m_pattern          61 Source/core/html/canvas/CanvasPattern.cpp     : m_pattern(Pattern::create(image, repeatX, repeatY))
m_pattern          49 Source/core/html/canvas/CanvasPattern.h     Pattern* pattern() const { return m_pattern.get(); }
m_pattern          56 Source/core/html/canvas/CanvasPattern.h     RefPtr<Pattern> m_pattern;
m_pattern          59 Source/core/html/canvas/CanvasStyle.h         CanvasPattern* canvasPattern() const { return m_pattern.get(); }
m_pattern          87 Source/core/html/canvas/CanvasStyle.h         RefPtr<CanvasPattern> m_pattern;
m_pattern          73 Source/modules/vibration/NavigatorVibration.cpp     m_pattern = sanitized;
m_pattern          78 Source/modules/vibration/NavigatorVibration.cpp     if (!m_pattern.size())
m_pattern          81 Source/modules/vibration/NavigatorVibration.cpp     if (m_pattern.size() == 1 && !m_pattern[0]) {
m_pattern          82 Source/modules/vibration/NavigatorVibration.cpp         m_pattern.clear();
m_pattern          93 Source/modules/vibration/NavigatorVibration.cpp     m_pattern.clear();
m_pattern         105 Source/modules/vibration/NavigatorVibration.cpp     if (m_pattern.size()) {
m_pattern         107 Source/modules/vibration/NavigatorVibration.cpp         blink::Platform::current()->vibrate(m_pattern[0]);
m_pattern         108 Source/modules/vibration/NavigatorVibration.cpp         m_timerStop.startOneShot(m_pattern[0] / 1000.0, FROM_HERE);
m_pattern         109 Source/modules/vibration/NavigatorVibration.cpp         m_pattern.remove(0);
m_pattern         117 Source/modules/vibration/NavigatorVibration.cpp     if (m_pattern.isEmpty())
m_pattern         120 Source/modules/vibration/NavigatorVibration.cpp     if (m_pattern.size()) {
m_pattern         121 Source/modules/vibration/NavigatorVibration.cpp         m_timerStart.startOneShot(m_pattern[0] / 1000.0, FROM_HERE);
m_pattern         122 Source/modules/vibration/NavigatorVibration.cpp         m_pattern.remove(0);
m_pattern          57 Source/modules/vibration/NavigatorVibration.h     VibrationPattern pattern() const { return m_pattern; }
m_pattern          66 Source/modules/vibration/NavigatorVibration.h     VibrationPattern m_pattern;
m_pattern         136 Source/platform/URLPatternMatcher.cpp     const String m_pattern;
m_pattern         143 Source/platform/URLPatternMatcher.cpp     : m_pattern(pattern)
m_pattern         151 Source/platform/URLPatternMatcher.cpp     bool patternStringFinished() const { return m_patternIndex >= m_pattern.length(); }
m_pattern         156 Source/platform/URLPatternMatcher.cpp             if (m_pattern[m_patternIndex] != '*')
m_pattern         165 Source/platform/URLPatternMatcher.cpp             if (m_pattern[m_patternIndex] == '*')
m_pattern         167 Source/platform/URLPatternMatcher.cpp             if (m_pattern[m_patternIndex] != m_test[m_testIndex])
m_pattern         193 Source/platform/URLPatternMatcher.cpp         if (m_pattern[m_patternIndex] != '*')
m_pattern          57 Source/platform/graphics/Pattern.cpp     if (m_pattern)
m_pattern          58 Source/platform/graphics/Pattern.cpp         return m_pattern.get();
m_pattern          62 Source/platform/graphics/Pattern.cpp         m_pattern = adoptRef(new SkColorShader(SK_ColorTRANSPARENT));
m_pattern          64 Source/platform/graphics/Pattern.cpp         m_pattern = adoptRef(SkShader::CreateBitmapShader(m_tileImage->bitmap(), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode));
m_pattern          91 Source/platform/graphics/Pattern.cpp         m_pattern = adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY));
m_pattern          97 Source/platform/graphics/Pattern.cpp     m_pattern->setLocalMatrix(affineTransformToSkMatrix(m_patternSpaceTransformation));
m_pattern          98 Source/platform/graphics/Pattern.cpp     return m_pattern.get();
m_pattern         104 Source/platform/graphics/Pattern.cpp     if (m_pattern)
m_pattern         105 Source/platform/graphics/Pattern.cpp         m_pattern->setLocalMatrix(affineTransformToSkMatrix(m_patternSpaceTransformation));
m_pattern          68 Source/platform/graphics/Pattern.h     RefPtr<SkShader> m_pattern;
m_pattern          71 Source/platform/graphics/StrokeData.h     Pattern* pattern() const { return m_pattern.get(); }
m_pattern          72 Source/platform/graphics/StrokeData.h     void setPattern(const PassRefPtr<Pattern> pattern) { m_pattern = pattern; }
m_pattern          73 Source/platform/graphics/StrokeData.h     void clearPattern() { m_pattern.clear(); }
m_pattern         102 Source/platform/graphics/StrokeData.h     RefPtr<Pattern> m_pattern;