m_discardMargin 89 Source/core/rendering/RenderBlockFlow.cpp bool m_discardMargin : 1; m_discardMargin 108 Source/core/rendering/RenderBlockFlow.cpp void setPositiveMargin(LayoutUnit p) { ASSERT(!m_discardMargin); m_positiveMargin = p; } m_discardMargin 109 Source/core/rendering/RenderBlockFlow.cpp void setNegativeMargin(LayoutUnit n) { ASSERT(!m_discardMargin); m_negativeMargin = n; } m_discardMargin 112 Source/core/rendering/RenderBlockFlow.cpp ASSERT(!m_discardMargin); m_discardMargin 118 Source/core/rendering/RenderBlockFlow.cpp ASSERT(!m_discardMargin); m_discardMargin 123 Source/core/rendering/RenderBlockFlow.cpp void setMargin(LayoutUnit p, LayoutUnit n) { ASSERT(!m_discardMargin); m_positiveMargin = p; m_negativeMargin = n; } m_discardMargin 126 Source/core/rendering/RenderBlockFlow.cpp void setDiscardMargin(bool value) { m_discardMargin = value; } m_discardMargin 140 Source/core/rendering/RenderBlockFlow.cpp bool discardMargin() const { return m_discardMargin; } m_discardMargin 964 Source/core/rendering/RenderBlockFlow.cpp m_discardMargin = m_canCollapseMarginBeforeWithChildren && blockFlow->mustDiscardMarginBefore();