localClipRect    3254 Source/core/rendering/RenderLayer.cpp         LayoutRect localClipRect(hitTestRect);
localClipRect    3255 Source/core/rendering/RenderLayer.cpp         localClipRect.intersect(colRect);
localClipRect    3257 Source/core/rendering/RenderLayer.cpp         if (!localClipRect.isEmpty() && hitTestLocation.intersects(localClipRect)) {
localClipRect    3269 Source/core/rendering/RenderLayer.cpp                 hitLayer = childLayer->hitTestLayer(rootLayer, columnLayers[0], request, result, localClipRect, hitTestLocation, false, transformState, zOffset);
localClipRect    3278 Source/core/rendering/RenderLayer.cpp                 RefPtr<HitTestingTransformState> newTransformState = nextLayer->createLocalTransformState(rootLayer, nextLayer, localClipRect, hitTestLocation, transformState);
localClipRect    3444 Source/core/rendering/RenderLayer.cpp         LayoutRect localClipRect = clipper().localClipRect();
localClipRect    3445 Source/core/rendering/RenderLayer.cpp         if (localClipRect != PaintInfo::infiniteRect()) {
localClipRect    3447 Source/core/rendering/RenderLayer.cpp                 localClipRect = transform()->mapRect(localClipRect);
localClipRect    3451 Source/core/rendering/RenderLayer.cpp             localClipRect.moveBy(ancestorRelOffset);
localClipRect    3452 Source/core/rendering/RenderLayer.cpp             return localClipRect;
localClipRect      95 Source/core/rendering/RenderLayerClipper.h     LayoutRect localClipRect() const; // Returns the background clip rect of the layer in the local coordinate space.