root/Source/core/svg/SVGAnimationElement.cpp

/* [<][>][^][v][top][bottom][index][help] */

DEFINITIONS

This source file includes following definitions.
  1. m_animationMode
  2. parseKeyTimes
  3. parseKeySplinesInternal
  4. parseKeySplines
  5. isSupportedAttribute
  6. parseAttribute
  7. svgAttributeChanged
  8. animationAttributeChanged
  9. getStartTime
  10. getCurrentTime
  11. getSimpleDuration
  12. beginElement
  13. beginElementAt
  14. endElement
  15. endElementAt
  16. updateAnimationMode
  17. setCalcMode
  18. setAttributeType
  19. toValue
  20. byValue
  21. fromValue
  22. isAdditive
  23. isAccumulated
  24. isTargetAttributeCSSProperty
  25. shouldApplyAnimation
  26. calculateKeyTimesForCalcModePaced
  27. solveEpsilon
  28. calculateKeyTimesIndex
  29. calculatePercentForSpline
  30. calculatePercentFromKeyPoints
  31. calculatePercentForFromTo
  32. currentValuesFromKeyPoints
  33. determineAnimatedPropertyType
  34. currentValuesForValuesAnimation
  35. startedActiveInterval
  36. updateAnimation
  37. computeCSSPropertyValue
  38. adjustForInheritance
  39. inheritsFromProperty
  40. determinePropertyValueTypes
  41. setTargetElement
  42. setAttributeName
  43. checkInvalidCSSAttributeType

/*
 * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
 * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
 * Copyright (C) 2008 Apple Inc. All rights reserved.
 * Copyright (C) 2009 Cameron McCormack <cam@mcc.id.au>
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"

#include "core/svg/SVGAnimationElement.h"

#include "CSSPropertyNames.h"
#include "SVGNames.h"
#include "core/css/CSSComputedStyleDeclaration.h"
#include "core/css/parser/BisonCSSParser.h"
#include "core/frame/UseCounter.h"
#include "core/svg/SVGAnimateElement.h"
#include "core/svg/SVGElement.h"
#include "core/svg/SVGParserUtilities.h"
#include "platform/FloatConversion.h"
#include "wtf/MathExtras.h"

namespace WebCore {

SVGAnimationElement::SVGAnimationElement(const QualifiedName& tagName, Document& document)
    : SVGSMILElement(tagName, document)
    , SVGTests(this)
    , m_fromPropertyValueType(RegularPropertyValue)
    , m_toPropertyValueType(RegularPropertyValue)
    , m_animationValid(false)
    , m_attributeType(AttributeTypeAuto)
    , m_hasInvalidCSSAttributeType(false)
    , m_calcMode(CalcModeLinear)
    , m_animationMode(NoAnimation)
{
    ScriptWrappable::init(this);

    UseCounter::count(document, UseCounter::SVGAnimationElement);
}

static void parseKeyTimes(const String& string, Vector<float>& result, bool verifyOrder)
{
    result.clear();
    Vector<String> parseList;
    string.split(';', parseList);
    for (unsigned n = 0; n < parseList.size(); ++n) {
        String timeString = parseList[n];
        bool ok;
        float time = timeString.toFloat(&ok);
        if (!ok || time < 0 || time > 1)
            goto fail;
        if (verifyOrder) {
            if (!n) {
                if (time)
                    goto fail;
            } else if (time < result.last())
                goto fail;
        }
        result.append(time);
    }
    return;
fail:
    result.clear();
}

template<typename CharType>
static void parseKeySplinesInternal(const String& string, Vector<UnitBezier>& result)
{
    const CharType* ptr = string.getCharacters<CharType>();
    const CharType* end = ptr + string.length();

    skipOptionalSVGSpaces(ptr, end);

    bool delimParsed = false;
    while (ptr < end) {
        delimParsed = false;
        float posA = 0;
        if (!parseNumber(ptr, end, posA)) {
            result.clear();
            return;
        }

        float posB = 0;
        if (!parseNumber(ptr, end, posB)) {
            result.clear();
            return;
        }

        float posC = 0;
        if (!parseNumber(ptr, end, posC)) {
            result.clear();
            return;
        }

        float posD = 0;
        if (!parseNumber(ptr, end, posD, false)) {
            result.clear();
            return;
        }

        skipOptionalSVGSpaces(ptr, end);

        if (ptr < end && *ptr == ';') {
            delimParsed = true;
            ptr++;
        }
        skipOptionalSVGSpaces(ptr, end);

        result.append(UnitBezier(posA, posB, posC, posD));
    }
    if (!(ptr == end && !delimParsed))
        result.clear();
}

static void parseKeySplines(const String& string, Vector<UnitBezier>& result)
{
    result.clear();
    if (string.isEmpty())
        return;
    if (string.is8Bit())
        parseKeySplinesInternal<LChar>(string, result);
    else
        parseKeySplinesInternal<UChar>(string, result);
}

bool SVGAnimationElement::isSupportedAttribute(const QualifiedName& attrName)
{
    DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ());
    if (supportedAttributes.isEmpty()) {
        SVGTests::addSupportedAttributes(supportedAttributes);
        supportedAttributes.add(SVGNames::valuesAttr);
        supportedAttributes.add(SVGNames::keyTimesAttr);
        supportedAttributes.add(SVGNames::keyPointsAttr);
        supportedAttributes.add(SVGNames::keySplinesAttr);
        supportedAttributes.add(SVGNames::attributeTypeAttr);
        supportedAttributes.add(SVGNames::calcModeAttr);
        supportedAttributes.add(SVGNames::fromAttr);
        supportedAttributes.add(SVGNames::toAttr);
        supportedAttributes.add(SVGNames::byAttr);
    }
    return supportedAttributes.contains<SVGAttributeHashTranslator>(attrName);
}

void SVGAnimationElement::parseAttribute(const QualifiedName& name, const AtomicString& value)
{
    if (!isSupportedAttribute(name)) {
        SVGSMILElement::parseAttribute(name, value);
        return;
    }

    if (name == SVGNames::valuesAttr) {
        // Per the SMIL specification, leading and trailing white space,
        // and white space before and after semicolon separators, is allowed and will be ignored.
        // http://www.w3.org/TR/SVG11/animate.html#ValuesAttribute
        value.string().split(';', m_values);
        for (unsigned i = 0; i < m_values.size(); ++i)
            m_values[i] = m_values[i].stripWhiteSpace();

        updateAnimationMode();
        return;
    }

    if (name == SVGNames::keyTimesAttr) {
        parseKeyTimes(value, m_keyTimes, true);
        return;
    }

    if (name == SVGNames::keyPointsAttr) {
        if (isSVGAnimateMotionElement(*this)) {
            // This is specified to be an animateMotion attribute only but it is simpler to put it here
            // where the other timing calculatations are.
            parseKeyTimes(value, m_keyPoints, false);
        }
        return;
    }

    if (name == SVGNames::keySplinesAttr) {
        parseKeySplines(value, m_keySplines);
        return;
    }

    if (name == SVGNames::attributeTypeAttr) {
        setAttributeType(value);
        return;
    }

    if (name == SVGNames::calcModeAttr) {
        setCalcMode(value);
        return;
    }

    if (name == SVGNames::fromAttr || name == SVGNames::toAttr || name == SVGNames::byAttr) {
        updateAnimationMode();
        return;
    }

    if (SVGTests::parseAttribute(name, value))
        return;

    ASSERT_NOT_REACHED();
}

void SVGAnimationElement::svgAttributeChanged(const QualifiedName& attrName)
{
    if (!isSupportedAttribute(attrName)) {
        SVGSMILElement::svgAttributeChanged(attrName);
        return;
    }

    animationAttributeChanged();
}

void SVGAnimationElement::animationAttributeChanged()
{
    // Assumptions may not hold after an attribute change.
    m_animationValid = false;
    m_lastValuesAnimationFrom = String();
    m_lastValuesAnimationTo = String();
    setInactive();
}

float SVGAnimationElement::getStartTime() const
{
    return narrowPrecisionToFloat(intervalBegin().value());
}

float SVGAnimationElement::getCurrentTime() const
{
    return narrowPrecisionToFloat(elapsed().value());
}

float SVGAnimationElement::getSimpleDuration() const
{
    return narrowPrecisionToFloat(simpleDuration().value());
}

void SVGAnimationElement::beginElement()
{
    beginElementAt(0);
}

void SVGAnimationElement::beginElementAt(float offset)
{
    if (std::isnan(offset))
        return;
    SMILTime elapsed = this->elapsed();
    addBeginTime(elapsed, elapsed + offset, SMILTimeWithOrigin::ScriptOrigin);
}

void SVGAnimationElement::endElement()
{
    endElementAt(0);
}

void SVGAnimationElement::endElementAt(float offset)
{
    if (std::isnan(offset))
        return;
    SMILTime elapsed = this->elapsed();
    addEndTime(elapsed, elapsed + offset, SMILTimeWithOrigin::ScriptOrigin);
}

void SVGAnimationElement::updateAnimationMode()
{
    // http://www.w3.org/TR/2001/REC-smil-animation-20010904/#AnimFuncValues
    if (hasAttribute(SVGNames::valuesAttr))
        setAnimationMode(ValuesAnimation);
    else if (!toValue().isEmpty())
        setAnimationMode(fromValue().isEmpty() ? ToAnimation : FromToAnimation);
    else if (!byValue().isEmpty())
        setAnimationMode(fromValue().isEmpty() ? ByAnimation : FromByAnimation);
    else
        setAnimationMode(NoAnimation);
}

void SVGAnimationElement::setCalcMode(const AtomicString& calcMode)
{
    DEFINE_STATIC_LOCAL(const AtomicString, discrete, ("discrete", AtomicString::ConstructFromLiteral));
    DEFINE_STATIC_LOCAL(const AtomicString, linear, ("linear", AtomicString::ConstructFromLiteral));
    DEFINE_STATIC_LOCAL(const AtomicString, paced, ("paced", AtomicString::ConstructFromLiteral));
    DEFINE_STATIC_LOCAL(const AtomicString, spline, ("spline", AtomicString::ConstructFromLiteral));
    if (calcMode == discrete)
        setCalcMode(CalcModeDiscrete);
    else if (calcMode == linear)
        setCalcMode(CalcModeLinear);
    else if (calcMode == paced)
        setCalcMode(CalcModePaced);
    else if (calcMode == spline)
        setCalcMode(CalcModeSpline);
    else
        setCalcMode(isSVGAnimateMotionElement(*this) ? CalcModePaced : CalcModeLinear);
}

void SVGAnimationElement::setAttributeType(const AtomicString& attributeType)
{
    DEFINE_STATIC_LOCAL(const AtomicString, css, ("CSS", AtomicString::ConstructFromLiteral));
    DEFINE_STATIC_LOCAL(const AtomicString, xml, ("XML", AtomicString::ConstructFromLiteral));
    if (attributeType == css)
        m_attributeType = AttributeTypeCSS;
    else if (attributeType == xml)
        m_attributeType = AttributeTypeXML;
    else
        m_attributeType = AttributeTypeAuto;
    checkInvalidCSSAttributeType(targetElement());
}

String SVGAnimationElement::toValue() const
{
    return fastGetAttribute(SVGNames::toAttr);
}

String SVGAnimationElement::byValue() const
{
    return fastGetAttribute(SVGNames::byAttr);
}

String SVGAnimationElement::fromValue() const
{
    return fastGetAttribute(SVGNames::fromAttr);
}

bool SVGAnimationElement::isAdditive() const
{
    DEFINE_STATIC_LOCAL(const AtomicString, sum, ("sum", AtomicString::ConstructFromLiteral));
    const AtomicString& value = fastGetAttribute(SVGNames::additiveAttr);
    return value == sum || animationMode() == ByAnimation;
}

bool SVGAnimationElement::isAccumulated() const
{
    DEFINE_STATIC_LOCAL(const AtomicString, sum, ("sum", AtomicString::ConstructFromLiteral));
    const AtomicString& value = fastGetAttribute(SVGNames::accumulateAttr);
    return value == sum && animationMode() != ToAnimation;
}

bool SVGAnimationElement::isTargetAttributeCSSProperty(SVGElement* targetElement, const QualifiedName& attributeName)
{
    ASSERT(targetElement);

    return SVGElement::isAnimatableCSSProperty(attributeName);
}

SVGAnimationElement::ShouldApplyAnimation SVGAnimationElement::shouldApplyAnimation(SVGElement* targetElement, const QualifiedName& attributeName)
{
    if (!hasValidAttributeType() || !targetElement || attributeName == anyQName())
        return DontApplyAnimation;

    // Always animate CSS properties, using the ApplyCSSAnimation code path, regardless of the attributeType value.
    if (isTargetAttributeCSSProperty(targetElement, attributeName))
        return ApplyCSSAnimation;

    // If attributeType="CSS" and attributeName doesn't point to a CSS property, ignore the animation.
    if (attributeType() == AttributeTypeCSS)
        return DontApplyAnimation;

    return ApplyXMLAnimation;
}

void SVGAnimationElement::calculateKeyTimesForCalcModePaced()
{
    ASSERT(calcMode() == CalcModePaced);
    ASSERT(animationMode() == ValuesAnimation);

    unsigned valuesCount = m_values.size();
    ASSERT(valuesCount >= 1);
    if (valuesCount == 1)
        return;

    // FIXME, webkit.org/b/109010: m_keyTimes should not be modified in this function.
    m_keyTimes.clear();

    Vector<float> keyTimesForPaced;
    float totalDistance = 0;
    keyTimesForPaced.append(0);
    for (unsigned n = 0; n < valuesCount - 1; ++n) {
        // Distance in any units
        float distance = calculateDistance(m_values[n], m_values[n + 1]);
        if (distance < 0)
            return;
        totalDistance += distance;
        keyTimesForPaced.append(distance);
    }
    if (!totalDistance)
        return;

    // Normalize.
    for (unsigned n = 1; n < keyTimesForPaced.size() - 1; ++n)
        keyTimesForPaced[n] = keyTimesForPaced[n - 1] + keyTimesForPaced[n] / totalDistance;
    keyTimesForPaced[keyTimesForPaced.size() - 1] = 1;

    // Use key times calculated based on pacing instead of the user provided ones.
    m_keyTimes = keyTimesForPaced;
}

static inline double solveEpsilon(double duration) { return 1 / (200 * duration); }

unsigned SVGAnimationElement::calculateKeyTimesIndex(float percent) const
{
    unsigned index;
    unsigned keyTimesCount = m_keyTimes.size();
    // For linear and spline animations, the last value must be '1'. In those
    // cases we don't need to consider the last value, since |percent| is never
    // greater than one.
    if (keyTimesCount && calcMode() != CalcModeDiscrete)
        keyTimesCount--;
    for (index = 1; index < keyTimesCount; ++index) {
        if (m_keyTimes[index] > percent)
            break;
    }
    return --index;
}

float SVGAnimationElement::calculatePercentForSpline(float percent, unsigned splineIndex) const
{
    ASSERT(calcMode() == CalcModeSpline);
    ASSERT_WITH_SECURITY_IMPLICATION(splineIndex < m_keySplines.size());
    UnitBezier bezier = m_keySplines[splineIndex];
    SMILTime duration = simpleDuration();
    if (!duration.isFinite())
        duration = 100.0;
    return narrowPrecisionToFloat(bezier.solve(percent, solveEpsilon(duration.value())));
}

float SVGAnimationElement::calculatePercentFromKeyPoints(float percent) const
{
    ASSERT(!m_keyPoints.isEmpty());
    ASSERT(calcMode() != CalcModePaced);
    ASSERT(m_keyTimes.size() > 1);
    ASSERT(m_keyPoints.size() == m_keyTimes.size());

    if (percent == 1)
        return m_keyPoints[m_keyPoints.size() - 1];

    unsigned index = calculateKeyTimesIndex(percent);
    float fromKeyPoint = m_keyPoints[index];

    if (calcMode() == CalcModeDiscrete)
        return fromKeyPoint;

    ASSERT(index + 1 < m_keyTimes.size());
    float fromPercent = m_keyTimes[index];
    float toPercent = m_keyTimes[index + 1];
    float toKeyPoint = m_keyPoints[index + 1];
    float keyPointPercent = (percent - fromPercent) / (toPercent - fromPercent);

    if (calcMode() == CalcModeSpline) {
        ASSERT(m_keySplines.size() == m_keyPoints.size() - 1);
        keyPointPercent = calculatePercentForSpline(keyPointPercent, index);
    }
    return (toKeyPoint - fromKeyPoint) * keyPointPercent + fromKeyPoint;
}

float SVGAnimationElement::calculatePercentForFromTo(float percent) const
{
    if (calcMode() == CalcModeDiscrete && m_keyTimes.size() == 2)
        return percent > m_keyTimes[1] ? 1 : 0;

    return percent;
}

void SVGAnimationElement::currentValuesFromKeyPoints(float percent, float& effectivePercent, String& from, String& to) const
{
    ASSERT(!m_keyPoints.isEmpty());
    ASSERT(m_keyPoints.size() == m_keyTimes.size());
    ASSERT(calcMode() != CalcModePaced);
    effectivePercent = calculatePercentFromKeyPoints(percent);
    unsigned index = effectivePercent == 1 ? m_values.size() - 2 : static_cast<unsigned>(effectivePercent * (m_values.size() - 1));
    from = m_values[index];
    to = m_values[index + 1];
}

AnimatedPropertyType SVGAnimationElement::determineAnimatedPropertyType() const
{
    if (!targetElement())
        return AnimatedString;

    RefPtr<SVGAnimatedPropertyBase> property = targetElement()->propertyFromAttribute(attributeName());
    if (property) {
        AnimatedPropertyType propertyType = property->type();

        // Only <animatedTransform> is allowed to animate AnimatedTransformList.
        // http://www.w3.org/TR/SVG/animate.html#AnimationAttributesAndProperties
        if (propertyType == AnimatedTransformList && !isSVGAnimateTransformElement(*this))
            return AnimatedUnknown;

        return propertyType;
    }

    return SVGElement::animatedPropertyTypeForCSSAttribute(attributeName());
}

void SVGAnimationElement::currentValuesForValuesAnimation(float percent, float& effectivePercent, String& from, String& to)
{
    unsigned valuesCount = m_values.size();
    ASSERT(m_animationValid);
    ASSERT(valuesCount >= 1);

    if (percent == 1 || valuesCount == 1) {
        from = m_values[valuesCount - 1];
        to = m_values[valuesCount - 1];
        effectivePercent = 1;
        return;
    }

    CalcMode calcMode = this->calcMode();
    if (hasTagName(SVGNames::animateTag)) {
        AnimatedPropertyType attributeType = determineAnimatedPropertyType();
        // Fall back to discrete animations for Strings.
        if (attributeType == AnimatedBoolean
            || attributeType == AnimatedEnumeration
            || attributeType == AnimatedPreserveAspectRatio
            || attributeType == AnimatedString)
            calcMode = CalcModeDiscrete;
    }
    if (!m_keyPoints.isEmpty() && calcMode != CalcModePaced)
        return currentValuesFromKeyPoints(percent, effectivePercent, from, to);

    unsigned keyTimesCount = m_keyTimes.size();
    ASSERT(!keyTimesCount || valuesCount == keyTimesCount);
    ASSERT(!keyTimesCount || (keyTimesCount > 1 && !m_keyTimes[0]));

    unsigned index = calculateKeyTimesIndex(percent);
    if (calcMode == CalcModeDiscrete) {
        if (!keyTimesCount)
            index = static_cast<unsigned>(percent * valuesCount);
        from = m_values[index];
        to = m_values[index];
        effectivePercent = 0;
        return;
    }

    float fromPercent;
    float toPercent;
    if (keyTimesCount) {
        fromPercent = m_keyTimes[index];
        toPercent = m_keyTimes[index + 1];
    } else {
        index = static_cast<unsigned>(floorf(percent * (valuesCount - 1)));
        fromPercent =  static_cast<float>(index) / (valuesCount - 1);
        toPercent =  static_cast<float>(index + 1) / (valuesCount - 1);
    }

    if (index == valuesCount - 1)
        --index;
    from = m_values[index];
    to = m_values[index + 1];
    ASSERT(toPercent > fromPercent);
    effectivePercent = (percent - fromPercent) / (toPercent - fromPercent);

    if (calcMode == CalcModeSpline) {
        ASSERT(m_keySplines.size() == m_values.size() - 1);
        effectivePercent = calculatePercentForSpline(effectivePercent, index);
    }
}

void SVGAnimationElement::startedActiveInterval()
{
    m_animationValid = false;

    if (!hasValidAttributeType())
        return;

    // These validations are appropriate for all animation modes.
    if (fastHasAttribute(SVGNames::keyPointsAttr) && m_keyPoints.size() != m_keyTimes.size())
        return;

    AnimationMode animationMode = this->animationMode();
    CalcMode calcMode = this->calcMode();
    if (calcMode == CalcModeSpline) {
        unsigned splinesCount = m_keySplines.size();
        if (!splinesCount
            || (fastHasAttribute(SVGNames::keyPointsAttr) && m_keyPoints.size() - 1 != splinesCount)
            || (animationMode == ValuesAnimation && m_values.size() - 1 != splinesCount)
            || (fastHasAttribute(SVGNames::keyTimesAttr) && m_keyTimes.size() - 1 != splinesCount))
            return;
    }

    String from = fromValue();
    String to = toValue();
    String by = byValue();
    if (animationMode == NoAnimation)
        return;
    if (animationMode == FromToAnimation)
        m_animationValid = calculateFromAndToValues(from, to);
    else if (animationMode == ToAnimation) {
        // For to-animations the from value is the current accumulated value from lower priority animations.
        // The value is not static and is determined during the animation.
        m_animationValid = calculateFromAndToValues(emptyString(), to);
    } else if (animationMode == FromByAnimation)
        m_animationValid = calculateFromAndByValues(from, by);
    else if (animationMode == ByAnimation)
        m_animationValid = calculateFromAndByValues(emptyString(), by);
    else if (animationMode == ValuesAnimation) {
        m_animationValid = m_values.size() >= 1
            && (calcMode == CalcModePaced || !fastHasAttribute(SVGNames::keyTimesAttr) || fastHasAttribute(SVGNames::keyPointsAttr) || (m_values.size() == m_keyTimes.size()))
            && (calcMode == CalcModeDiscrete || !m_keyTimes.size() || m_keyTimes.last() == 1)
            && (calcMode != CalcModeSpline || ((m_keySplines.size() && (m_keySplines.size() == m_values.size() - 1)) || m_keySplines.size() == m_keyPoints.size() - 1))
            && (!fastHasAttribute(SVGNames::keyPointsAttr) || (m_keyTimes.size() > 1 && m_keyTimes.size() == m_keyPoints.size()));
        if (m_animationValid)
            m_animationValid = calculateToAtEndOfDurationValue(m_values.last());
        if (calcMode == CalcModePaced && m_animationValid)
            calculateKeyTimesForCalcModePaced();
    } else if (animationMode == PathAnimation)
        m_animationValid = calcMode == CalcModePaced || !fastHasAttribute(SVGNames::keyPointsAttr) || (m_keyTimes.size() > 1 && m_keyTimes.size() == m_keyPoints.size());
}

void SVGAnimationElement::updateAnimation(float percent, unsigned repeatCount, SVGSMILElement* resultElement)
{
    if (!m_animationValid)
        return;

    float effectivePercent;
    CalcMode calcMode = this->calcMode();
    AnimationMode animationMode = this->animationMode();
    if (animationMode == ValuesAnimation) {
        String from;
        String to;
        currentValuesForValuesAnimation(percent, effectivePercent, from, to);
        if (from != m_lastValuesAnimationFrom || to != m_lastValuesAnimationTo) {
            m_animationValid = calculateFromAndToValues(from, to);
            if (!m_animationValid)
                return;
            m_lastValuesAnimationFrom = from;
            m_lastValuesAnimationTo = to;
        }
    } else if (!m_keyPoints.isEmpty() && calcMode != CalcModePaced)
        effectivePercent = calculatePercentFromKeyPoints(percent);
    else if (m_keyPoints.isEmpty() && calcMode == CalcModeSpline && m_keyTimes.size() > 1)
        effectivePercent = calculatePercentForSpline(percent, calculateKeyTimesIndex(percent));
    else if (animationMode == FromToAnimation || animationMode == ToAnimation)
        effectivePercent = calculatePercentForFromTo(percent);
    else
        effectivePercent = percent;

    calculateAnimatedValue(effectivePercent, repeatCount, resultElement);
}

void SVGAnimationElement::computeCSSPropertyValue(SVGElement* element, CSSPropertyID id, String& value)
{
    ASSERT(element);

    // Don't include any properties resulting from CSS Transitions/Animations or SMIL animations, as we want to retrieve the "base value".
    element->setUseOverrideComputedStyle(true);
    value = CSSComputedStyleDeclaration::create(element)->getPropertyValue(id);
    element->setUseOverrideComputedStyle(false);
}

void SVGAnimationElement::adjustForInheritance(SVGElement* targetElement, const QualifiedName& attributeName, String& value)
{
    // FIXME: At the moment the computed style gets returned as a String and needs to get parsed again.
    // In the future we might want to work with the value type directly to avoid the String parsing.
    ASSERT(targetElement);

    Element* parent = targetElement->parentElement();
    if (!parent || !parent->isSVGElement())
        return;

    SVGElement* svgParent = toSVGElement(parent);
    computeCSSPropertyValue(svgParent, cssPropertyID(attributeName.localName()), value);
}

static bool inheritsFromProperty(SVGElement* targetElement, const QualifiedName& attributeName, const String& value)
{
    ASSERT(targetElement);
    DEFINE_STATIC_LOCAL(const AtomicString, inherit, ("inherit", AtomicString::ConstructFromLiteral));

    if (value.isEmpty() || value != inherit)
        return false;
    return SVGElement::isAnimatableCSSProperty(attributeName);
}

void SVGAnimationElement::determinePropertyValueTypes(const String& from, const String& to)
{
    SVGElement* targetElement = this->targetElement();
    ASSERT(targetElement);

    const QualifiedName& attributeName = this->attributeName();
    if (inheritsFromProperty(targetElement, attributeName, from))
        m_fromPropertyValueType = InheritValue;
    if (inheritsFromProperty(targetElement, attributeName, to))
        m_toPropertyValueType = InheritValue;
}

void SVGAnimationElement::setTargetElement(SVGElement* target)
{
    SVGSMILElement::setTargetElement(target);
    checkInvalidCSSAttributeType(target);
}

void SVGAnimationElement::setAttributeName(const QualifiedName& attributeName)
{
    SVGSMILElement::setAttributeName(attributeName);
    checkInvalidCSSAttributeType(targetElement());
}

void SVGAnimationElement::checkInvalidCSSAttributeType(SVGElement* target)
{
    m_hasInvalidCSSAttributeType = target && hasValidAttributeName() && attributeType() == AttributeTypeCSS && !isTargetAttributeCSSProperty(target, attributeName());
}

}

/* [<][>][^][v][top][bottom][index][help] */