IncludeSelfForBorderRadius 1896 Source/core/rendering/RenderLayer.cpp     for (RenderLayer* layer = rule == IncludeSelfForBorderRadius ? this : parent(); layer; layer = layer->parent()) {
IncludeSelfForBorderRadius 2577 Source/core/rendering/RenderLayer.cpp             clipToRect(localPaintingInfo, context, fragment.foregroundRect, IncludeSelfForBorderRadius); // Child clipping mask painting will handle clipping to self.
IncludeSelfForBorderRadius  560 Source/core/rendering/RenderLayer.h     void clipToRect(const LayerPaintingInfo&, GraphicsContext*, const ClipRect&, BorderRadiusClippingRule = IncludeSelfForBorderRadius);