/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef GamepadCommon_h #define GamepadCommon_h #include "public/platform/WebGamepad.h" #include "wtf/Vector.h" #include "wtf/text/WTFString.h" namespace WebCore { class GamepadCommon { public: GamepadCommon(); ~GamepadCommon(); typedef Vector<float> FloatVector; const String& id() const { return m_id; } void setId(const String& id) { m_id = id; } unsigned index() const { return m_index; } void setIndex(unsigned val) { m_index = val; } bool connected() const { return m_connected; } void setConnected(bool val) { m_connected = val; } unsigned long long timestamp() const { return m_timestamp; } void setTimestamp(unsigned long long val) { m_timestamp = val; } const String& mapping() const { return m_mapping; } void setMapping(const String& val) { m_mapping = val; } const FloatVector& axes() const { return m_axes; } void setAxes(unsigned count, const float* data); protected: String m_id; unsigned m_index; bool m_connected; unsigned long long m_timestamp; String m_mapping; FloatVector m_axes; }; } // namespace WebCore #endif // GamepadCommon_h