connected 47 Source/modules/gamepad/GamepadCommon.h bool connected() const { return m_connected; } connected 54 Source/modules/gamepad/GamepadDispatcher.cpp void GamepadDispatcher::dispatchDidConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad& gamepad, bool connected) connected 62 Source/modules/gamepad/GamepadDispatcher.cpp static_cast<NavigatorGamepad*>(m_controllers[i])->didConnectOrDisconnectGamepad(index, gamepad, connected); connected 34 Source/modules/gamepad/GamepadDispatcher.h void dispatchDidConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad&, bool connected); connected 47 Source/modules/gamepad/NavigatorGamepad.cpp gamepad.setConnected(webGamepad.connected); connected 63 Source/modules/gamepad/NavigatorGamepad.cpp if (i < gamepads.length && webGamepad.connected) { connected 127 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::didConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad& webGamepad, bool connected) connected 130 Source/modules/gamepad/NavigatorGamepad.cpp ASSERT(connected == webGamepad.connected); connected 151 Source/modules/gamepad/NavigatorGamepad.cpp const AtomicString& eventName = connected ? EventTypeNames::gamepadconnected : EventTypeNames::gamepaddisconnected; connected 62 Source/modules/gamepad/NavigatorGamepad.h void didConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad&, bool connected); connected 74 Source/web/SharedWorkerRepositoryClientImpl.cpp virtual void connected() OVERRIDE; connected 64 public/platform/WebGamepad.h : connected(false) connected 74 public/platform/WebGamepad.h bool connected; connected 51 public/web/WebSharedWorkerConnector.h virtual void connected() = 0;