precision 2572 Source/core/html/canvas/WebGLRenderingContextBase.cpp GLint precision = 0; precision 2573 Source/core/html/canvas/WebGLRenderingContextBase.cpp m_context->getShaderPrecisionFormat(shaderType, precisionType, range, &precision); precision 2574 Source/core/html/canvas/WebGLRenderingContextBase.cpp return WebGLShaderPrecisionFormat::create(range[0], range[1], precision); precision 34 Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precision) precision 36 Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp return adoptRef(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision)); precision 54 Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp WebGLShaderPrecisionFormat::WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision) precision 57 Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp , m_precision(precision) precision 39 Source/core/html/canvas/WebGLShaderPrecisionFormat.h static PassRefPtr<WebGLShaderPrecisionFormat> create(GLint rangeMin, GLint rangeMax, GLint precision); precision 43 Source/core/html/canvas/WebGLShaderPrecisionFormat.h GLint precision() const; precision 46 Source/core/html/canvas/WebGLShaderPrecisionFormat.h WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision); precision 153 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { } precision 62 Source/wtf/DecimalNumber.h unsigned precision() const { return m_precision; } precision 1214 Source/wtf/dtoa.cpp void dtoa(DtoaBuffer result, double dd, bool& sign, int& exponent, unsigned& precision) precision 1217 Source/wtf/dtoa.cpp dtoa<true, false, false, true>(result, dd, 0, sign, exponent, precision); precision 1220 Source/wtf/dtoa.cpp void dtoaRoundSF(DtoaBuffer result, double dd, int ndigits, bool& sign, int& exponent, unsigned& precision) precision 1223 Source/wtf/dtoa.cpp dtoa<false, true, false, false>(result, dd, ndigits, sign, exponent, precision); precision 1226 Source/wtf/dtoa.cpp void dtoaRoundDP(DtoaBuffer result, double dd, int ndigits, bool& sign, int& exponent, unsigned& precision) precision 1229 Source/wtf/dtoa.cpp dtoa<false, false, true, false>(result, dd, ndigits, sign, exponent, precision); precision 37 Source/wtf/dtoa.h WTF_EXPORT void dtoa(DtoaBuffer result, double dd, bool& sign, int& exponent, unsigned& precision); precision 38 Source/wtf/dtoa.h WTF_EXPORT void dtoaRoundSF(DtoaBuffer result, double dd, int ndigits, bool& sign, int& exponent, unsigned& precision); precision 39 Source/wtf/dtoa.h WTF_EXPORT void dtoaRoundDP(DtoaBuffer result, double dd, int ndigits, bool& sign, int& exponent, unsigned& precision); precision 286 Source/wtf/dtoa/double-conversion.cc int precision, precision 292 Source/wtf/dtoa/double-conversion.cc if (precision < kMinPrecisionDigits || precision > kMaxPrecisionDigits) { precision 304 Source/wtf/dtoa/double-conversion.cc DoubleToAscii(value, PRECISION, precision, precision 307 Source/wtf/dtoa/double-conversion.cc ASSERT(decimal_rep_length <= precision); precision 320 Source/wtf/dtoa/double-conversion.cc (decimal_point - precision + extra_zero > precision 325 Source/wtf/dtoa/double-conversion.cc for (int i = decimal_rep_length; i < precision; ++i) { precision 330 Source/wtf/dtoa/double-conversion.cc precision, precision 335 Source/wtf/dtoa/double-conversion.cc Max(0, precision - decimal_point), precision 266 Source/wtf/dtoa/double-conversion.h int precision, precision 522 Source/wtf/text/AtomicString.cpp AtomicString AtomicString::number(double number, unsigned precision, TrailingZerosTruncatingPolicy trailingZerosTruncatingPolicy) precision 525 Source/wtf/text/AtomicString.cpp return AtomicString(numberToFixedPrecisionString(number, precision, buffer, trailingZerosTruncatingPolicy == TruncateTrailingZeros)); precision 144 Source/wtf/text/AtomicString.h static AtomicString number(double, unsigned precision = 6, TrailingZerosTruncatingPolicy = TruncateTrailingZeros); precision 358 Source/wtf/text/StringBuilder.cpp void StringBuilder::appendNumber(double number, unsigned precision, TrailingZerosTruncatingPolicy trailingZerosTruncatingPolicy) precision 364 Source/wtf/text/StringBuilder.cpp const char* result = numberToFixedPrecisionString(number, precision, reinterpret_cast<char*>(dest), truncateTrailingZeros); precision 368 Source/wtf/text/StringBuilder.cpp const char* result = numberToFixedPrecisionString(number, precision, reinterpret_cast<char*>(dest), truncateTrailingZeros); precision 175 Source/wtf/text/StringBuilder.h void appendNumber(double, unsigned precision = 6, TrailingZerosTruncatingPolicy = TruncateTrailingZeros); precision 532 Source/wtf/text/WTFString.cpp String String::number(double number, unsigned precision, TrailingZerosTruncatingPolicy trailingZerosTruncatingPolicy) precision 535 Source/wtf/text/WTFString.cpp return String(numberToFixedPrecisionString(number, precision, buffer, trailingZerosTruncatingPolicy == TruncateTrailingZeros)); precision 208 Source/wtf/text/WTFString.h static String number(double, unsigned precision = 6, TrailingZerosTruncatingPolicy = TruncateTrailingZeros); precision 275 public/platform/WebGraphicsContext3D.h virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) = 0;