computePosition 196 Source/core/rendering/RenderMarquee.cpp m_start = computePosition(direction(), behavior == MALTERNATE); computePosition 197 Source/core/rendering/RenderMarquee.cpp m_end = computePosition(reverseDirection(), behavior == MALTERNATE || behavior == MSLIDE); computePosition 71 Source/core/rendering/RenderMarquee.h int computePosition(EMarqueeDirection, bool stopAtClientEdge);