saturate          234 Source/platform/audio/DynamicsCompressorKernel.cpp     float fullRangeGain = saturate(1, k);
saturate          395 Source/platform/audio/DynamicsCompressorKernel.cpp                 float shapedInput = saturate(absInput, k);
saturate          101 Source/platform/audio/DynamicsCompressorKernel.h     float saturate(float x, float k);