m_rect.maxY() - max(m_radii.bottomLeft().height(), m_radii.bottomRight().height()); bottomLeft 177 Source/platform/geometry/RoundedRect.cpp && m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width() bottomLeft 178 Source/platform/geometry/RoundedRect.cpp && m_radii.topLeft().height() + m_radii.bottomLeft().height() <= m_rect.height() bottomLeft 184 Source/platform/geometry/RoundedRect.cpp int maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width()); bottomLeft 185 Source/platform/geometry/RoundedRect.cpp int maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height()); bottomLeft 224 Source/platform/geometry/RoundedRect.cpp const IntSize& bottomLeft = m_radii.bottomLeft(); bottomLeft 225 Source/platform/geometry/RoundedRect.cpp if (!bottomLeft.isEmpty()) { bottomLeft 226 Source/platform/geometry/RoundedRect.cpp FloatRect rect(m_rect.x(), m_rect.maxY() - bottomLeft.height(), bottomLeft.width(), bottomLeft.height()); bottomLeft 228 Source/platform/geometry/RoundedRect.cpp FloatPoint center(m_rect.x() + bottomLeft.width(), m_rect.maxY() - bottomLeft.height()); bottomLeft 229 Source/platform/geometry/RoundedRect.cpp FloatSize size(bottomLeft.width(), bottomLeft.height()); bottomLeft 43 Source/platform/geometry/RoundedRect.h Radii(const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight) bottomLeft 46 Source/platform/geometry/RoundedRect.h , m_bottomLeft(bottomLeft) bottomLeft 57 Source/platform/geometry/RoundedRect.h const IntSize& bottomLeft() const { return m_bottomLeft; } bottomLeft 80 Source/platform/geometry/RoundedRect.h RoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight); bottomLeft 116 Source/platform/geometry/RoundedRect.h return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.bottomLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); bottomLeft 1324 Source/platform/graphics/GraphicsContext.cpp fillBetweenRoundedRects(outer.rect(), outer.radii().topLeft(), outer.radii().topRight(), outer.radii().bottomLeft(), outer.radii().bottomRight(), bottomLeft 1325 Source/platform/graphics/GraphicsContext.cpp inner.rect(), inner.radii().topLeft(), inner.radii().topRight(), inner.radii().bottomLeft(), inner.radii().bottomRight(), color); bottomLeft 1329 Source/platform/graphics/GraphicsContext.cpp const IntSize& bottomLeft, const IntSize& bottomRight, const Color& color) bottomLeft 1335 Source/platform/graphics/GraphicsContext.cpp || bottomLeft.width() + bottomRight.width() > rect.width() bottomLeft 1336 Source/platform/graphics/GraphicsContext.cpp || topLeft.height() + bottomLeft.height() > rect.height() bottomLeft 1346 Source/platform/graphics/GraphicsContext.cpp setRadii(radii, topLeft, topRight, bottomRight, bottomLeft); bottomLeft 1426 Source/platform/graphics/GraphicsContext.cpp setRadii(radii, wkRadii.topLeft(), wkRadii.topRight(), wkRadii.bottomRight(), wkRadii.bottomLeft()); bottomLeft 1642 Source/platform/graphics/GraphicsContext.cpp fillRoundedRect(rect.rect(), rect.radii().topLeft(), rect.radii().topRight(), rect.radii().bottomLeft(), rect.radii().bottomRight(), color); bottomLeft 1780 Source/platform/graphics/GraphicsContext.cpp void GraphicsContext::setRadii(SkVector* radii, IntSize topLeft, IntSize topRight, IntSize bottomRight, IntSize bottomLeft) bottomLeft 1788 Source/platform/graphics/GraphicsContext.cpp radii[SkRRect::kLowerLeft_Corner].set(SkIntToScalar(bottomLeft.width()), bottomLeft 1789 Source/platform/graphics/GraphicsContext.cpp SkIntToScalar(bottomLeft.height())); bottomLeft 240 Source/platform/graphics/GraphicsContext.h void fillRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color&); bottomLeft 390 Source/platform/graphics/Path.cpp addRoundedRect(r.rect(), r.radii().topLeft(), r.radii().topRight(), r.radii().bottomLeft(), r.radii().bottomRight()); bottomLeft 90 Source/platform/graphics/filters/FELighting.cpp int bottomLeft = static_cast<int>(pixels->item(offset - cPixelSize + cAlphaChannelOffset)); bottomLeft 93 Source/platform/graphics/filters/FELighting.cpp normalVector.setX(-(left << 1) + (right << 1) - bottomLeft + bottomRight); bottomLeft 94 Source/platform/graphics/filters/FELighting.cpp normalVector.setY(-left - (center << 1) - right + bottomLeft + (bottom << 1) + bottomRight); bottomLeft 102 Source/platform/graphics/filters/FELighting.cpp int bottomLeft = static_cast<int>(pixels->item(offset - cPixelSize + cAlphaChannelOffset)); bottomLeft 104 Source/platform/graphics/filters/FELighting.cpp normalVector.setX(-(left << 1) + (center << 1) - bottomLeft + bottom); bottomLeft 105 Source/platform/graphics/filters/FELighting.cpp normalVector.setY(-left - (center << 1) + bottomLeft + (bottom << 1)); bottomLeft 131 Source/platform/graphics/filters/FELighting.cpp int bottomLeft = static_cast<int>(pixels->item(offset - cPixelSize + cAlphaChannelOffset)); bottomLeft 134 Source/platform/graphics/filters/FELighting.cpp normalVector.setX(-topLeft + topRight - (left << 1) + (right << 1) - bottomLeft + bottomRight); bottomLeft 135 Source/platform/graphics/filters/FELighting.cpp normalVector.setY(-topLeft - (top << 1) - topRight + bottomLeft + (bottom << 1) + bottomRight); bottomLeft 146 Source/platform/graphics/filters/FELighting.cpp int bottomLeft = static_cast<int>(pixels->item(offset - cPixelSize + cAlphaChannelOffset)); bottomLeft 148 Source/platform/graphics/filters/FELighting.cpp normalVector.setX(-topLeft + top - (left << 1) + (center << 1) - bottomLeft + bottom); bottomLeft 149 Source/platform/graphics/filters/FELighting.cpp normalVector.setY(-topLeft - (top << 1) + bottomLeft + (bottom << 1)); bottomLeft 359 Source/platform/graphics/filters/FELighting.cpp data.bottomLeft(offset, normalVector); bottomLeft 72 Source/platform/graphics/filters/FELighting.h inline void bottomLeft(int offset, IntPoint& normalVector);