subpixelAccumulation 2085 Source/core/rendering/RenderLayer.cpp offsetFromRoot.move(subpixelAccumulation()); subpixelAccumulation 315 Source/core/rendering/RenderLayer.h LayoutSize subpixelAccumulation() const; subpixelAccumulation 218 Source/core/rendering/RenderLayerRepainter.cpp IntRect repaintRect = pixelSnappedIntRect(r.location() + m_renderer->layer()->subpixelAccumulation(), r.size()); subpixelAccumulation 558 Source/core/rendering/compositing/CompositedLayerMapping.cpp offset.move(compositedAncestor->compositedLayerMapping()->owningLayer().subpixelAccumulation()); subpixelAccumulation 567 Source/core/rendering/compositing/CompositedLayerMapping.cpp LayoutSize subpixelAccumulation = toLayoutSize(rawDelta).fraction(); subpixelAccumulation 568 Source/core/rendering/compositing/CompositedLayerMapping.cpp m_owningLayer.setSubpixelAccumulation(subpixelAccumulation); subpixelAccumulation 571 Source/core/rendering/compositing/CompositedLayerMapping.cpp localRawCompositingBounds.move(subpixelAccumulation); subpixelAccumulation 600 Source/core/rendering/compositing/CompositedLayerMapping.cpp LayoutPoint rawDelta = delta + m_owningLayer.subpixelAccumulation(); subpixelAccumulation 624 Source/core/rendering/compositing/CompositedLayerMapping.cpp ASSERT(m_squashedLayers[i].renderLayer->subpixelAccumulation() == subpixelAccumulation 686 Source/core/rendering/compositing/CompositedLayerMapping.cpp graphicsLayerParentLocation = clippingBox.location() + roundedIntSize(compAncestor->subpixelAccumulation()); subpixelAccumulation 727 Source/core/rendering/compositing/CompositedLayerMapping.cpp clipLayer->setPosition(FloatPoint(clippingBox.location() - localCompositingBounds.location() + roundedIntSize(m_owningLayer.subpixelAccumulation()))); subpixelAccumulation 752 Source/core/rendering/compositing/CompositedLayerMapping.cpp IntRect layerBounds = pixelSnappedIntRect(toLayoutPoint(m_owningLayer.subpixelAccumulation()), borderBox.size()); subpixelAccumulation 819 Source/core/rendering/compositing/CompositedLayerMapping.cpp m_scrollingLayer->setPosition(FloatPoint(clientBox.location() - localCompositingBounds.location() + roundedIntSize(m_owningLayer.subpixelAccumulation()))); subpixelAccumulation 1111 Source/core/rendering/compositing/CompositedLayerMapping.cpp IntSize offsetFromRenderer = m_graphicsLayer->offsetFromRenderer() - roundedIntSize(m_owningLayer.subpixelAccumulation()); subpixelAccumulation 1926 Source/core/rendering/compositing/CompositedLayerMapping.cpp bounds.move(paintInfo.renderLayer->subpixelAccumulation()); subpixelAccumulation 1929 Source/core/rendering/compositing/CompositedLayerMapping.cpp dirtyRect.move(roundedIntSize(paintInfo.renderLayer->subpixelAccumulation())); subpixelAccumulation 1938 Source/core/rendering/compositing/CompositedLayerMapping.cpp LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBehaviorNormal, paintInfo.renderLayer->subpixelAccumulation()); subpixelAccumulation 1947 Source/core/rendering/compositing/CompositedLayerMapping.cpp LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBehaviorNormal, paintInfo.renderLayer->subpixelAccumulation()); subpixelAccumulation 2058 Source/core/rendering/compositing/CompositedLayerMapping.cpp bounds.move(m_owningLayer.subpixelAccumulation()); subpixelAccumulation 56 Source/core/rendering/compositing/CompositedLayerMapping.h LayoutSize subpixelAccumulation;