linear            112 Source/core/animation/CompositorAnimations.cpp         const LinearTimingFunction* linear = toLinearTimingFunction(timefunc);
linear            113 Source/core/animation/CompositorAnimations.cpp         return reverse(linear);
linear            296 Source/core/svg/SVGAnimationElement.cpp     DEFINE_STATIC_LOCAL(const AtomicString, linear, ("linear", AtomicString::ConstructFromLiteral));
linear            301 Source/core/svg/SVGAnimationElement.cpp     else if (calcMode == linear)
linear            133 Source/core/svg/SVGLinearGradientElement.cpp         SVGLinearGradientElement* linear = toSVGLinearGradientElement(element);
linear            135 Source/core/svg/SVGLinearGradientElement.cpp         if (!attributes.hasX1() && linear->x1()->isSpecified())
linear            136 Source/core/svg/SVGLinearGradientElement.cpp             attributes.setX1(linear->x1()->currentValue());
linear            138 Source/core/svg/SVGLinearGradientElement.cpp         if (!attributes.hasY1() && linear->y1()->isSpecified())
linear            139 Source/core/svg/SVGLinearGradientElement.cpp             attributes.setY1(linear->y1()->currentValue());
linear            141 Source/core/svg/SVGLinearGradientElement.cpp         if (!attributes.hasX2() && linear->x2()->isSpecified())
linear            142 Source/core/svg/SVGLinearGradientElement.cpp             attributes.setX2(linear->x2()->currentValue());
linear            144 Source/core/svg/SVGLinearGradientElement.cpp         if (!attributes.hasY2() && linear->y2()->isSpecified())
linear            145 Source/core/svg/SVGLinearGradientElement.cpp             attributes.setY2(linear->y2()->currentValue());
linear            136 Source/platform/animation/TimingFunction.cpp         const LinearTimingFunction& linear = toLinearTimingFunction(lhs);
linear            137 Source/platform/animation/TimingFunction.cpp         return (linear == rhs);
linear             74 Source/platform/animation/TimingFunction.h         DEFINE_STATIC_REF(LinearTimingFunction, linear, (adoptRef(new LinearTimingFunction())));
linear             75 Source/platform/animation/TimingFunction.h         return linear;
linear             42 Source/platform/audio/AudioUtilities.cpp float linearToDecibels(float linear)
linear             46 Source/platform/audio/AudioUtilities.cpp     ASSERT(linear);
linear             47 Source/platform/audio/AudioUtilities.cpp     if (!linear)
linear             50 Source/platform/audio/AudioUtilities.cpp     return 20 * log10f(linear);
linear            222 Source/platform/graphics/filters/FEComponentTransfer.cpp     TransferType callEffect[] = {identity, identity, table, discrete, linear, gamma};