GamepadEvent 14 Source/modules/gamepad/GamepadEvent.cpp GamepadEvent::GamepadEvent() GamepadEvent 19 Source/modules/gamepad/GamepadEvent.cpp GamepadEvent::GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad> gamepad) GamepadEvent 26 Source/modules/gamepad/GamepadEvent.cpp GamepadEvent::GamepadEvent(const AtomicString& type, const GamepadEventInit& initializer) GamepadEvent 33 Source/modules/gamepad/GamepadEvent.cpp GamepadEvent::~GamepadEvent() GamepadEvent 37 Source/modules/gamepad/GamepadEvent.cpp const AtomicString& GamepadEvent::interfaceName() const GamepadEvent 39 Source/modules/gamepad/GamepadEvent.cpp return EventNames::GamepadEvent; GamepadEvent 42 Source/modules/gamepad/GamepadEvent.cpp void GamepadEvent::trace(Visitor* visitor) GamepadEvent 19 Source/modules/gamepad/GamepadEvent.h class GamepadEvent FINAL : public Event { GamepadEvent 21 Source/modules/gamepad/GamepadEvent.h static PassRefPtrWillBeRawPtr<GamepadEvent> create() GamepadEvent 23 Source/modules/gamepad/GamepadEvent.h return adoptRefWillBeNoop(new GamepadEvent); GamepadEvent 25 Source/modules/gamepad/GamepadEvent.h static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type, bool canBubble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad> gamepad) GamepadEvent 27 Source/modules/gamepad/GamepadEvent.h return adoptRefWillBeNoop(new GamepadEvent(type, canBubble, cancelable, gamepad)); GamepadEvent 29 Source/modules/gamepad/GamepadEvent.h static PassRefPtrWillBeRawPtr<GamepadEvent> create(const AtomicString& type, const GamepadEventInit& initializer) GamepadEvent 31 Source/modules/gamepad/GamepadEvent.h return adoptRefWillBeNoop(new GamepadEvent(type, initializer)); GamepadEvent 33 Source/modules/gamepad/GamepadEvent.h virtual ~GamepadEvent(); GamepadEvent 42 Source/modules/gamepad/GamepadEvent.h GamepadEvent(); GamepadEvent 43 Source/modules/gamepad/GamepadEvent.h GamepadEvent(const AtomicString& type, bool canBubble, bool cancelable, PassRefPtrWillBeRawPtr<Gamepad>); GamepadEvent 44 Source/modules/gamepad/GamepadEvent.h GamepadEvent(const AtomicString&, const GamepadEventInit&); GamepadEvent 152 Source/modules/gamepad/NavigatorGamepad.cpp RefPtrWillBeRawPtr<GamepadEvent> event = GamepadEvent::create(eventName, false, true, gamepad.get());