AccumulateTransform 40 Source/core/rendering/HitTestingTransformState.cpp m_accumulatingTransform = accumulate == AccumulateTransform; AccumulateTransform 49 Source/core/rendering/HitTestingTransformState.cpp m_accumulatingTransform = accumulate == AccumulateTransform; AccumulateTransform 1850 Source/core/rendering/RenderBox.cpp transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); AccumulateTransform 1852 Source/core/rendering/RenderBox.cpp transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); AccumulateTransform 1858 Source/core/rendering/RenderBox.cpp transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); AccumulateTransform 2747 Source/core/rendering/RenderBoxModelObject.cpp transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); AccumulateTransform 2749 Source/core/rendering/RenderBoxModelObject.cpp transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); AccumulateTransform 90 Source/core/rendering/RenderGeometryMap.cpp TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform; AccumulateTransform 1176 Source/core/rendering/RenderInline.cpp transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); AccumulateTransform 1178 Source/core/rendering/RenderInline.cpp transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); AccumulateTransform 1184 Source/core/rendering/RenderInline.cpp transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); AccumulateTransform 2828 Source/core/rendering/RenderLayer.cpp transformState->applyTransform(containerTransform, HitTestingTransformState::AccumulateTransform); AccumulateTransform 2830 Source/core/rendering/RenderLayer.cpp transformState->translate(offset.x(), offset.y(), HitTestingTransformState::AccumulateTransform); AccumulateTransform 3279 Source/core/rendering/RenderLayer.cpp newTransformState->translate(offset.width(), offset.height(), HitTestingTransformState::AccumulateTransform); AccumulateTransform 88 Source/platform/geometry/TransformState.cpp m_accumulatingTransform = accumulate == AccumulateTransform; AccumulateTransform 129 Source/platform/geometry/TransformState.cpp } else if (accumulate == AccumulateTransform) { AccumulateTransform 138 Source/platform/geometry/TransformState.cpp m_accumulatingTransform = accumulate == AccumulateTransform;