/* * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. * Copyright (C) 2008 Eric Seidel <eric@webkit.org> * Copyright (C) 2007-2008 Torch Mobile, Inc. * Copyright (C) 2013 Google, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Pattern_h #define Pattern_h #include "SkShader.h" #include "platform/PlatformExport.h" #include "platform/graphics/Image.h" #include "platform/transforms/AffineTransform.h" #include "wtf/PassRefPtr.h" #include "wtf/RefCounted.h" #include "wtf/RefPtr.h" namespace WebCore { class AffineTransform; class PLATFORM_EXPORT Pattern : public RefCounted<Pattern> { public: static PassRefPtr<Pattern> create(PassRefPtr<Image> tileImage, bool repeatX, bool repeatY) { return adoptRef(new Pattern(tileImage, repeatX, repeatY)); } ~Pattern(); SkShader* shader(); void setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation); const AffineTransform& getPatternSpaceTransform() { return m_patternSpaceTransformation; }; bool repeatX() const { return m_repeatX; } bool repeatY() const { return m_repeatY; } private: Pattern(PassRefPtr<Image>, bool repeatX, bool repeatY); RefPtr<NativeImageSkia> m_tileImage; bool m_repeatX; bool m_repeatY; AffineTransform m_patternSpaceTransformation; RefPtr<SkShader> m_pattern; int m_externalMemoryAllocated; }; } //namespace #endif