saturate 234 Source/platform/audio/DynamicsCompressorKernel.cpp float fullRangeGain = saturate(1, k); saturate 395 Source/platform/audio/DynamicsCompressorKernel.cpp float shapedInput = saturate(absInput, k); saturate 101 Source/platform/audio/DynamicsCompressorKernel.h float saturate(float x, float k);