directionForRun  2772 Source/core/rendering/RenderBlockFlow.cpp     run.setDirection(directionForRun(run, hasStrongDirectionality));
directionForRun    50 Source/platform/text/BidiTextRun.cpp     return directionForRun(run, hasStrongDirectionality);
directionForRun    56 Source/platform/text/BidiTextRun.cpp     TextDirection direction = directionForRun(run, hasStrongDirectionality);
directionForRun    40 Source/platform/text/BidiTextRun.h PLATFORM_EXPORT TextDirection directionForRun(TextRun&, bool& hasStrongDirectionality);