clipToRect       2018 Source/core/rendering/RenderLayer.cpp             parent()->clipToRect(paintingInfo, context, clipRect);
clipToRect       2235 Source/core/rendering/RenderLayer.cpp         clipToRect(localPaintingInfo, transparencyLayerContext, backgroundRect);
clipToRect       2427 Source/core/rendering/RenderLayer.cpp         parent()->clipToRect(paintingInfo, context, clipRect);
clipToRect       2458 Source/core/rendering/RenderLayer.cpp             clipToRect(localPaintingInfo, context, fragment.backgroundRect, DoNotIncludeSelfForBorderRadius); // Background painting will handle clipping to self.
clipToRect       2491 Source/core/rendering/RenderLayer.cpp         clipToRect(localPaintingInfo, context, layerFragments[0].foregroundRect);
clipToRect       2519 Source/core/rendering/RenderLayer.cpp             clipToRect(localPaintingInfo, context, fragment.foregroundRect);
clipToRect       2541 Source/core/rendering/RenderLayer.cpp         clipToRect(localPaintingInfo, context, fragment.outlineRect, DoNotIncludeSelfForBorderRadius);
clipToRect       2556 Source/core/rendering/RenderLayer.cpp             clipToRect(localPaintingInfo, context, fragment.backgroundRect, DoNotIncludeSelfForBorderRadius); // Mask painting will handle clipping to self.
clipToRect       2577 Source/core/rendering/RenderLayer.cpp             clipToRect(localPaintingInfo, context, fragment.foregroundRect, IncludeSelfForBorderRadius); // Child clipping mask painting will handle clipping to self.
clipToRect       2592 Source/core/rendering/RenderLayer.cpp         clipToRect(localPaintingInfo, context, fragment.backgroundRect);
clipToRect        560 Source/core/rendering/RenderLayer.h     void clipToRect(const LayerPaintingInfo&, GraphicsContext*, const ClipRect&, BorderRadiusClippingRule = IncludeSelfForBorderRadius);