getWebGLUnsignedIntArray  170 Source/bindings/v8/custom/V8WebGLRenderingContextCustom.cpp         return toV8(args.getWebGLUnsignedIntArray(), creationContext, isolate);
getWebGLUnsignedIntArray  113 Source/core/html/canvas/WebGLGetInfo.h     PassRefPtr<Uint32Array> getWebGLUnsignedIntArray() const;