/* * Copyright (C) 2012, Intel Corporation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AudioBasicInspectorNode_h #define AudioBasicInspectorNode_h #include "modules/webaudio/AudioNode.h" namespace WebCore { class ExceptionState; // AudioBasicInspectorNode is an AudioNode with one input and one output where the output might not necessarily connect to another node's input. // If the output is not connected to any other node, then the AudioBasicInspectorNode's processIfNecessary() function will be called automatically by // AudioContext before the end of each render quantum so that it can inspect the audio stream. class AudioBasicInspectorNode : public AudioNode { public: AudioBasicInspectorNode(AudioContext*, float sampleRate, unsigned outputChannelCount); // AudioNode virtual void pullInputs(size_t framesToProcess) OVERRIDE FINAL; virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionState&) OVERRIDE FINAL; virtual void disconnect(unsigned outputIndex, ExceptionState&) OVERRIDE FINAL; virtual void checkNumberOfChannelsForInput(AudioNodeInput*) OVERRIDE FINAL; private: void updatePullStatus(); bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode will be pulled automaticlly by AudioContext before the end of each render quantum. }; } // namespace WebCore #endif // AudioBasicInspectorNode_h