ResourceLoadPriorityOptimizer 39 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp ResourceLoadPriorityOptimizer* ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer() ResourceLoadPriorityOptimizer 41 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp DEFINE_STATIC_LOCAL(ResourceLoadPriorityOptimizer, s_renderLoadOptimizer, ()); ResourceLoadPriorityOptimizer 45 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp ResourceLoadPriorityOptimizer::ResourceAndVisibility::ResourceAndVisibility(ImageResource* image, VisibilityStatus visibilityStatus, uint32_t screenArea) ResourceLoadPriorityOptimizer 52 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp ResourceLoadPriorityOptimizer::ResourceAndVisibility::~ResourceAndVisibility() ResourceLoadPriorityOptimizer 56 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp ResourceLoadPriorityOptimizer::ResourceLoadPriorityOptimizer() ResourceLoadPriorityOptimizer 60 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp ResourceLoadPriorityOptimizer::~ResourceLoadPriorityOptimizer() ResourceLoadPriorityOptimizer 64 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp void ResourceLoadPriorityOptimizer::addRenderObject(RenderObject* renderer) ResourceLoadPriorityOptimizer 70 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp void ResourceLoadPriorityOptimizer::removeRenderObject(RenderObject* renderer) ResourceLoadPriorityOptimizer 78 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp void ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities() ResourceLoadPriorityOptimizer 96 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp void ResourceLoadPriorityOptimizer::updateImageResourcesWithLoadPriority() ResourceLoadPriorityOptimizer 110 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp void ResourceLoadPriorityOptimizer::notifyImageResourceVisibility(ImageResource* img, VisibilityStatus status, const LayoutRect& screenRect) ResourceLoadPriorityOptimizer 44 Source/core/fetch/ResourceLoadPriorityOptimizer.h class ResourceLoadPriorityOptimizer { ResourceLoadPriorityOptimizer 55 Source/core/fetch/ResourceLoadPriorityOptimizer.h static ResourceLoadPriorityOptimizer* resourceLoadPriorityOptimizer(); ResourceLoadPriorityOptimizer 58 Source/core/fetch/ResourceLoadPriorityOptimizer.h ResourceLoadPriorityOptimizer(); ResourceLoadPriorityOptimizer 59 Source/core/fetch/ResourceLoadPriorityOptimizer.h ~ResourceLoadPriorityOptimizer(); ResourceLoadPriorityOptimizer 807 Source/core/frame/FrameView.cpp ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->updateAllImageResourcePriorities(); ResourceLoadPriorityOptimizer 1697 Source/core/frame/FrameView.cpp ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->updateAllImageResourcePriorities(); ResourceLoadPriorityOptimizer 356 Source/core/rendering/RenderBlock.cpp ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->removeRenderObject(this); ResourceLoadPriorityOptimizer 358 Source/core/rendering/RenderBlock.cpp ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->addRenderObject(this); ResourceLoadPriorityOptimizer 1319 Source/core/rendering/RenderBlock.cpp ResourceLoadPriorityOptimizer::VisibilityStatus status = isVisible ? ResourceLoadPriorityOptimizer 1320 Source/core/rendering/RenderBlock.cpp ResourceLoadPriorityOptimizer::Visible : ResourceLoadPriorityOptimizer::NotVisible; ResourceLoadPriorityOptimizer 1329 Source/core/rendering/RenderBlock.cpp ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->notifyImageResourceVisibility(*it, status, screenArea); ResourceLoadPriorityOptimizer 65 Source/core/rendering/RenderImage.cpp ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->addRenderObject(this); ResourceLoadPriorityOptimizer 594 Source/core/rendering/RenderImage.cpp ResourceLoadPriorityOptimizer::VisibilityStatus status = isVisible ? ResourceLoadPriorityOptimizer 595 Source/core/rendering/RenderImage.cpp ResourceLoadPriorityOptimizer::Visible : ResourceLoadPriorityOptimizer::NotVisible; ResourceLoadPriorityOptimizer 603 Source/core/rendering/RenderImage.cpp ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->notifyImageResourceVisibility(m_imageResource->cachedImage(), status, screenArea); ResourceLoadPriorityOptimizer 222 Source/core/rendering/RenderObject.cpp ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->removeRenderObject(this); ResourceLoadPriorityOptimizer 69 Source/core/rendering/RenderObject.h class ResourceLoadPriorityOptimizer;