subpixelAccumulation 2085 Source/core/rendering/RenderLayer.cpp         offsetFromRoot.move(subpixelAccumulation());
subpixelAccumulation  315 Source/core/rendering/RenderLayer.h     LayoutSize subpixelAccumulation() const;
subpixelAccumulation  218 Source/core/rendering/RenderLayerRepainter.cpp             IntRect repaintRect = pixelSnappedIntRect(r.location() +  m_renderer->layer()->subpixelAccumulation(), r.size());
subpixelAccumulation  558 Source/core/rendering/compositing/CompositedLayerMapping.cpp         offset.move(compositedAncestor->compositedLayerMapping()->owningLayer().subpixelAccumulation());
subpixelAccumulation  567 Source/core/rendering/compositing/CompositedLayerMapping.cpp     LayoutSize subpixelAccumulation = toLayoutSize(rawDelta).fraction();
subpixelAccumulation  568 Source/core/rendering/compositing/CompositedLayerMapping.cpp     m_owningLayer.setSubpixelAccumulation(subpixelAccumulation);
subpixelAccumulation  571 Source/core/rendering/compositing/CompositedLayerMapping.cpp     localRawCompositingBounds.move(subpixelAccumulation);
subpixelAccumulation  600 Source/core/rendering/compositing/CompositedLayerMapping.cpp     LayoutPoint rawDelta = delta + m_owningLayer.subpixelAccumulation();
subpixelAccumulation  624 Source/core/rendering/compositing/CompositedLayerMapping.cpp         ASSERT(m_squashedLayers[i].renderLayer->subpixelAccumulation() ==
subpixelAccumulation  686 Source/core/rendering/compositing/CompositedLayerMapping.cpp         graphicsLayerParentLocation = clippingBox.location() + roundedIntSize(compAncestor->subpixelAccumulation());
subpixelAccumulation  727 Source/core/rendering/compositing/CompositedLayerMapping.cpp         clipLayer->setPosition(FloatPoint(clippingBox.location() - localCompositingBounds.location() + roundedIntSize(m_owningLayer.subpixelAccumulation())));
subpixelAccumulation  752 Source/core/rendering/compositing/CompositedLayerMapping.cpp         IntRect layerBounds = pixelSnappedIntRect(toLayoutPoint(m_owningLayer.subpixelAccumulation()), borderBox.size());
subpixelAccumulation  819 Source/core/rendering/compositing/CompositedLayerMapping.cpp         m_scrollingLayer->setPosition(FloatPoint(clientBox.location() - localCompositingBounds.location() + roundedIntSize(m_owningLayer.subpixelAccumulation())));
subpixelAccumulation 1111 Source/core/rendering/compositing/CompositedLayerMapping.cpp     IntSize offsetFromRenderer = m_graphicsLayer->offsetFromRenderer() - roundedIntSize(m_owningLayer.subpixelAccumulation());
subpixelAccumulation 1926 Source/core/rendering/compositing/CompositedLayerMapping.cpp         bounds.move(paintInfo.renderLayer->subpixelAccumulation());
subpixelAccumulation 1929 Source/core/rendering/compositing/CompositedLayerMapping.cpp         dirtyRect.move(roundedIntSize(paintInfo.renderLayer->subpixelAccumulation()));
subpixelAccumulation 1938 Source/core/rendering/compositing/CompositedLayerMapping.cpp         LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBehaviorNormal, paintInfo.renderLayer->subpixelAccumulation());
subpixelAccumulation 1947 Source/core/rendering/compositing/CompositedLayerMapping.cpp         LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBehaviorNormal, paintInfo.renderLayer->subpixelAccumulation());
subpixelAccumulation 2058 Source/core/rendering/compositing/CompositedLayerMapping.cpp     bounds.move(m_owningLayer.subpixelAccumulation());
subpixelAccumulation   56 Source/core/rendering/compositing/CompositedLayerMapping.h     LayoutSize subpixelAccumulation;