clipToRect 2018 Source/core/rendering/RenderLayer.cpp parent()->clipToRect(paintingInfo, context, clipRect); clipToRect 2235 Source/core/rendering/RenderLayer.cpp clipToRect(localPaintingInfo, transparencyLayerContext, backgroundRect); clipToRect 2427 Source/core/rendering/RenderLayer.cpp parent()->clipToRect(paintingInfo, context, clipRect); clipToRect 2458 Source/core/rendering/RenderLayer.cpp clipToRect(localPaintingInfo, context, fragment.backgroundRect, DoNotIncludeSelfForBorderRadius); // Background painting will handle clipping to self. clipToRect 2491 Source/core/rendering/RenderLayer.cpp clipToRect(localPaintingInfo, context, layerFragments[0].foregroundRect); clipToRect 2519 Source/core/rendering/RenderLayer.cpp clipToRect(localPaintingInfo, context, fragment.foregroundRect); clipToRect 2541 Source/core/rendering/RenderLayer.cpp clipToRect(localPaintingInfo, context, fragment.outlineRect, DoNotIncludeSelfForBorderRadius); clipToRect 2556 Source/core/rendering/RenderLayer.cpp clipToRect(localPaintingInfo, context, fragment.backgroundRect, DoNotIncludeSelfForBorderRadius); // Mask painting will handle clipping to self. clipToRect 2577 Source/core/rendering/RenderLayer.cpp clipToRect(localPaintingInfo, context, fragment.foregroundRect, IncludeSelfForBorderRadius); // Child clipping mask painting will handle clipping to self. clipToRect 2592 Source/core/rendering/RenderLayer.cpp clipToRect(localPaintingInfo, context, fragment.backgroundRect); clipToRect 560 Source/core/rendering/RenderLayer.h void clipToRect(const LayerPaintingInfo&, GraphicsContext*, const ClipRect&, BorderRadiusClippingRule = IncludeSelfForBorderRadius);