diffuseConstant 39 Source/core/svg/SVGFEDiffuseLightingElement.h SVGAnimatedNumber* diffuseConstant() { return m_diffuseConstant.get(); } diffuseConstant 53 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h float diffuseConstant; diffuseConstant 158 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h floatArguments.diffuseConstant = m_diffuseConstant; diffuseConstant 161 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h floatArguments.diffuseConstant = m_specularConstant; diffuseConstant 166 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h if (floatArguments.diffuseConstant == 1) diffuseConstant 32 Source/platform/graphics/filters/FEDiffuseLighting.cpp float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) diffuseConstant 33 Source/platform/graphics/filters/FEDiffuseLighting.cpp : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource) diffuseConstant 38 Source/platform/graphics/filters/FEDiffuseLighting.cpp float surfaceScale, float diffuseConstant, float kernelUnitLengthX, diffuseConstant 41 Source/platform/graphics/filters/FEDiffuseLighting.cpp return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource)); diffuseConstant 79 Source/platform/graphics/filters/FEDiffuseLighting.cpp bool FEDiffuseLighting::setDiffuseConstant(float diffuseConstant) diffuseConstant 81 Source/platform/graphics/filters/FEDiffuseLighting.cpp diffuseConstant = std::max(diffuseConstant, 0.0f); diffuseConstant 82 Source/platform/graphics/filters/FEDiffuseLighting.cpp if (m_diffuseConstant == diffuseConstant) diffuseConstant 84 Source/platform/graphics/filters/FEDiffuseLighting.cpp m_diffuseConstant = diffuseConstant; diffuseConstant 44 Source/platform/graphics/filters/FEDiffuseLighting.h float diffuseConstant() const; diffuseConstant 41 Source/platform/graphics/filters/FELighting.cpp float diffuseConstant, float specularConstant, float specularExponent, diffuseConstant 48 Source/platform/graphics/filters/FELighting.cpp , m_diffuseConstant(std::max(diffuseConstant, 0.0f))