This source file includes following definitions.
- create
- m_failIfMajorPerformanceCaveat
- m_failIfMajorPerformanceCaveat
- clone
- alpha
- setAlpha
- depth
- setDepth
- stencil
- setStencil
- antialias
- setAntialias
- premultipliedAlpha
- setPremultipliedAlpha
- preserveDrawingBuffer
- setPreserveDrawingBuffer
- failIfMajorPerformanceCaveat
- setFailIfMajorPerformanceCaveat
- attributes
#include "config.h"
#include "core/html/canvas/WebGLContextAttributes.h"
#include "core/frame/Settings.h"
namespace WebCore {
PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::create()
{
return adoptRef(new WebGLContextAttributes());
}
WebGLContextAttributes::WebGLContextAttributes()
: CanvasContextAttributes()
, m_alpha(true)
, m_depth(true)
, m_stencil(false)
, m_antialias(true)
, m_premultipliedAlpha(true)
, m_preserveDrawingBuffer(false)
, m_failIfMajorPerformanceCaveat(false)
{
ScriptWrappable::init(this);
}
WebGLContextAttributes::WebGLContextAttributes(const WebGLContextAttributes& attrs)
: CanvasContextAttributes()
, m_alpha(attrs.m_alpha)
, m_depth(attrs.m_depth)
, m_stencil(attrs.m_stencil)
, m_antialias(attrs.m_antialias)
, m_premultipliedAlpha(attrs.m_premultipliedAlpha)
, m_preserveDrawingBuffer(attrs.m_preserveDrawingBuffer)
, m_failIfMajorPerformanceCaveat(attrs.m_failIfMajorPerformanceCaveat)
{
ScriptWrappable::init(this);
}
WebGLContextAttributes::~WebGLContextAttributes()
{
}
PassRefPtr<WebGLContextAttributes> WebGLContextAttributes::clone() const
{
return adoptRef(new WebGLContextAttributes(*this));
}
bool WebGLContextAttributes::alpha() const
{
return m_alpha;
}
void WebGLContextAttributes::setAlpha(bool alpha)
{
m_alpha = alpha;
}
bool WebGLContextAttributes::depth() const
{
return m_depth;
}
void WebGLContextAttributes::setDepth(bool depth)
{
m_depth = depth;
}
bool WebGLContextAttributes::stencil() const
{
return m_stencil;
}
void WebGLContextAttributes::setStencil(bool stencil)
{
m_stencil = stencil;
}
bool WebGLContextAttributes::antialias() const
{
return m_antialias;
}
void WebGLContextAttributes::setAntialias(bool antialias)
{
m_antialias = antialias;
}
bool WebGLContextAttributes::premultipliedAlpha() const
{
return m_premultipliedAlpha;
}
void WebGLContextAttributes::setPremultipliedAlpha(bool premultipliedAlpha)
{
m_premultipliedAlpha = premultipliedAlpha;
}
bool WebGLContextAttributes::preserveDrawingBuffer() const
{
return m_preserveDrawingBuffer;
}
void WebGLContextAttributes::setPreserveDrawingBuffer(bool preserveDrawingBuffer)
{
m_preserveDrawingBuffer = preserveDrawingBuffer;
}
bool WebGLContextAttributes::failIfMajorPerformanceCaveat() const
{
return m_failIfMajorPerformanceCaveat;
}
void WebGLContextAttributes::setFailIfMajorPerformanceCaveat(bool failIfMajorPerformanceCaveat)
{
m_failIfMajorPerformanceCaveat = failIfMajorPerformanceCaveat;
}
blink::WebGraphicsContext3D::Attributes WebGLContextAttributes::attributes(
const blink::WebString& topDocumentURL, Settings* settings) const
{
blink::WebGraphicsContext3D::Attributes attrs;
attrs.alpha = m_alpha;
attrs.depth = m_depth;
attrs.stencil = m_stencil;
attrs.antialias = m_antialias;
if (m_antialias) {
if (settings && !settings->openGLMultisamplingEnabled())
attrs.antialias = false;
}
attrs.premultipliedAlpha = m_premultipliedAlpha;
attrs.failIfMajorPerformanceCaveat = m_failIfMajorPerformanceCaveat;
attrs.noExtensions = true;
attrs.shareResources = false;
attrs.preferDiscreteGPU = true;
attrs.topDocumentURL = topDocumentURL;
return attrs;
}
}