m_needAutomaticPull  101 Source/modules/webaudio/AudioBasicInspectorNode.cpp         if (m_needAutomaticPull) {
m_needAutomaticPull  103 Source/modules/webaudio/AudioBasicInspectorNode.cpp             m_needAutomaticPull = false;
m_needAutomaticPull  107 Source/modules/webaudio/AudioBasicInspectorNode.cpp         if (numberOfInputConnections && !m_needAutomaticPull) {
m_needAutomaticPull  111 Source/modules/webaudio/AudioBasicInspectorNode.cpp             m_needAutomaticPull = true;
m_needAutomaticPull  112 Source/modules/webaudio/AudioBasicInspectorNode.cpp         } else if (!numberOfInputConnections && m_needAutomaticPull) {
m_needAutomaticPull  115 Source/modules/webaudio/AudioBasicInspectorNode.cpp             m_needAutomaticPull = false;
m_needAutomaticPull   49 Source/modules/webaudio/AudioBasicInspectorNode.h     bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode will be pulled automaticlly by AudioContext before the end of each render quantum.