PaintBehaviorNormal 239 Source/core/frame/FrameView.cpp m_paintBehavior = PaintBehaviorNormal; PaintBehaviorNormal 2760 Source/core/frame/FrameView.cpp if (m_paintBehavior == PaintBehaviorNormal) PaintBehaviorNormal 2195 Source/core/rendering/RenderLayer.cpp PaintBehavior paintBehavior = PaintBehaviorNormal; PaintBehaviorNormal 2560 Source/core/rendering/RenderLayer.cpp PaintInfo paintInfo(context, pixelSnappedIntRect(fragment.backgroundRect.rect()), PaintPhaseMask, PaintBehaviorNormal, paintingRootForRenderer, 0, 0, localPaintingInfo.rootLayer->renderer()); PaintBehaviorNormal 2580 Source/core/rendering/RenderLayer.cpp PaintInfo paintInfo(context, pixelSnappedIntRect(fragment.backgroundRect.rect()), PaintPhaseClippingMask, PaintBehaviorNormal, paintingRootForRenderer, 0, 0, localPaintingInfo.rootLayer->renderer()); PaintBehaviorNormal 3441 Source/core/rendering/RenderLayer.cpp bool shouldIncludeTransform = paintsWithTransform(PaintBehaviorNormal) || (transform() && flags & PretendLayerHasOwnBacking); PaintBehaviorNormal 3630 Source/core/rendering/RenderLayer.cpp if (paintsWithTransparency(PaintBehaviorNormal)) PaintBehaviorNormal 3642 Source/core/rendering/RenderLayer.cpp if (paintsWithTransform(PaintBehaviorNormal)) PaintBehaviorNormal 273 Source/core/rendering/RenderLayer.h void paint(GraphicsContext*, const LayoutRect& damageRect, PaintBehavior = PaintBehaviorNormal, RenderObject* paintingRoot = 0, PaintLayerFlags = 0); PaintBehaviorNormal 88 Source/core/rendering/RenderReplica.cpp LayerPaintingInfo paintingInfo(rootPaintingLayer, paintInfo.rect, PaintBehaviorNormal, LayoutSize(), 0); PaintBehaviorNormal 187 Source/core/rendering/RenderScrollbarPart.cpp PaintInfo paintInfo(graphicsContext, pixelSnappedIntRect(rect), PaintPhaseBlockBackground, PaintBehaviorNormal); PaintBehaviorNormal 1938 Source/core/rendering/compositing/CompositedLayerMapping.cpp LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBehaviorNormal, paintInfo.renderLayer->subpixelAccumulation()); PaintBehaviorNormal 1947 Source/core/rendering/compositing/CompositedLayerMapping.cpp LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBehaviorNormal, paintInfo.renderLayer->subpixelAccumulation()); PaintBehaviorNormal 255 Source/core/rendering/svg/SVGRenderingContext.cpp PaintInfo info(context, PaintInfo::infiniteRect(), PaintPhaseForeground, PaintBehaviorNormal);