connected          47 Source/modules/gamepad/GamepadCommon.h     bool connected() const { return m_connected; }
connected          54 Source/modules/gamepad/GamepadDispatcher.cpp void GamepadDispatcher::dispatchDidConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad& gamepad, bool connected)
connected          62 Source/modules/gamepad/GamepadDispatcher.cpp                 static_cast<NavigatorGamepad*>(m_controllers[i])->didConnectOrDisconnectGamepad(index, gamepad, connected);
connected          34 Source/modules/gamepad/GamepadDispatcher.h     void dispatchDidConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad&, bool connected);
connected          47 Source/modules/gamepad/NavigatorGamepad.cpp     gamepad.setConnected(webGamepad.connected);
connected          63 Source/modules/gamepad/NavigatorGamepad.cpp         if (i < gamepads.length && webGamepad.connected) {
connected         127 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::didConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad& webGamepad, bool connected)
connected         130 Source/modules/gamepad/NavigatorGamepad.cpp     ASSERT(connected == webGamepad.connected);
connected         151 Source/modules/gamepad/NavigatorGamepad.cpp     const AtomicString& eventName = connected ? EventTypeNames::gamepadconnected : EventTypeNames::gamepaddisconnected;
connected          62 Source/modules/gamepad/NavigatorGamepad.h     void didConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad&, bool connected);
connected          74 Source/web/SharedWorkerRepositoryClientImpl.cpp     virtual void connected() OVERRIDE;
connected          64 public/platform/WebGamepad.h         : connected(false)
connected          74 public/platform/WebGamepad.h     bool connected;
connected          51 public/web/WebSharedWorkerConnector.h         virtual void connected() = 0;