elapsed 221 Source/core/inspector/InspectorConsoleAgent.cpp double elapsed = monotonicallyIncreasingTime() - startTime; elapsed 222 Source/core/inspector/InspectorConsoleAgent.cpp String message = title + String::format(": %.3fms", elapsed * 1000); elapsed 246 Source/core/svg/SVGAnimationElement.cpp return narrowPrecisionToFloat(elapsed().value()); elapsed 263 Source/core/svg/SVGAnimationElement.cpp SMILTime elapsed = this->elapsed(); elapsed 264 Source/core/svg/SVGAnimationElement.cpp addBeginTime(elapsed, elapsed + offset, SMILTimeWithOrigin::ScriptOrigin); elapsed 276 Source/core/svg/SVGAnimationElement.cpp SMILTime elapsed = this->elapsed(); elapsed 277 Source/core/svg/SVGAnimationElement.cpp addEndTime(elapsed, elapsed + offset, SMILTimeWithOrigin::ScriptOrigin); elapsed 587 Source/core/svg/SVGSVGElement.cpp return narrowPrecisionToFloat(m_timeContainer->elapsed().value()); elapsed 182 Source/core/svg/animation/SMILTimeContainer.cpp SMILTime delay = earliestFireTime - elapsed(); elapsed 256 Source/core/svg/animation/SMILTimeContainer.cpp SMILTime delay = fireTime - elapsed(); elapsed 286 Source/core/svg/animation/SMILTimeContainer.cpp updateAnimationsAndScheduleFrameIfNeeded(elapsed()); elapsed 299 Source/core/svg/animation/SMILTimeContainer.cpp PriorityCompare(SMILTime elapsed) : m_elapsed(elapsed) {} elapsed 339 Source/core/svg/animation/SMILTimeContainer.cpp updateAnimationsAndScheduleFrameIfNeeded(elapsed()); elapsed 342 Source/core/svg/animation/SMILTimeContainer.cpp void SMILTimeContainer::updateAnimationsAndScheduleFrameIfNeeded(SMILTime elapsed, bool seekToTime) elapsed 345 Source/core/svg/animation/SMILTimeContainer.cpp SMILTime earliestFireTime = updateAnimations(elapsed, seekToTime); elapsed 360 Source/core/svg/animation/SMILTimeContainer.cpp SMILTime SMILTimeContainer::updateAnimations(SMILTime elapsed, bool seekToTime) elapsed 382 Source/core/svg/animation/SMILTimeContainer.cpp std::sort(scheduled->begin(), scheduled->end(), PriorityCompare(elapsed)); elapsed 401 Source/core/svg/animation/SMILTimeContainer.cpp if (!animation->progress(elapsed, resultElement, seekToTime) && resultElement == animation) elapsed 413 Source/core/svg/animation/SMILTimeContainer.cpp std::sort(animationsToApply.begin(), animationsToApply.end(), PriorityCompare(elapsed)); elapsed 55 Source/core/svg/animation/SMILTimeContainer.h SMILTime elapsed() const; elapsed 88 Source/core/svg/animation/SMILTimeContainer.h void updateAnimationsAndScheduleFrameIfNeeded(SMILTime elapsed, bool seekToTime = false); elapsed 89 Source/core/svg/animation/SMILTimeContainer.h SMILTime updateAnimations(SMILTime elapsed, bool seekToTime = false); elapsed 571 Source/core/svg/animation/SVGSMILElement.cpp beginListChanged(elapsed()); elapsed 573 Source/core/svg/animation/SVGSMILElement.cpp endListChanged(elapsed()); elapsed 704 Source/core/svg/animation/SVGSMILElement.cpp return m_timeContainer ? m_timeContainer->elapsed() : 0; elapsed 989 Source/core/svg/animation/SVGSMILElement.cpp m_nextProgressTime = elapsed(); elapsed 997 Source/core/svg/animation/SVGSMILElement.cpp SMILTime elapsed = this->elapsed(); elapsed 1000 Source/core/svg/animation/SVGSMILElement.cpp else if (elapsed < m_intervalEnd && m_intervalBegin.isFinite()) { elapsed 1010 Source/core/svg/animation/SVGSMILElement.cpp m_nextProgressTime = elapsed; elapsed 1016 Source/core/svg/animation/SVGSMILElement.cpp SVGSMILElement::RestartedInterval SVGSMILElement::maybeRestartInterval(SMILTime elapsed) elapsed 1019 Source/core/svg/animation/SVGSMILElement.cpp ASSERT(elapsed >= m_intervalBegin); elapsed 1025 Source/core/svg/animation/SVGSMILElement.cpp if (elapsed < m_intervalEnd) { elapsed 1035 Source/core/svg/animation/SVGSMILElement.cpp if (elapsed >= m_intervalEnd) { elapsed 1036 Source/core/svg/animation/SVGSMILElement.cpp if (resolveNextInterval() && elapsed >= m_intervalBegin) elapsed 1042 Source/core/svg/animation/SVGSMILElement.cpp void SVGSMILElement::seekToIntervalCorrespondingToTime(SMILTime elapsed) elapsed 1045 Source/core/svg/animation/SVGSMILElement.cpp ASSERT(elapsed >= m_intervalBegin); elapsed 1058 Source/core/svg/animation/SVGSMILElement.cpp if (nextBegin < m_intervalEnd && elapsed >= nextBegin) { elapsed 1067 Source/core/svg/animation/SVGSMILElement.cpp if (elapsed >= m_intervalEnd) { elapsed 1077 Source/core/svg/animation/SVGSMILElement.cpp float SVGSMILElement::calculateAnimationPercentAndRepeat(SMILTime elapsed, unsigned& repeat) const elapsed 1091 Source/core/svg/animation/SVGSMILElement.cpp SMILTime activeTime = elapsed - m_intervalBegin; elapsed 1093 Source/core/svg/animation/SVGSMILElement.cpp if (elapsed >= m_intervalEnd || activeTime > repeatingDuration) { elapsed 1109 Source/core/svg/animation/SVGSMILElement.cpp SMILTime SVGSMILElement::calculateNextProgressTime(SMILTime elapsed) const elapsed 1118 Source/core/svg/animation/SVGSMILElement.cpp if (elapsed < repeatingDurationEnd && repeatingDurationEnd < m_intervalEnd && repeatingDurationEnd.isFinite()) elapsed 1122 Source/core/svg/animation/SVGSMILElement.cpp return elapsed + 0.025; elapsed 1124 Source/core/svg/animation/SVGSMILElement.cpp return m_intervalBegin >= elapsed ? m_intervalBegin : SMILTime::unresolved(); elapsed 1127 Source/core/svg/animation/SVGSMILElement.cpp SVGSMILElement::ActiveState SVGSMILElement::determineActiveState(SMILTime elapsed) const elapsed 1129 Source/core/svg/animation/SVGSMILElement.cpp if (elapsed >= m_intervalBegin && elapsed < m_intervalEnd) elapsed 1135 Source/core/svg/animation/SVGSMILElement.cpp bool SVGSMILElement::isContributing(SMILTime elapsed) const elapsed 1138 Source/core/svg/animation/SVGSMILElement.cpp return (m_activeState == Active && (fill() == FillFreeze || elapsed <= m_intervalBegin + repeatingDuration())) || m_activeState == Frozen; elapsed 1141 Source/core/svg/animation/SVGSMILElement.cpp bool SVGSMILElement::progress(SMILTime elapsed, SVGSMILElement* resultElement, bool seekToTime) elapsed 1156 Source/core/svg/animation/SVGSMILElement.cpp if (elapsed < m_intervalBegin) { elapsed 1176 Source/core/svg/animation/SVGSMILElement.cpp seekToIntervalCorrespondingToTime(elapsed); elapsed 1177 Source/core/svg/animation/SVGSMILElement.cpp if (elapsed < m_intervalBegin) { elapsed 1185 Source/core/svg/animation/SVGSMILElement.cpp float percent = calculateAnimationPercentAndRepeat(elapsed, repeat); elapsed 1186 Source/core/svg/animation/SVGSMILElement.cpp RestartedInterval restartedInterval = maybeRestartInterval(elapsed); elapsed 1189 Source/core/svg/animation/SVGSMILElement.cpp m_activeState = determineActiveState(elapsed); elapsed 1190 Source/core/svg/animation/SVGSMILElement.cpp bool animationIsContributing = isContributing(elapsed); elapsed 1233 Source/core/svg/animation/SVGSMILElement.cpp m_nextProgressTime = calculateNextProgressTime(elapsed); elapsed 1270 Source/core/svg/animation/SVGSMILElement.cpp addBeginTime(elapsed(), time); elapsed 1272 Source/core/svg/animation/SVGSMILElement.cpp addEndTime(elapsed(), time); elapsed 1294 Source/core/svg/animation/SVGSMILElement.cpp SMILTime elapsed = this->elapsed(); elapsed 1296 Source/core/svg/animation/SVGSMILElement.cpp addBeginTime(elapsed, elapsed + condition->m_offset); elapsed 1298 Source/core/svg/animation/SVGSMILElement.cpp addEndTime(elapsed, elapsed + condition->m_offset); elapsed 1303 Source/core/svg/animation/SVGSMILElement.cpp SMILTime elapsed = this->elapsed(); elapsed 1304 Source/core/svg/animation/SVGSMILElement.cpp addBeginTime(elapsed, elapsed); elapsed 87 Source/core/svg/animation/SVGSMILElement.h SMILTime elapsed() const; elapsed 93 Source/core/svg/animation/SVGSMILElement.h void seekToIntervalCorrespondingToTime(SMILTime elapsed); elapsed 94 Source/core/svg/animation/SVGSMILElement.h bool progress(SMILTime elapsed, SVGSMILElement* resultsElement, bool seekToTime); elapsed 102 Source/core/svg/animation/SVGSMILElement.h bool isContributing(SMILTime elapsed) const; elapsed 158 Source/core/svg/animation/SVGSMILElement.h RestartedInterval maybeRestartInterval(SMILTime elapsed); elapsed 204 Source/core/svg/animation/SVGSMILElement.h ActiveState determineActiveState(SMILTime elapsed) const; elapsed 205 Source/core/svg/animation/SVGSMILElement.h float calculateAnimationPercentAndRepeat(SMILTime elapsed, unsigned& repeat) const; elapsed 206 Source/core/svg/animation/SVGSMILElement.h SMILTime calculateNextProgressTime(SMILTime elapsed) const;