bottomRight 927 Source/core/css/CSSGradientValue.cpp FloatPoint bottomRight(size.width(), size.height()); bottomRight 928 Source/core/css/CSSGradientValue.cpp float bottomRightDistance = FloatSize(p - bottomRight).diagonalLength(); bottomRight 944 Source/core/css/CSSGradientValue.cpp corner = bottomRight; bottomRight 960 Source/core/css/CSSGradientValue.cpp FloatPoint bottomRight(size.width(), size.height()); bottomRight 961 Source/core/css/CSSGradientValue.cpp float bottomRightDistance = FloatSize(p - bottomRight).diagonalLength(); bottomRight 977 Source/core/css/CSSGradientValue.cpp corner = bottomRight; bottomRight 417 Source/core/rendering/RenderBoxModelObject.cpp if (!clipRect.radii().topLeft().isEmpty() || !clipRect.radii().bottomRight().isEmpty()) { bottomRight 425 Source/core/rendering/RenderBoxModelObject.cpp bottomCornerRadii.setBottomRight(clipRect.radii().bottomRight()); bottomRight 1391 Source/core/rendering/RenderBoxModelObject.cpp LayoutRect bottomRightRect(boundingRect.location(), radii.bottomRight()); bottomRight 1644 Source/core/rendering/RenderBoxModelObject.cpp bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].style) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight())); bottomRight 1660 Source/core/rendering/RenderBoxModelObject.cpp bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].style) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight())); bottomRight 2137 Source/core/rendering/RenderBoxModelObject.cpp if (!innerBorder.radii().bottomRight().isZero()) { bottomRight 2140 Source/core/rendering/RenderBoxModelObject.cpp quad[2].x() - innerBorder.radii().bottomRight().width(), bottomRight 2144 Source/core/rendering/RenderBoxModelObject.cpp quad[2].y() - innerBorder.radii().bottomRight().height()), bottomRight 2166 Source/core/rendering/RenderBoxModelObject.cpp if (!innerBorder.radii().bottomRight().isZero()) { bottomRight 2169 Source/core/rendering/RenderBoxModelObject.cpp quad[2].x() - innerBorder.radii().bottomRight().width(), bottomRight 2173 Source/core/rendering/RenderBoxModelObject.cpp quad[2].y() - innerBorder.radii().bottomRight().height()), bottomRight 2279 Source/core/rendering/RenderBoxModelObject.cpp overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width(); bottomRight 2281 Source/core/rendering/RenderBoxModelObject.cpp ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width())); bottomRight 2288 Source/core/rendering/RenderBoxModelObject.cpp maxRadii = max(newRadii.bottomLeft().height(), newRadii.bottomRight().height()); bottomRight 2311 Source/core/rendering/RenderBoxModelObject.cpp overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height(); bottomRight 2313 Source/core/rendering/RenderBoxModelObject.cpp ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height())); bottomRight 2320 Source/core/rendering/RenderBoxModelObject.cpp maxRadii = max(newRadii.topRight().width(), newRadii.bottomRight().width()); bottomRight 125 Source/core/rendering/style/BorderData.h const LengthSize& bottomRight() const { return m_bottomRight; } bottomRight 945 Source/core/rendering/style/RenderStyle.cpp IntSize(valueForLength(border.bottomRight().width(), size.width()), bottomRight 946 Source/core/rendering/style/RenderStyle.cpp valueForLength(border.bottomRight().height(), size.height()))); bottomRight 1645 Source/core/rendering/style/RenderStyle.cpp radiiSum = radii.bottomLeft().width() + radii.bottomRight().width(); bottomRight 1655 Source/core/rendering/style/RenderStyle.cpp radiiSum = radii.topRight().height() + radii.bottomRight().height(); bottomRight 512 Source/core/rendering/style/RenderStyle.h const LengthSize& borderBottomRightRadius() const { return surround->border.bottomRight(); } bottomRight 48 Source/platform/geometry/FloatRoundedRect.cpp FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight) bottomRight 50 Source/platform/geometry/FloatRoundedRect.cpp , m_radii(topLeft, topRight, bottomLeft, bottomRight) bottomRight 44 Source/platform/geometry/FloatRoundedRect.h Radii(const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight) bottomRight 48 Source/platform/geometry/FloatRoundedRect.h , m_bottomRight(bottomRight) bottomRight 56 Source/platform/geometry/FloatRoundedRect.h , m_bottomRight(intRadii.bottomRight()) bottomRight 67 Source/platform/geometry/FloatRoundedRect.h const FloatSize& bottomRight() const { return m_bottomRight; } bottomRight 86 Source/platform/geometry/FloatRoundedRect.h FloatRoundedRect(const FloatRect&, const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight); bottomRight 115 Source/platform/geometry/FloatRoundedRect.h return FloatRect(m_rect.maxX() - m_radii.bottomRight().width(), m_rect.maxY() - m_radii.bottomRight().height(), m_radii.bottomRight().width(), m_radii.bottomRight().height()); bottomRight 127 Source/platform/geometry/FloatRoundedRect.h return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.bottomLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); bottomRight 61 Source/platform/geometry/FloatRoundedRectTest.cpp << ::testing::PrintToString(radii.bottomRight()) << ", " bottomRight 93 Source/platform/geometry/FloatRoundedRectTest.cpp EXPECT_EQ(FloatSize(), r.radii().bottomRight()); bottomRight 129 Source/platform/geometry/FloatRoundedRectTest.cpp EXPECT_EQ(cornerRadii, r.radii().bottomRight()); bottomRight 114 Source/platform/geometry/RoundedRect.cpp m_bottomRight = edges.bottomRight(); bottomRight 148 Source/platform/geometry/RoundedRect.cpp RoundedRect::RoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight) bottomRight 150 Source/platform/geometry/RoundedRect.cpp , m_radii(topLeft, topRight, bottomLeft, bottomRight) bottomRight 159 Source/platform/geometry/RoundedRect.cpp int maxX = m_rect.maxX() - max(m_radii.topRight().width(), m_radii.bottomRight().width()); bottomRight 160 Source/platform/geometry/RoundedRect.cpp int maxY = m_rect.maxY() - max(m_radii.bottomLeft().height(), m_radii.bottomRight().height()); bottomRight 177 Source/platform/geometry/RoundedRect.cpp && m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width() bottomRight 179 Source/platform/geometry/RoundedRect.cpp && m_radii.topRight().height() + m_radii.bottomRight().height() <= m_rect.height(); bottomRight 184 Source/platform/geometry/RoundedRect.cpp int maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width()); bottomRight 185 Source/platform/geometry/RoundedRect.cpp int maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height()); bottomRight 235 Source/platform/geometry/RoundedRect.cpp const IntSize& bottomRight = m_radii.bottomRight(); bottomRight 236 Source/platform/geometry/RoundedRect.cpp if (!bottomRight.isEmpty()) { bottomRight 237 Source/platform/geometry/RoundedRect.cpp FloatRect rect(m_rect.maxX() - bottomRight.width(), m_rect.maxY() - bottomRight.height(), bottomRight.width(), bottomRight.height()); bottomRight 239 Source/platform/geometry/RoundedRect.cpp FloatPoint center(m_rect.maxX() - bottomRight.width(), m_rect.maxY() - bottomRight.height()); bottomRight 240 Source/platform/geometry/RoundedRect.cpp FloatSize size(bottomRight.width(), bottomRight.height()); bottomRight 43 Source/platform/geometry/RoundedRect.h Radii(const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight) bottomRight 47 Source/platform/geometry/RoundedRect.h , m_bottomRight(bottomRight) bottomRight 58 Source/platform/geometry/RoundedRect.h const IntSize& bottomRight() const { return m_bottomRight; } bottomRight 80 Source/platform/geometry/RoundedRect.h RoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight); bottomRight 116 Source/platform/geometry/RoundedRect.h return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.bottomLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); bottomRight 1324 Source/platform/graphics/GraphicsContext.cpp fillBetweenRoundedRects(outer.rect(), outer.radii().topLeft(), outer.radii().topRight(), outer.radii().bottomLeft(), outer.radii().bottomRight(), bottomRight 1325 Source/platform/graphics/GraphicsContext.cpp inner.rect(), inner.radii().topLeft(), inner.radii().topRight(), inner.radii().bottomLeft(), inner.radii().bottomRight(), color); bottomRight 1329 Source/platform/graphics/GraphicsContext.cpp const IntSize& bottomLeft, const IntSize& bottomRight, const Color& color) bottomRight 1335 Source/platform/graphics/GraphicsContext.cpp || bottomLeft.width() + bottomRight.width() > rect.width() bottomRight 1337 Source/platform/graphics/GraphicsContext.cpp || topRight.height() + bottomRight.height() > rect.height()) { bottomRight 1346 Source/platform/graphics/GraphicsContext.cpp setRadii(radii, topLeft, topRight, bottomRight, bottomLeft); bottomRight 1426 Source/platform/graphics/GraphicsContext.cpp setRadii(radii, wkRadii.topLeft(), wkRadii.topRight(), wkRadii.bottomRight(), wkRadii.bottomLeft()); bottomRight 1642 Source/platform/graphics/GraphicsContext.cpp fillRoundedRect(rect.rect(), rect.radii().topLeft(), rect.radii().topRight(), rect.radii().bottomLeft(), rect.radii().bottomRight(), color); bottomRight 1780 Source/platform/graphics/GraphicsContext.cpp void GraphicsContext::setRadii(SkVector* radii, IntSize topLeft, IntSize topRight, IntSize bottomRight, IntSize bottomLeft) bottomRight 1786 Source/platform/graphics/GraphicsContext.cpp radii[SkRRect::kLowerRight_Corner].set(SkIntToScalar(bottomRight.width()), bottomRight 1787 Source/platform/graphics/GraphicsContext.cpp SkIntToScalar(bottomRight.height())); bottomRight 240 Source/platform/graphics/GraphicsContext.h void fillRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color&); bottomRight 390 Source/platform/graphics/Path.cpp addRoundedRect(r.rect(), r.radii().topLeft(), r.radii().topRight(), r.radii().bottomLeft(), r.radii().bottomRight()); bottomRight 79 Source/platform/graphics/filters/FELighting.cpp int bottomRight = static_cast<int>(pixels->item(offset + cPixelSize + cAlphaChannelOffset)); bottomRight 80 Source/platform/graphics/filters/FELighting.cpp normalVector.setX(-(center << 1) + (right << 1) - bottom + bottomRight); bottomRight 81 Source/platform/graphics/filters/FELighting.cpp normalVector.setY(-(center << 1) - right + (bottom << 1) + bottomRight); bottomRight 92 Source/platform/graphics/filters/FELighting.cpp int bottomRight = static_cast<int>(pixels->item(offset + cPixelSize + cAlphaChannelOffset)); bottomRight 93 Source/platform/graphics/filters/FELighting.cpp normalVector.setX(-(left << 1) + (right << 1) - bottomLeft + bottomRight); bottomRight 94 Source/platform/graphics/filters/FELighting.cpp normalVector.setY(-left - (center << 1) - right + bottomLeft + (bottom << 1) + bottomRight); bottomRight 117 Source/platform/graphics/filters/FELighting.cpp int bottomRight = static_cast<int>(pixels->item(offset + cPixelSize + cAlphaChannelOffset)); bottomRight 118 Source/platform/graphics/filters/FELighting.cpp normalVector.setX(-top + topRight - (center << 1) + (right << 1) - bottom + bottomRight); bottomRight 119 Source/platform/graphics/filters/FELighting.cpp normalVector.setY(-(top << 1) - topRight + (bottom << 1) + bottomRight); bottomRight 133 Source/platform/graphics/filters/FELighting.cpp int bottomRight = static_cast<int>(pixels->item(offset + cPixelSize + cAlphaChannelOffset)); bottomRight 134 Source/platform/graphics/filters/FELighting.cpp normalVector.setX(-topLeft + topRight - (left << 1) + (right << 1) - bottomLeft + bottomRight); bottomRight 135 Source/platform/graphics/filters/FELighting.cpp normalVector.setY(-topLeft - (top << 1) - topRight + bottomLeft + (bottom << 1) + bottomRight); bottomRight 364 Source/platform/graphics/filters/FELighting.cpp data.bottomRight(offset, normalVector); bottomRight 74 Source/platform/graphics/filters/FELighting.h inline void bottomRight(int offset, IntPoint& normalVector);