AccumulateTransform   40 Source/core/rendering/HitTestingTransformState.cpp     m_accumulatingTransform = accumulate == AccumulateTransform;
AccumulateTransform   49 Source/core/rendering/HitTestingTransformState.cpp     m_accumulatingTransform = accumulate == AccumulateTransform;
AccumulateTransform 1850 Source/core/rendering/RenderBox.cpp         transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
AccumulateTransform 1852 Source/core/rendering/RenderBox.cpp         transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
AccumulateTransform 1858 Source/core/rendering/RenderBox.cpp         transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
AccumulateTransform 2747 Source/core/rendering/RenderBoxModelObject.cpp         transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
AccumulateTransform 2749 Source/core/rendering/RenderBoxModelObject.cpp         transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
AccumulateTransform   90 Source/core/rendering/RenderGeometryMap.cpp             TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform;
AccumulateTransform 1176 Source/core/rendering/RenderInline.cpp         transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
AccumulateTransform 1178 Source/core/rendering/RenderInline.cpp         transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
AccumulateTransform 1184 Source/core/rendering/RenderInline.cpp         transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
AccumulateTransform 2828 Source/core/rendering/RenderLayer.cpp         transformState->applyTransform(containerTransform, HitTestingTransformState::AccumulateTransform);
AccumulateTransform 2830 Source/core/rendering/RenderLayer.cpp         transformState->translate(offset.x(), offset.y(), HitTestingTransformState::AccumulateTransform);
AccumulateTransform 3279 Source/core/rendering/RenderLayer.cpp                 newTransformState->translate(offset.width(), offset.height(), HitTestingTransformState::AccumulateTransform);
AccumulateTransform   88 Source/platform/geometry/TransformState.cpp     m_accumulatingTransform = accumulate == AccumulateTransform;
AccumulateTransform  129 Source/platform/geometry/TransformState.cpp     } else if (accumulate == AccumulateTransform) {
AccumulateTransform  138 Source/platform/geometry/TransformState.cpp     m_accumulatingTransform = accumulate == AccumulateTransform;