root/Source/platform/graphics/filters/FEDiffuseLighting.cpp

/* [<][>][^][v][top][bottom][index][help] */

DEFINITIONS

This source file includes following definitions.
  1. create
  2. lightingColor
  3. setLightingColor
  4. surfaceScale
  5. setSurfaceScale
  6. diffuseConstant
  7. setDiffuseConstant
  8. kernelUnitLengthX
  9. setKernelUnitLengthX
  10. kernelUnitLengthY
  11. setKernelUnitLengthY
  12. lightSource
  13. setLightSource
  14. externalRepresentation

/*
 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
 * Copyright (C) 2013 Google Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"
#include "platform/graphics/filters/FEDiffuseLighting.h"

#include "platform/graphics/filters/LightSource.h"
#include "platform/text/TextStream.h"

namespace WebCore {

FEDiffuseLighting::FEDiffuseLighting(Filter* filter, const Color& lightingColor, float surfaceScale,
    float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
    : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource)
{
}

PassRefPtr<FEDiffuseLighting> FEDiffuseLighting::create(Filter* filter, const Color& lightingColor,
    float surfaceScale, float diffuseConstant, float kernelUnitLengthX,
    float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
{
    return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource));
}

FEDiffuseLighting::~FEDiffuseLighting()
{
}

Color FEDiffuseLighting::lightingColor() const
{
    return m_lightingColor;
}

bool FEDiffuseLighting::setLightingColor(const Color& lightingColor)
{
    if (m_lightingColor == lightingColor)
        return false;
    m_lightingColor = lightingColor;
    return true;
}

float FEDiffuseLighting::surfaceScale() const
{
    return m_surfaceScale;
}

bool FEDiffuseLighting::setSurfaceScale(float surfaceScale)
{
    if (m_surfaceScale == surfaceScale)
        return false;
    m_surfaceScale = surfaceScale;
    return true;
}

float FEDiffuseLighting::diffuseConstant() const
{
    return m_diffuseConstant;
}

bool FEDiffuseLighting::setDiffuseConstant(float diffuseConstant)
{
    diffuseConstant = std::max(diffuseConstant, 0.0f);
    if (m_diffuseConstant == diffuseConstant)
        return false;
    m_diffuseConstant = diffuseConstant;
    return true;
}

float FEDiffuseLighting::kernelUnitLengthX() const
{
    return m_kernelUnitLengthX;
}

bool FEDiffuseLighting::setKernelUnitLengthX(float kernelUnitLengthX)
{
    if (m_kernelUnitLengthX == kernelUnitLengthX)
        return false;
    m_kernelUnitLengthX = kernelUnitLengthX;
    return true;
}

float FEDiffuseLighting::kernelUnitLengthY() const
{
    return m_kernelUnitLengthY;
}

bool FEDiffuseLighting::setKernelUnitLengthY(float kernelUnitLengthY)
{
    if (m_kernelUnitLengthY == kernelUnitLengthY)
        return false;
    m_kernelUnitLengthY = kernelUnitLengthY;
    return true;
}

const LightSource* FEDiffuseLighting::lightSource() const
{
    return m_lightSource.get();
}

void FEDiffuseLighting::setLightSource(PassRefPtr<LightSource> lightSource)
{
    m_lightSource = lightSource;
}

TextStream& FEDiffuseLighting::externalRepresentation(TextStream& ts, int indent) const
{
    writeIndent(ts, indent);
    ts << "[feDiffuseLighting";
    FilterEffect::externalRepresentation(ts);
    ts << " surfaceScale=\"" << m_surfaceScale << "\" "
       << "diffuseConstant=\"" << m_diffuseConstant << "\" "
       << "kernelUnitLength=\"" << m_kernelUnitLengthX << ", " << m_kernelUnitLengthY << "\"]\n";
    inputEffect(0)->externalRepresentation(ts, indent + 1);
    return ts;
}

} // namespace WebCore

/* [<][>][^][v][top][bottom][index][help] */