clamp             897 Source/core/html/canvas/WebGLRenderingContextBase.cpp     width = clamp(width, 1, maxWidth);
clamp             898 Source/core/html/canvas/WebGLRenderingContextBase.cpp     height = clamp(height, 1, maxHeight);
clamp            5531 Source/core/html/canvas/WebGLRenderingContextBase.cpp     return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]),
clamp            5532 Source/core/html/canvas/WebGLRenderingContextBase.cpp                    clamp(canvas()->height(), 1, m_maxViewportDims[1]));
clamp             866 Source/core/rendering/RenderBox.cpp void RenderBox::scrollByRecursively(const IntSize& delta, ScrollOffsetClamping clamp)
clamp             877 Source/core/rendering/RenderBox.cpp         layer()->scrollableArea()->scrollToOffset(newScrollOffset, clamp);
clamp             883 Source/core/rendering/RenderBox.cpp                 scrollableBox->scrollByRecursively(remainingScrollOffset, clamp);
clamp             560 Source/core/rendering/RenderLayerScrollableArea.cpp void RenderLayerScrollableArea::scrollToOffset(const IntSize& scrollOffset, ScrollOffsetClamping clamp)
clamp             562 Source/core/rendering/RenderLayerScrollableArea.cpp     IntSize newScrollOffset = clamp == ScrollOffsetClamped ? clampScrollOffset(scrollOffset) : scrollOffset;
clamp             121 Source/core/rendering/RenderLayerScrollableArea.h     void scrollToXOffset(int x, ScrollOffsetClamping clamp = ScrollOffsetUnclamped) { scrollToOffset(IntSize(x, scrollYOffset()), clamp); }
clamp             122 Source/core/rendering/RenderLayerScrollableArea.h     void scrollToYOffset(int y, ScrollOffsetClamping clamp = ScrollOffsetUnclamped) { scrollToOffset(IntSize(scrollXOffset(), y), clamp); }
clamp              90 Source/platform/LayoutUnit.h             return clamp(value + epsilon() / 2.0f);
clamp              91 Source/platform/LayoutUnit.h         return clamp(value - epsilon() / 2.0f);
clamp             207 Source/platform/LayoutUnit.h     static LayoutUnit clamp(double value)
clamp             646 Source/platform/transforms/TransformationMatrix.cpp     return LayoutRect(LayoutUnit::clamp(left), LayoutUnit::clamp(top),  LayoutUnit::clamp(right - left), LayoutUnit::clamp(bottom - top));