This source file includes following definitions.
- isZero
- scale
- expand
- inflateWithRadii
- includeLogicalEdges
- excludeLogicalEdges
- m_radii
- m_radii
- radiusCenterRect
- includeLogicalEdges
- excludeLogicalEdges
- isRenderable
- adjustRadii
- intersectsQuad
#include "config.h"
#include "platform/geometry/RoundedRect.h"
#include "wtf/Assertions.h"
#include <algorithm>
using namespace std;
namespace WebCore {
bool RoundedRect::Radii::isZero() const
{
return m_topLeft.isZero() && m_topRight.isZero() && m_bottomLeft.isZero() && m_bottomRight.isZero();
}
void RoundedRect::Radii::scale(float factor)
{
if (factor == 1)
return;
m_topLeft.scale(factor);
if (!m_topLeft.width() || !m_topLeft.height())
m_topLeft = IntSize();
m_topRight.scale(factor);
if (!m_topRight.width() || !m_topRight.height())
m_topRight = IntSize();
m_bottomLeft.scale(factor);
if (!m_bottomLeft.width() || !m_bottomLeft.height())
m_bottomLeft = IntSize();
m_bottomRight.scale(factor);
if (!m_bottomRight.width() || !m_bottomRight.height())
m_bottomRight = IntSize();
}
void RoundedRect::Radii::expand(int topWidth, int bottomWidth, int leftWidth, int rightWidth)
{
if (m_topLeft.width() > 0 && m_topLeft.height() > 0) {
m_topLeft.setWidth(max<int>(0, m_topLeft.width() + leftWidth));
m_topLeft.setHeight(max<int>(0, m_topLeft.height() + topWidth));
}
if (m_topRight.width() > 0 && m_topRight.height() > 0) {
m_topRight.setWidth(max<int>(0, m_topRight.width() + rightWidth));
m_topRight.setHeight(max<int>(0, m_topRight.height() + topWidth));
}
if (m_bottomLeft.width() > 0 && m_bottomLeft.height() > 0) {
m_bottomLeft.setWidth(max<int>(0, m_bottomLeft.width() + leftWidth));
m_bottomLeft.setHeight(max<int>(0, m_bottomLeft.height() + bottomWidth));
}
if (m_bottomRight.width() > 0 && m_bottomRight.height() > 0) {
m_bottomRight.setWidth(max<int>(0, m_bottomRight.width() + rightWidth));
m_bottomRight.setHeight(max<int>(0, m_bottomRight.height() + bottomWidth));
}
}
void RoundedRect::inflateWithRadii(int size)
{
IntRect old = m_rect;
m_rect.inflate(size);
float factor;
if (m_rect.width() < m_rect.height())
factor = old.width() ? (float)m_rect.width() / old.width() : int(0);
else
factor = old.height() ? (float)m_rect.height() / old.height() : int(0);
m_radii.scale(factor);
}
void RoundedRect::Radii::includeLogicalEdges(const RoundedRect::Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
{
if (includeLogicalLeftEdge) {
if (isHorizontal)
m_bottomLeft = edges.bottomLeft();
else
m_topRight = edges.topRight();
m_topLeft = edges.topLeft();
}
if (includeLogicalRightEdge) {
if (isHorizontal)
m_topRight = edges.topRight();
else
m_bottomLeft = edges.bottomLeft();
m_bottomRight = edges.bottomRight();
}
}
void RoundedRect::Radii::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge)
{
if (excludeLogicalLeftEdge) {
if (isHorizontal)
m_bottomLeft = IntSize();
else
m_topRight = IntSize();
m_topLeft = IntSize();
}
if (excludeLogicalRightEdge) {
if (isHorizontal)
m_topRight = IntSize();
else
m_bottomLeft = IntSize();
m_bottomRight = IntSize();
}
}
RoundedRect::RoundedRect(int x, int y, int width, int height)
: m_rect(x, y, width, height)
{
}
RoundedRect::RoundedRect(const IntRect& rect, const Radii& radii)
: m_rect(rect)
, m_radii(radii)
{
}
RoundedRect::RoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight)
: m_rect(rect)
, m_radii(topLeft, topRight, bottomLeft, bottomRight)
{
}
IntRect RoundedRect::radiusCenterRect() const
{
ASSERT(isRenderable());
int minX = m_rect.x() + max(m_radii.topLeft().width(), m_radii.bottomLeft().width());
int minY = m_rect.y() + max(m_radii.topLeft().height(), m_radii.topRight().height());
int maxX = m_rect.maxX() - max(m_radii.topRight().width(), m_radii.bottomRight().width());
int maxY = m_rect.maxY() - max(m_radii.bottomLeft().height(), m_radii.bottomRight().height());
return IntRect(minX, minY, maxX - minX, maxY - minY);
}
void RoundedRect::includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
{
m_radii.includeLogicalEdges(edges, isHorizontal, includeLogicalLeftEdge, includeLogicalRightEdge);
}
void RoundedRect::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge)
{
m_radii.excludeLogicalEdges(isHorizontal, excludeLogicalLeftEdge, excludeLogicalRightEdge);
}
bool RoundedRect::isRenderable() const
{
return m_radii.topLeft().width() + m_radii.topRight().width() <= m_rect.width()
&& m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width()
&& m_radii.topLeft().height() + m_radii.bottomLeft().height() <= m_rect.height()
&& m_radii.topRight().height() + m_radii.bottomRight().height() <= m_rect.height();
}
void RoundedRect::adjustRadii()
{
int maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width());
int maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height());
if (maxRadiusWidth <= 0 || maxRadiusHeight <= 0) {
m_radii.scale(0.0f);
return;
}
float widthRatio = static_cast<float>(m_rect.width()) / maxRadiusWidth;
float heightRatio = static_cast<float>(m_rect.height()) / maxRadiusHeight;
m_radii.scale(widthRatio < heightRatio ? widthRatio : heightRatio);
}
bool RoundedRect::intersectsQuad(const FloatQuad& quad) const
{
FloatRect rect(m_rect);
if (!quad.intersectsRect(rect))
return false;
const IntSize& topLeft = m_radii.topLeft();
if (!topLeft.isEmpty()) {
FloatRect rect(m_rect.x(), m_rect.y(), topLeft.width(), topLeft.height());
if (quad.intersectsRect(rect)) {
FloatPoint center(m_rect.x() + topLeft.width(), m_rect.y() + topLeft.height());
FloatSize size(topLeft.width(), topLeft.height());
if (!quad.intersectsEllipse(center, size))
return false;
}
}
const IntSize& topRight = m_radii.topRight();
if (!topRight.isEmpty()) {
FloatRect rect(m_rect.maxX() - topRight.width(), m_rect.y(), topRight.width(), topRight.height());
if (quad.intersectsRect(rect)) {
FloatPoint center(m_rect.maxX() - topRight.width(), m_rect.y() + topRight.height());
FloatSize size(topRight.width(), topRight.height());
if (!quad.intersectsEllipse(center, size))
return false;
}
}
const IntSize& bottomLeft = m_radii.bottomLeft();
if (!bottomLeft.isEmpty()) {
FloatRect rect(m_rect.x(), m_rect.maxY() - bottomLeft.height(), bottomLeft.width(), bottomLeft.height());
if (quad.intersectsRect(rect)) {
FloatPoint center(m_rect.x() + bottomLeft.width(), m_rect.maxY() - bottomLeft.height());
FloatSize size(bottomLeft.width(), bottomLeft.height());
if (!quad.intersectsEllipse(center, size))
return false;
}
}
const IntSize& bottomRight = m_radii.bottomRight();
if (!bottomRight.isEmpty()) {
FloatRect rect(m_rect.maxX() - bottomRight.width(), m_rect.maxY() - bottomRight.height(), bottomRight.width(), bottomRight.height());
if (quad.intersectsRect(rect)) {
FloatPoint center(m_rect.maxX() - bottomRight.width(), m_rect.maxY() - bottomRight.height());
FloatSize size(bottomRight.width(), bottomRight.height());
if (!quad.intersectsEllipse(center, size))
return false;
}
}
return true;
}
}