setZ 1685 Source/core/rendering/compositing/CompositedLayerMapping.cpp origin.setZ(style->transformOriginZ()); setZ 118 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setZ(lightElement->z()->currentValue()->value()); setZ 125 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setZ(lightElement->z()->currentValue()->value()); setZ 67 Source/platform/geometry/FloatPoint3D.h void setZ(float z) { m_z = z; } setZ 44 Source/platform/graphics/filters/DistantLightSource.cpp paintingData.lightVector.setZ(sinf(elevation)); setZ 199 Source/platform/graphics/filters/FELighting.cpp halfwayVector.setZ(halfwayVector.z() + paintingData.lightVectorLength); setZ 210 Source/platform/graphics/filters/FELighting.cpp normalVector.setZ(1); setZ 217 Source/platform/graphics/filters/FELighting.cpp halfwayVector.setZ(halfwayVector.z() + paintingData.lightVectorLength); setZ 316 Source/platform/graphics/filters/FELighting.cpp scale->setZ(0.5f * (scale->x() + scale->y())); setZ 82 Source/platform/graphics/filters/LightSource.h virtual bool setZ(float) { return false; } setZ 46 Source/platform/graphics/filters/PointLightSource.cpp paintingData.lightVector.setZ(m_position.z() - z); setZ 70 Source/platform/graphics/filters/PointLightSource.cpp m_position.setZ(z); setZ 46 Source/platform/graphics/filters/PointLightSource.h virtual bool setZ(float) OVERRIDE; setZ 48 Source/platform/graphics/filters/SpotLightSource.cpp paintingData.directionVector.setZ(m_direction.z() - m_position.z()); setZ 69 Source/platform/graphics/filters/SpotLightSource.cpp paintingData.lightVector.setZ(m_position.z() - z); setZ 77 Source/platform/graphics/filters/SpotLightSource.cpp paintingData.colorVector.setZ(0.0f); setZ 97 Source/platform/graphics/filters/SpotLightSource.cpp paintingData.colorVector.setZ(paintingData.privateColorVector.z() * lightStrength); setZ 120 Source/platform/graphics/filters/SpotLightSource.cpp m_position.setZ(z); setZ 144 Source/platform/graphics/filters/SpotLightSource.cpp m_direction.setZ(pointsAtZ); setZ 52 Source/platform/graphics/filters/SpotLightSource.h virtual bool setZ(float) OVERRIDE;