topRight 921 Source/core/css/CSSGradientValue.cpp FloatPoint topRight(size.width(), 0); topRight 922 Source/core/css/CSSGradientValue.cpp float topRightDistance = FloatSize(p - topRight).diagonalLength(); topRight 934 Source/core/css/CSSGradientValue.cpp corner = topRight; topRight 954 Source/core/css/CSSGradientValue.cpp FloatPoint topRight(size.width(), 0); topRight 955 Source/core/css/CSSGradientValue.cpp float topRightDistance = FloatSize(p - topRight).diagonalLength(); topRight 967 Source/core/css/CSSGradientValue.cpp corner = topRight; topRight 429 Source/core/rendering/RenderBoxModelObject.cpp if (!clipRect.radii().topRight().isEmpty() || !clipRect.radii().bottomLeft().isEmpty()) { topRight 432 Source/core/rendering/RenderBoxModelObject.cpp topCornerRadii.setTopRight(clipRect.radii().topRight()); topRight 1381 Source/core/rendering/RenderBoxModelObject.cpp LayoutRect topRightRect(boundingRect.location(), radii.topRight()); topRight 1636 Source/core/rendering/RenderBoxModelObject.cpp bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].style) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorder.radii().topRight())); topRight 1660 Source/core/rendering/RenderBoxModelObject.cpp bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].style) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight())); topRight 2079 Source/core/rendering/RenderBoxModelObject.cpp if (!innerBorder.radii().topRight().isZero()) { topRight 2082 Source/core/rendering/RenderBoxModelObject.cpp quad[2].x() - innerBorder.radii().topRight().width(), topRight 2086 Source/core/rendering/RenderBoxModelObject.cpp quad[2].y() + innerBorder.radii().topRight().height()), topRight 2155 Source/core/rendering/RenderBoxModelObject.cpp if (!innerBorder.radii().topRight().isZero()) { topRight 2158 Source/core/rendering/RenderBoxModelObject.cpp quad[1].x() - innerBorder.radii().topRight().width(), topRight 2162 Source/core/rendering/RenderBoxModelObject.cpp quad[1].y() + innerBorder.radii().topRight().height()), topRight 2264 Source/core/rendering/RenderBoxModelObject.cpp overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - newRect.width(); topRight 2266 Source/core/rendering/RenderBoxModelObject.cpp ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width())); topRight 2273 Source/core/rendering/RenderBoxModelObject.cpp maxRadii = max(newRadii.topLeft().height(), newRadii.topRight().height()); topRight 2311 Source/core/rendering/RenderBoxModelObject.cpp overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height(); topRight 2313 Source/core/rendering/RenderBoxModelObject.cpp ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height())); topRight 2315 Source/core/rendering/RenderBoxModelObject.cpp if (!newRadii.topRight().height()) topRight 2320 Source/core/rendering/RenderBoxModelObject.cpp maxRadii = max(newRadii.topRight().width(), newRadii.bottomRight().width()); topRight 123 Source/core/rendering/style/BorderData.h const LengthSize& topRight() const { return m_topRight; } topRight 941 Source/core/rendering/style/RenderStyle.cpp IntSize(valueForLength(border.topRight().width(), size.width()), topRight 942 Source/core/rendering/style/RenderStyle.cpp valueForLength(border.topRight().height(), size.height())), topRight 1640 Source/core/rendering/style/RenderStyle.cpp radiiSum = radii.topLeft().width() + radii.topRight().width(); // Casts to avoid integer overflow. topRight 1655 Source/core/rendering/style/RenderStyle.cpp radiiSum = radii.topRight().height() + radii.bottomRight().height(); topRight 510 Source/core/rendering/style/RenderStyle.h const LengthSize& borderTopRightRadius() const { return surround->border.topRight(); } topRight 48 Source/platform/geometry/FloatRoundedRect.cpp FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight) topRight 50 Source/platform/geometry/FloatRoundedRect.cpp , m_radii(topLeft, topRight, bottomLeft, bottomRight) topRight 44 Source/platform/geometry/FloatRoundedRect.h Radii(const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight) topRight 46 Source/platform/geometry/FloatRoundedRect.h , m_topRight(topRight) topRight 54 Source/platform/geometry/FloatRoundedRect.h , m_topRight(intRadii.topRight()) topRight 65 Source/platform/geometry/FloatRoundedRect.h const FloatSize& topRight() const { return m_topRight; } topRight 86 Source/platform/geometry/FloatRoundedRect.h FloatRoundedRect(const FloatRect&, const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight); topRight 107 Source/platform/geometry/FloatRoundedRect.h return FloatRect(m_rect.maxX() - m_radii.topRight().width(), m_rect.y(), m_radii.topRight().width(), m_radii.topRight().height()); topRight 127 Source/platform/geometry/FloatRoundedRect.h return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.bottomLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); topRight 60 Source/platform/geometry/FloatRoundedRectTest.cpp << ::testing::PrintToString(radii.topRight()) << ", " topRight 91 Source/platform/geometry/FloatRoundedRectTest.cpp EXPECT_EQ(FloatSize(), r.radii().topRight()); topRight 127 Source/platform/geometry/FloatRoundedRectTest.cpp EXPECT_EQ(cornerRadii, r.radii().topRight()); topRight 105 Source/platform/geometry/RoundedRect.cpp m_topRight = edges.topRight(); topRight 111 Source/platform/geometry/RoundedRect.cpp m_topRight = edges.topRight(); topRight 148 Source/platform/geometry/RoundedRect.cpp RoundedRect::RoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight) topRight 150 Source/platform/geometry/RoundedRect.cpp , m_radii(topLeft, topRight, bottomLeft, bottomRight) topRight 158 Source/platform/geometry/RoundedRect.cpp int minY = m_rect.y() + max(m_radii.topLeft().height(), m_radii.topRight().height()); topRight 159 Source/platform/geometry/RoundedRect.cpp int maxX = m_rect.maxX() - max(m_radii.topRight().width(), m_radii.bottomRight().width()); topRight 176 Source/platform/geometry/RoundedRect.cpp return m_radii.topLeft().width() + m_radii.topRight().width() <= m_rect.width() topRight 179 Source/platform/geometry/RoundedRect.cpp && m_radii.topRight().height() + m_radii.bottomRight().height() <= m_rect.height(); topRight 184 Source/platform/geometry/RoundedRect.cpp int maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width()); topRight 185 Source/platform/geometry/RoundedRect.cpp int maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height()); topRight 213 Source/platform/geometry/RoundedRect.cpp const IntSize& topRight = m_radii.topRight(); topRight 214 Source/platform/geometry/RoundedRect.cpp if (!topRight.isEmpty()) { topRight 215 Source/platform/geometry/RoundedRect.cpp FloatRect rect(m_rect.maxX() - topRight.width(), m_rect.y(), topRight.width(), topRight.height()); topRight 217 Source/platform/geometry/RoundedRect.cpp FloatPoint center(m_rect.maxX() - topRight.width(), m_rect.y() + topRight.height()); topRight 218 Source/platform/geometry/RoundedRect.cpp FloatSize size(topRight.width(), topRight.height()); topRight 43 Source/platform/geometry/RoundedRect.h Radii(const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight) topRight 45 Source/platform/geometry/RoundedRect.h , m_topRight(topRight) topRight 56 Source/platform/geometry/RoundedRect.h const IntSize& topRight() const { return m_topRight; } topRight 80 Source/platform/geometry/RoundedRect.h RoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight); topRight 116 Source/platform/geometry/RoundedRect.h return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.bottomLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); topRight 1324 Source/platform/graphics/GraphicsContext.cpp fillBetweenRoundedRects(outer.rect(), outer.radii().topLeft(), outer.radii().topRight(), outer.radii().bottomLeft(), outer.radii().bottomRight(), topRight 1325 Source/platform/graphics/GraphicsContext.cpp inner.rect(), inner.radii().topLeft(), inner.radii().topRight(), inner.radii().bottomLeft(), inner.radii().bottomRight(), color); topRight 1328 Source/platform/graphics/GraphicsContext.cpp void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, topRight 1334 Source/platform/graphics/GraphicsContext.cpp if (topLeft.width() + topRight.width() > rect.width() topRight 1337 Source/platform/graphics/GraphicsContext.cpp || topRight.height() + bottomRight.height() > rect.height()) { topRight 1346 Source/platform/graphics/GraphicsContext.cpp setRadii(radii, topLeft, topRight, bottomRight, bottomLeft); topRight 1426 Source/platform/graphics/GraphicsContext.cpp setRadii(radii, wkRadii.topLeft(), wkRadii.topRight(), wkRadii.bottomRight(), wkRadii.bottomLeft()); topRight 1642 Source/platform/graphics/GraphicsContext.cpp fillRoundedRect(rect.rect(), rect.radii().topLeft(), rect.radii().topRight(), rect.radii().bottomLeft(), rect.radii().bottomRight(), color); topRight 1780 Source/platform/graphics/GraphicsContext.cpp void GraphicsContext::setRadii(SkVector* radii, IntSize topLeft, IntSize topRight, IntSize bottomRight, IntSize bottomLeft) topRight 1784 Source/platform/graphics/GraphicsContext.cpp radii[SkRRect::kUpperRight_Corner].set(SkIntToScalar(topRight.width()), topRight 1785 Source/platform/graphics/GraphicsContext.cpp SkIntToScalar(topRight.height())); topRight 240 Source/platform/graphics/GraphicsContext.h void fillRoundedRect(const IntRect&, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color&); topRight 390 Source/platform/graphics/Path.cpp addRoundedRect(r.rect(), r.radii().topLeft(), r.radii().topRight(), r.radii().bottomLeft(), r.radii().bottomRight()); topRight 114 Source/platform/graphics/filters/FELighting.cpp int topRight = static_cast<int>(pixels->item(offset + cPixelSize + cAlphaChannelOffset)); topRight 118 Source/platform/graphics/filters/FELighting.cpp normalVector.setX(-top + topRight - (center << 1) + (right << 1) - bottom + bottomRight); topRight 119 Source/platform/graphics/filters/FELighting.cpp normalVector.setY(-(top << 1) - topRight + (bottom << 1) + bottomRight); topRight 129 Source/platform/graphics/filters/FELighting.cpp int topRight = static_cast<int>(pixels->item(offset + cPixelSize + cAlphaChannelOffset)); topRight 134 Source/platform/graphics/filters/FELighting.cpp normalVector.setX(-topLeft + topRight - (left << 1) + (right << 1) - bottomLeft + bottomRight); topRight 135 Source/platform/graphics/filters/FELighting.cpp normalVector.setY(-topLeft - (top << 1) - topRight + bottomLeft + (bottom << 1) + bottomRight); topRight 158 Source/platform/graphics/filters/FELighting.cpp int topRight = static_cast<int>(pixels->item(offset + cPixelSize + cAlphaChannelOffset)); topRight 159 Source/platform/graphics/filters/FELighting.cpp normalVector.setX(-top + topRight - (center << 1) + (right << 1)); topRight 160 Source/platform/graphics/filters/FELighting.cpp normalVector.setY(-(top << 1) - topRight + (center << 1) + right); topRight 171 Source/platform/graphics/filters/FELighting.cpp int topRight = static_cast<int>(pixels->item(offset + cPixelSize + cAlphaChannelOffset)); topRight 172 Source/platform/graphics/filters/FELighting.cpp normalVector.setX(-topLeft + topRight - (left << 1) + (right << 1)); topRight 173 Source/platform/graphics/filters/FELighting.cpp normalVector.setY(-topLeft - (top << 1) - topRight + left + (center << 1) + right); topRight 354 Source/platform/graphics/filters/FELighting.cpp data.topRight(offset, normalVector); topRight 68 Source/platform/graphics/filters/FELighting.h inline void topRight(int offset, IntPoint& normalVector);