noise2D           305 Source/platform/graphics/filters/FETurbulence.cpp             turbulenceFunctionResult += noise2D(channel, paintingData, stitchData, noiseVector) / ratio;
noise2D           307 Source/platform/graphics/filters/FETurbulence.cpp             turbulenceFunctionResult += fabsf(noise2D(channel, paintingData, stitchData, noiseVector)) / ratio;
noise2D           123 Source/platform/graphics/filters/FETurbulence.h     float noise2D(int channel, PaintingData&, StitchData&, const FloatPoint&);