computePosition   196 Source/core/rendering/RenderMarquee.cpp         m_start = computePosition(direction(), behavior == MALTERNATE);
computePosition   197 Source/core/rendering/RenderMarquee.cpp         m_end = computePosition(reverseDirection(), behavior == MALTERNATE || behavior == MSLIDE);
computePosition    71 Source/core/rendering/RenderMarquee.h     int computePosition(EMarqueeDirection, bool stopAtClientEdge);