Normal           1070 Source/bindings/templates/interface.cpp {# Normal (always enabled) constants #}
Normal            837 Source/core/css/CSSComputedStyleDeclaration.cpp             ShadowData shadow(dropShadowOperation->location(), dropShadowOperation->stdDeviation(), 0, Normal, dropShadowOperation->color());
Normal           1203 Source/core/css/CSSComputedStyleDeclaration.cpp     RefPtrWillBeRawPtr<CSSPrimitiveValue> shadowStyle = shadow.style() == Normal ? PassRefPtrWillBeRawPtr<CSSPrimitiveValue>(nullptr) : cssValuePool().createIdentifierValue(CSSValueInset);
Normal            143 Source/core/css/resolver/StyleBuilderConverter.cpp         ShadowStyle shadowStyle = item->style && item->style->getValueID() == CSSValueInset ? Inset : Normal;
Normal           1300 Source/core/rendering/InlineFlowBox.cpp             paintBoxShadow(paintInfo, styleToUse, Normal, paintRect);
Normal           1201 Source/core/rendering/RenderBox.cpp         paintBoxShadow(paintInfo, paintRect, style(), Normal);
Normal            476 Source/core/rendering/RenderBoxModelObject.cpp         if (boxShadow.style() != Normal)
Normal           2422 Source/core/rendering/RenderBoxModelObject.cpp         if (currentShadow.style() != Normal)
Normal           2490 Source/core/rendering/RenderBoxModelObject.cpp         if (shadow.style() == Normal) {
Normal            163 Source/core/rendering/RenderFieldset.cpp         paintBoxShadow(paintInfo, paintRect, style(), Normal);
Normal           1212 Source/core/rendering/RenderTableCell.cpp     paintBoxShadow(paintInfo, paintRect, style(), Normal);
Normal            113 Source/core/rendering/compositing/RenderLayerCompositor.h     void updateLayerCompositingState(RenderLayer*, UpdateLayerCompositingStateOptions = Normal);
Normal             76 Source/core/rendering/shapes/PolygonShape.cpp         intersectionType = Normal;
Normal            240 Source/core/rendering/shapes/PolygonShape.cpp         bool edgeCrossing = thisIntersection.type == Normal;
Normal           1315 Source/core/rendering/style/RenderStyle.cpp         if (shadow.style() == Normal)
Normal             83 Source/core/rendering/style/ShadowList.cpp     DEFINE_STATIC_LOCAL(ShadowData, defaultShadowData, (FloatPoint(), 0, 0, Normal, Color::transparent));
Normal            308 Source/modules/websockets/WebSocketHandshake.cpp     m_mode = Normal;
Normal             55 Source/platform/clipboard/ClipboardUtilitiesTest.cpp TEST(ClipboardUtilitiesTest, Normal)
Normal            802 Source/platform/heap/Heap.h     static void collectGarbage(ThreadState::StackState, GCType = Normal);
Normal            803 Source/platform/heap/Heap.h     static void collectAllGarbage(ThreadState::StackState, GCType = Normal);