localClipRect 3254 Source/core/rendering/RenderLayer.cpp LayoutRect localClipRect(hitTestRect); localClipRect 3255 Source/core/rendering/RenderLayer.cpp localClipRect.intersect(colRect); localClipRect 3257 Source/core/rendering/RenderLayer.cpp if (!localClipRect.isEmpty() && hitTestLocation.intersects(localClipRect)) { localClipRect 3269 Source/core/rendering/RenderLayer.cpp hitLayer = childLayer->hitTestLayer(rootLayer, columnLayers[0], request, result, localClipRect, hitTestLocation, false, transformState, zOffset); localClipRect 3278 Source/core/rendering/RenderLayer.cpp RefPtr<HitTestingTransformState> newTransformState = nextLayer->createLocalTransformState(rootLayer, nextLayer, localClipRect, hitTestLocation, transformState); localClipRect 3444 Source/core/rendering/RenderLayer.cpp LayoutRect localClipRect = clipper().localClipRect(); localClipRect 3445 Source/core/rendering/RenderLayer.cpp if (localClipRect != PaintInfo::infiniteRect()) { localClipRect 3447 Source/core/rendering/RenderLayer.cpp localClipRect = transform()->mapRect(localClipRect); localClipRect 3451 Source/core/rendering/RenderLayer.cpp localClipRect.moveBy(ancestorRelOffset); localClipRect 3452 Source/core/rendering/RenderLayer.cpp return localClipRect; localClipRect 95 Source/core/rendering/RenderLayerClipper.h LayoutRect localClipRect() const; // Returns the background clip rect of the layer in the local coordinate space.