m_discardMargin    89 Source/core/rendering/RenderBlockFlow.cpp     bool m_discardMargin : 1;
m_discardMargin   108 Source/core/rendering/RenderBlockFlow.cpp     void setPositiveMargin(LayoutUnit p) { ASSERT(!m_discardMargin); m_positiveMargin = p; }
m_discardMargin   109 Source/core/rendering/RenderBlockFlow.cpp     void setNegativeMargin(LayoutUnit n) { ASSERT(!m_discardMargin); m_negativeMargin = n; }
m_discardMargin   112 Source/core/rendering/RenderBlockFlow.cpp         ASSERT(!m_discardMargin);
m_discardMargin   118 Source/core/rendering/RenderBlockFlow.cpp         ASSERT(!m_discardMargin);
m_discardMargin   123 Source/core/rendering/RenderBlockFlow.cpp     void setMargin(LayoutUnit p, LayoutUnit n) { ASSERT(!m_discardMargin); m_positiveMargin = p; m_negativeMargin = n; }
m_discardMargin   126 Source/core/rendering/RenderBlockFlow.cpp     void setDiscardMargin(bool value) { m_discardMargin = value; }
m_discardMargin   140 Source/core/rendering/RenderBlockFlow.cpp     bool discardMargin() const { return m_discardMargin; }
m_discardMargin   964 Source/core/rendering/RenderBlockFlow.cpp     m_discardMargin = m_canCollapseMarginBeforeWithChildren && blockFlow->mustDiscardMarginBefore();