m_needAutomaticPull 101 Source/modules/webaudio/AudioBasicInspectorNode.cpp if (m_needAutomaticPull) { m_needAutomaticPull 103 Source/modules/webaudio/AudioBasicInspectorNode.cpp m_needAutomaticPull = false; m_needAutomaticPull 107 Source/modules/webaudio/AudioBasicInspectorNode.cpp if (numberOfInputConnections && !m_needAutomaticPull) { m_needAutomaticPull 111 Source/modules/webaudio/AudioBasicInspectorNode.cpp m_needAutomaticPull = true; m_needAutomaticPull 112 Source/modules/webaudio/AudioBasicInspectorNode.cpp } else if (!numberOfInputConnections && m_needAutomaticPull) { m_needAutomaticPull 115 Source/modules/webaudio/AudioBasicInspectorNode.cpp m_needAutomaticPull = false; m_needAutomaticPull 49 Source/modules/webaudio/AudioBasicInspectorNode.h bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode will be pulled automaticlly by AudioContext before the end of each render quantum.