noise2D 305 Source/platform/graphics/filters/FETurbulence.cpp turbulenceFunctionResult += noise2D(channel, paintingData, stitchData, noiseVector) / ratio; noise2D 307 Source/platform/graphics/filters/FETurbulence.cpp turbulenceFunctionResult += fabsf(noise2D(channel, paintingData, stitchData, noiseVector)) / ratio; noise2D 123 Source/platform/graphics/filters/FETurbulence.h float noise2D(int channel, PaintingData&, StitchData&, const FloatPoint&);