setZ             1685 Source/core/rendering/compositing/CompositedLayerMapping.cpp     origin.setZ(style->transformOriginZ());
setZ              118 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return lightSource->setZ(lightElement->z()->currentValue()->value());
setZ              125 Source/core/svg/SVGFESpecularLightingElement.cpp         return lightSource->setZ(lightElement->z()->currentValue()->value());
setZ               67 Source/platform/geometry/FloatPoint3D.h     void setZ(float z) { m_z = z; }
setZ               44 Source/platform/graphics/filters/DistantLightSource.cpp     paintingData.lightVector.setZ(sinf(elevation));
setZ              199 Source/platform/graphics/filters/FELighting.cpp             halfwayVector.setZ(halfwayVector.z() + paintingData.lightVectorLength);
setZ              210 Source/platform/graphics/filters/FELighting.cpp         normalVector.setZ(1);
setZ              217 Source/platform/graphics/filters/FELighting.cpp             halfwayVector.setZ(halfwayVector.z() + paintingData.lightVectorLength);
setZ              316 Source/platform/graphics/filters/FELighting.cpp     scale->setZ(0.5f * (scale->x() + scale->y()));
setZ               82 Source/platform/graphics/filters/LightSource.h     virtual bool setZ(float) { return false; }
setZ               46 Source/platform/graphics/filters/PointLightSource.cpp     paintingData.lightVector.setZ(m_position.z() - z);
setZ               70 Source/platform/graphics/filters/PointLightSource.cpp     m_position.setZ(z);
setZ               46 Source/platform/graphics/filters/PointLightSource.h     virtual bool setZ(float) OVERRIDE;
setZ               48 Source/platform/graphics/filters/SpotLightSource.cpp     paintingData.directionVector.setZ(m_direction.z() - m_position.z());
setZ               69 Source/platform/graphics/filters/SpotLightSource.cpp     paintingData.lightVector.setZ(m_position.z() - z);
setZ               77 Source/platform/graphics/filters/SpotLightSource.cpp         paintingData.colorVector.setZ(0.0f);
setZ               97 Source/platform/graphics/filters/SpotLightSource.cpp     paintingData.colorVector.setZ(paintingData.privateColorVector.z() * lightStrength);
setZ              120 Source/platform/graphics/filters/SpotLightSource.cpp     m_position.setZ(z);
setZ              144 Source/platform/graphics/filters/SpotLightSource.cpp     m_direction.setZ(pointsAtZ);
setZ               52 Source/platform/graphics/filters/SpotLightSource.h     virtual bool setZ(float) OVERRIDE;