failIfMajorPerformanceCaveat 81 Source/bindings/v8/custom/V8HTMLCanvasElementCustom.cpp v8::Handle<v8::String> failIfMajorPerformanceCaveat = v8AtomicString(isolate, "failIfMajorPerformanceCaveat"); failIfMajorPerformanceCaveat 82 Source/bindings/v8/custom/V8HTMLCanvasElementCustom.cpp if (jsAttributes->Has(failIfMajorPerformanceCaveat)) failIfMajorPerformanceCaveat 83 Source/bindings/v8/custom/V8HTMLCanvasElementCustom.cpp webGLAttributes->setFailIfMajorPerformanceCaveat(jsAttributes->Get(failIfMajorPerformanceCaveat)->BooleanValue()); failIfMajorPerformanceCaveat 140 Source/core/html/canvas/WebGLContextAttributes.cpp void WebGLContextAttributes::setFailIfMajorPerformanceCaveat(bool failIfMajorPerformanceCaveat) failIfMajorPerformanceCaveat 142 Source/core/html/canvas/WebGLContextAttributes.cpp m_failIfMajorPerformanceCaveat = failIfMajorPerformanceCaveat; failIfMajorPerformanceCaveat 159 Source/core/html/canvas/WebGLContextAttributes.cpp attrs.failIfMajorPerformanceCaveat = m_failIfMajorPerformanceCaveat; failIfMajorPerformanceCaveat 78 Source/core/html/canvas/WebGLContextAttributes.h bool failIfMajorPerformanceCaveat() const; failIfMajorPerformanceCaveat 95 public/platform/WebGraphicsContext3D.h , failIfMajorPerformanceCaveat(false) failIfMajorPerformanceCaveat 109 public/platform/WebGraphicsContext3D.h bool failIfMajorPerformanceCaveat;