failIfMajorPerformanceCaveat   81 Source/bindings/v8/custom/V8HTMLCanvasElementCustom.cpp             v8::Handle<v8::String> failIfMajorPerformanceCaveat = v8AtomicString(isolate, "failIfMajorPerformanceCaveat");
failIfMajorPerformanceCaveat   82 Source/bindings/v8/custom/V8HTMLCanvasElementCustom.cpp             if (jsAttributes->Has(failIfMajorPerformanceCaveat))
failIfMajorPerformanceCaveat   83 Source/bindings/v8/custom/V8HTMLCanvasElementCustom.cpp                 webGLAttributes->setFailIfMajorPerformanceCaveat(jsAttributes->Get(failIfMajorPerformanceCaveat)->BooleanValue());
failIfMajorPerformanceCaveat  140 Source/core/html/canvas/WebGLContextAttributes.cpp void WebGLContextAttributes::setFailIfMajorPerformanceCaveat(bool failIfMajorPerformanceCaveat)
failIfMajorPerformanceCaveat  142 Source/core/html/canvas/WebGLContextAttributes.cpp     m_failIfMajorPerformanceCaveat = failIfMajorPerformanceCaveat;
failIfMajorPerformanceCaveat  159 Source/core/html/canvas/WebGLContextAttributes.cpp     attrs.failIfMajorPerformanceCaveat = m_failIfMajorPerformanceCaveat;
failIfMajorPerformanceCaveat   78 Source/core/html/canvas/WebGLContextAttributes.h     bool failIfMajorPerformanceCaveat() const;
failIfMajorPerformanceCaveat   95 public/platform/WebGraphicsContext3D.h             , failIfMajorPerformanceCaveat(false)
failIfMajorPerformanceCaveat  109 public/platform/WebGraphicsContext3D.h         bool failIfMajorPerformanceCaveat;