elapsed           221 Source/core/inspector/InspectorConsoleAgent.cpp     double elapsed = monotonicallyIncreasingTime() - startTime;
elapsed           222 Source/core/inspector/InspectorConsoleAgent.cpp     String message = title + String::format(": %.3fms", elapsed * 1000);
elapsed           246 Source/core/svg/SVGAnimationElement.cpp     return narrowPrecisionToFloat(elapsed().value());
elapsed           263 Source/core/svg/SVGAnimationElement.cpp     SMILTime elapsed = this->elapsed();
elapsed           264 Source/core/svg/SVGAnimationElement.cpp     addBeginTime(elapsed, elapsed + offset, SMILTimeWithOrigin::ScriptOrigin);
elapsed           276 Source/core/svg/SVGAnimationElement.cpp     SMILTime elapsed = this->elapsed();
elapsed           277 Source/core/svg/SVGAnimationElement.cpp     addEndTime(elapsed, elapsed + offset, SMILTimeWithOrigin::ScriptOrigin);
elapsed           587 Source/core/svg/SVGSVGElement.cpp     return narrowPrecisionToFloat(m_timeContainer->elapsed().value());
elapsed           182 Source/core/svg/animation/SMILTimeContainer.cpp             SMILTime delay = earliestFireTime - elapsed();
elapsed           256 Source/core/svg/animation/SMILTimeContainer.cpp     SMILTime delay = fireTime - elapsed();
elapsed           286 Source/core/svg/animation/SMILTimeContainer.cpp         updateAnimationsAndScheduleFrameIfNeeded(elapsed());
elapsed           299 Source/core/svg/animation/SMILTimeContainer.cpp     PriorityCompare(SMILTime elapsed) : m_elapsed(elapsed) {}
elapsed           339 Source/core/svg/animation/SMILTimeContainer.cpp     updateAnimationsAndScheduleFrameIfNeeded(elapsed());
elapsed           342 Source/core/svg/animation/SMILTimeContainer.cpp void SMILTimeContainer::updateAnimationsAndScheduleFrameIfNeeded(SMILTime elapsed, bool seekToTime)
elapsed           345 Source/core/svg/animation/SMILTimeContainer.cpp     SMILTime earliestFireTime = updateAnimations(elapsed, seekToTime);
elapsed           360 Source/core/svg/animation/SMILTimeContainer.cpp SMILTime SMILTimeContainer::updateAnimations(SMILTime elapsed, bool seekToTime)
elapsed           382 Source/core/svg/animation/SMILTimeContainer.cpp         std::sort(scheduled->begin(), scheduled->end(), PriorityCompare(elapsed));
elapsed           401 Source/core/svg/animation/SMILTimeContainer.cpp             if (!animation->progress(elapsed, resultElement, seekToTime) && resultElement == animation)
elapsed           413 Source/core/svg/animation/SMILTimeContainer.cpp     std::sort(animationsToApply.begin(), animationsToApply.end(), PriorityCompare(elapsed));
elapsed            55 Source/core/svg/animation/SMILTimeContainer.h     SMILTime elapsed() const;
elapsed            88 Source/core/svg/animation/SMILTimeContainer.h     void updateAnimationsAndScheduleFrameIfNeeded(SMILTime elapsed, bool seekToTime = false);
elapsed            89 Source/core/svg/animation/SMILTimeContainer.h     SMILTime updateAnimations(SMILTime elapsed, bool seekToTime = false);
elapsed           571 Source/core/svg/animation/SVGSMILElement.cpp             beginListChanged(elapsed());
elapsed           573 Source/core/svg/animation/SVGSMILElement.cpp             endListChanged(elapsed());
elapsed           704 Source/core/svg/animation/SVGSMILElement.cpp     return m_timeContainer ? m_timeContainer->elapsed() : 0;
elapsed           989 Source/core/svg/animation/SVGSMILElement.cpp     m_nextProgressTime = elapsed();
elapsed           997 Source/core/svg/animation/SVGSMILElement.cpp     SMILTime elapsed = this->elapsed();
elapsed          1000 Source/core/svg/animation/SVGSMILElement.cpp     else if (elapsed < m_intervalEnd && m_intervalBegin.isFinite()) {
elapsed          1010 Source/core/svg/animation/SVGSMILElement.cpp     m_nextProgressTime = elapsed;
elapsed          1016 Source/core/svg/animation/SVGSMILElement.cpp SVGSMILElement::RestartedInterval SVGSMILElement::maybeRestartInterval(SMILTime elapsed)
elapsed          1019 Source/core/svg/animation/SVGSMILElement.cpp     ASSERT(elapsed >= m_intervalBegin);
elapsed          1025 Source/core/svg/animation/SVGSMILElement.cpp     if (elapsed < m_intervalEnd) {
elapsed          1035 Source/core/svg/animation/SVGSMILElement.cpp     if (elapsed >= m_intervalEnd) {
elapsed          1036 Source/core/svg/animation/SVGSMILElement.cpp         if (resolveNextInterval() && elapsed >= m_intervalBegin)
elapsed          1042 Source/core/svg/animation/SVGSMILElement.cpp void SVGSMILElement::seekToIntervalCorrespondingToTime(SMILTime elapsed)
elapsed          1045 Source/core/svg/animation/SVGSMILElement.cpp     ASSERT(elapsed >= m_intervalBegin);
elapsed          1058 Source/core/svg/animation/SVGSMILElement.cpp         if (nextBegin < m_intervalEnd && elapsed >= nextBegin) {
elapsed          1067 Source/core/svg/animation/SVGSMILElement.cpp         if (elapsed >= m_intervalEnd) {
elapsed          1077 Source/core/svg/animation/SVGSMILElement.cpp float SVGSMILElement::calculateAnimationPercentAndRepeat(SMILTime elapsed, unsigned& repeat) const
elapsed          1091 Source/core/svg/animation/SVGSMILElement.cpp     SMILTime activeTime = elapsed - m_intervalBegin;
elapsed          1093 Source/core/svg/animation/SVGSMILElement.cpp     if (elapsed >= m_intervalEnd || activeTime > repeatingDuration) {
elapsed          1109 Source/core/svg/animation/SVGSMILElement.cpp SMILTime SVGSMILElement::calculateNextProgressTime(SMILTime elapsed) const
elapsed          1118 Source/core/svg/animation/SVGSMILElement.cpp             if (elapsed < repeatingDurationEnd && repeatingDurationEnd < m_intervalEnd && repeatingDurationEnd.isFinite())
elapsed          1122 Source/core/svg/animation/SVGSMILElement.cpp         return elapsed + 0.025;
elapsed          1124 Source/core/svg/animation/SVGSMILElement.cpp     return m_intervalBegin >= elapsed ? m_intervalBegin : SMILTime::unresolved();
elapsed          1127 Source/core/svg/animation/SVGSMILElement.cpp SVGSMILElement::ActiveState SVGSMILElement::determineActiveState(SMILTime elapsed) const
elapsed          1129 Source/core/svg/animation/SVGSMILElement.cpp     if (elapsed >= m_intervalBegin && elapsed < m_intervalEnd)
elapsed          1135 Source/core/svg/animation/SVGSMILElement.cpp bool SVGSMILElement::isContributing(SMILTime elapsed) const
elapsed          1138 Source/core/svg/animation/SVGSMILElement.cpp     return (m_activeState == Active && (fill() == FillFreeze || elapsed <= m_intervalBegin + repeatingDuration())) || m_activeState == Frozen;
elapsed          1141 Source/core/svg/animation/SVGSMILElement.cpp bool SVGSMILElement::progress(SMILTime elapsed, SVGSMILElement* resultElement, bool seekToTime)
elapsed          1156 Source/core/svg/animation/SVGSMILElement.cpp     if (elapsed < m_intervalBegin) {
elapsed          1176 Source/core/svg/animation/SVGSMILElement.cpp         seekToIntervalCorrespondingToTime(elapsed);
elapsed          1177 Source/core/svg/animation/SVGSMILElement.cpp         if (elapsed < m_intervalBegin) {
elapsed          1185 Source/core/svg/animation/SVGSMILElement.cpp     float percent = calculateAnimationPercentAndRepeat(elapsed, repeat);
elapsed          1186 Source/core/svg/animation/SVGSMILElement.cpp     RestartedInterval restartedInterval = maybeRestartInterval(elapsed);
elapsed          1189 Source/core/svg/animation/SVGSMILElement.cpp     m_activeState = determineActiveState(elapsed);
elapsed          1190 Source/core/svg/animation/SVGSMILElement.cpp     bool animationIsContributing = isContributing(elapsed);
elapsed          1233 Source/core/svg/animation/SVGSMILElement.cpp     m_nextProgressTime = calculateNextProgressTime(elapsed);
elapsed          1270 Source/core/svg/animation/SVGSMILElement.cpp                 addBeginTime(elapsed(), time);
elapsed          1272 Source/core/svg/animation/SVGSMILElement.cpp                 addEndTime(elapsed(), time);
elapsed          1294 Source/core/svg/animation/SVGSMILElement.cpp     SMILTime elapsed = this->elapsed();
elapsed          1296 Source/core/svg/animation/SVGSMILElement.cpp         addBeginTime(elapsed, elapsed + condition->m_offset);
elapsed          1298 Source/core/svg/animation/SVGSMILElement.cpp         addEndTime(elapsed, elapsed + condition->m_offset);
elapsed          1303 Source/core/svg/animation/SVGSMILElement.cpp     SMILTime elapsed = this->elapsed();
elapsed          1304 Source/core/svg/animation/SVGSMILElement.cpp     addBeginTime(elapsed, elapsed);
elapsed            87 Source/core/svg/animation/SVGSMILElement.h     SMILTime elapsed() const;
elapsed            93 Source/core/svg/animation/SVGSMILElement.h     void seekToIntervalCorrespondingToTime(SMILTime elapsed);
elapsed            94 Source/core/svg/animation/SVGSMILElement.h     bool progress(SMILTime elapsed, SVGSMILElement* resultsElement, bool seekToTime);
elapsed           102 Source/core/svg/animation/SVGSMILElement.h     bool isContributing(SMILTime elapsed) const;
elapsed           158 Source/core/svg/animation/SVGSMILElement.h     RestartedInterval maybeRestartInterval(SMILTime elapsed);
elapsed           204 Source/core/svg/animation/SVGSMILElement.h     ActiveState determineActiveState(SMILTime elapsed) const;
elapsed           205 Source/core/svg/animation/SVGSMILElement.h     float calculateAnimationPercentAndRepeat(SMILTime elapsed, unsigned& repeat) const;
elapsed           206 Source/core/svg/animation/SVGSMILElement.h     SMILTime calculateNextProgressTime(SMILTime elapsed) const;