root/Source/modules/gamepad/GamepadCommon.h

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INCLUDED FROM


/*
 * Copyright (C) 2011, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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 * DAMAGE.
 */

#ifndef GamepadCommon_h
#define GamepadCommon_h

#include "public/platform/WebGamepad.h"
#include "wtf/Vector.h"
#include "wtf/text/WTFString.h"

namespace WebCore {

class GamepadCommon {
public:
    GamepadCommon();
    ~GamepadCommon();
    typedef Vector<float> FloatVector;

    const String& id() const { return m_id; }
    void setId(const String& id) { m_id = id; }

    unsigned index() const { return m_index; }
    void setIndex(unsigned val) { m_index = val; }

    bool connected() const { return m_connected; }
    void setConnected(bool val) { m_connected = val; }

    unsigned long long timestamp() const { return m_timestamp; }
    void setTimestamp(unsigned long long val) { m_timestamp = val; }

    const String& mapping() const { return m_mapping; }
    void setMapping(const String& val) { m_mapping = val; }

    const FloatVector& axes() const { return m_axes; }
    void setAxes(unsigned count, const float* data);

protected:
    String m_id;
    unsigned m_index;
    bool m_connected;
    unsigned long long m_timestamp;
    String m_mapping;
    FloatVector m_axes;
};

} // namespace WebCore

#endif // GamepadCommon_h

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