/* * Copyright (C) 2003 Apple Computer, Inc. * * Portions are Copyright (C) 1998 Netscape Communications Corporation. * * Other contributors: * Robert O'Callahan <roc+@cs.cmu.edu> * David Baron <dbaron@fas.harvard.edu> * Christian Biesinger <cbiesinger@web.de> * Randall Jesup <rjesup@wgate.com> * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de> * Josh Soref <timeless@mac.com> * Boris Zbarsky <bzbarsky@mit.edu> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Alternatively, the contents of this file may be used under the terms * of either the Mozilla Public License Version 1.1, found at * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html * (the "GPL"), in which case the provisions of the MPL or the GPL are * applicable instead of those above. If you wish to allow use of your * version of this file only under the terms of one of those two * licenses (the MPL or the GPL) and not to allow others to use your * version of this file under the LGPL, indicate your decision by * deletingthe provisions above and replace them with the notice and * other provisions required by the MPL or the GPL, as the case may be. * If you do not delete the provisions above, a recipient may use your * version of this file under any of the LGPL, the MPL or the GPL. */ #ifndef RenderMarquee_h #define RenderMarquee_h #include "core/html/HTMLMarqueeElement.h" #include "core/rendering/RenderBlockFlow.h" #include "core/rendering/style/RenderStyleConstants.h" #include "platform/Length.h" #include "platform/Timer.h" namespace WebCore { class RenderLayer; // This class handles the auto-scrolling for <marquee> class RenderMarquee FINAL : public RenderBlockFlow { public: explicit RenderMarquee(HTMLMarqueeElement*); virtual ~RenderMarquee(); int speed() const { return m_speed; } int marqueeSpeed() const; EMarqueeDirection reverseDirection() const { return static_cast<EMarqueeDirection>(-direction()); } EMarqueeDirection direction() const; bool isHorizontal() const; int computePosition(EMarqueeDirection, bool stopAtClientEdge); void setEnd(int end) { m_end = end; } void start(); void suspend(); void stop(); // FIXME: This function should be private and called at layout time. // However <marquee> tests are very timing dependent so we need to keep the existing timing. void updateMarqueePosition(); void timerFired(); private: virtual const char* renderName() const OVERRIDE; virtual bool isMarquee() const OVERRIDE { return true; } virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE; virtual void layoutBlock(bool relayoutChildren) OVERRIDE; int m_currentLoop; int m_totalLoops; Timer<HTMLMarqueeElement> m_timer; int m_start; int m_end; int m_speed; Length m_height; bool m_reset: 1; bool m_suspended : 1; bool m_stopped : 1; EMarqueeDirection m_direction : 4; }; DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMarquee, isMarquee()); } // namespace WebCore #endif // RenderMarquee_h