directionForRun 2772 Source/core/rendering/RenderBlockFlow.cpp run.setDirection(directionForRun(run, hasStrongDirectionality)); directionForRun 50 Source/platform/text/BidiTextRun.cpp return directionForRun(run, hasStrongDirectionality); directionForRun 56 Source/platform/text/BidiTextRun.cpp TextDirection direction = directionForRun(run, hasStrongDirectionality); directionForRun 40 Source/platform/text/BidiTextRun.h PLATFORM_EXPORT TextDirection directionForRun(TextRun&, bool& hasStrongDirectionality);