ResourceLoadPriorityOptimizer   39 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp ResourceLoadPriorityOptimizer* ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()
ResourceLoadPriorityOptimizer   41 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp     DEFINE_STATIC_LOCAL(ResourceLoadPriorityOptimizer, s_renderLoadOptimizer, ());
ResourceLoadPriorityOptimizer   45 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp ResourceLoadPriorityOptimizer::ResourceAndVisibility::ResourceAndVisibility(ImageResource* image, VisibilityStatus visibilityStatus, uint32_t screenArea)
ResourceLoadPriorityOptimizer   52 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp ResourceLoadPriorityOptimizer::ResourceAndVisibility::~ResourceAndVisibility()
ResourceLoadPriorityOptimizer   56 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp ResourceLoadPriorityOptimizer::ResourceLoadPriorityOptimizer()
ResourceLoadPriorityOptimizer   60 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp ResourceLoadPriorityOptimizer::~ResourceLoadPriorityOptimizer()
ResourceLoadPriorityOptimizer   64 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp void ResourceLoadPriorityOptimizer::addRenderObject(RenderObject* renderer)
ResourceLoadPriorityOptimizer   70 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp void ResourceLoadPriorityOptimizer::removeRenderObject(RenderObject* renderer)
ResourceLoadPriorityOptimizer   78 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp void ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities()
ResourceLoadPriorityOptimizer   96 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp void ResourceLoadPriorityOptimizer::updateImageResourcesWithLoadPriority()
ResourceLoadPriorityOptimizer  110 Source/core/fetch/ResourceLoadPriorityOptimizer.cpp void ResourceLoadPriorityOptimizer::notifyImageResourceVisibility(ImageResource* img, VisibilityStatus status, const LayoutRect& screenRect)
ResourceLoadPriorityOptimizer   44 Source/core/fetch/ResourceLoadPriorityOptimizer.h class ResourceLoadPriorityOptimizer {
ResourceLoadPriorityOptimizer   55 Source/core/fetch/ResourceLoadPriorityOptimizer.h     static ResourceLoadPriorityOptimizer* resourceLoadPriorityOptimizer();
ResourceLoadPriorityOptimizer   58 Source/core/fetch/ResourceLoadPriorityOptimizer.h     ResourceLoadPriorityOptimizer();
ResourceLoadPriorityOptimizer   59 Source/core/fetch/ResourceLoadPriorityOptimizer.h     ~ResourceLoadPriorityOptimizer();
ResourceLoadPriorityOptimizer  807 Source/core/frame/FrameView.cpp     ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->updateAllImageResourcePriorities();
ResourceLoadPriorityOptimizer 1697 Source/core/frame/FrameView.cpp         ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->updateAllImageResourcePriorities();
ResourceLoadPriorityOptimizer  356 Source/core/rendering/RenderBlock.cpp         ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->removeRenderObject(this);
ResourceLoadPriorityOptimizer  358 Source/core/rendering/RenderBlock.cpp         ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->addRenderObject(this);
ResourceLoadPriorityOptimizer 1319 Source/core/rendering/RenderBlock.cpp     ResourceLoadPriorityOptimizer::VisibilityStatus status = isVisible ?
ResourceLoadPriorityOptimizer 1320 Source/core/rendering/RenderBlock.cpp         ResourceLoadPriorityOptimizer::Visible : ResourceLoadPriorityOptimizer::NotVisible;
ResourceLoadPriorityOptimizer 1329 Source/core/rendering/RenderBlock.cpp         ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->notifyImageResourceVisibility(*it, status, screenArea);
ResourceLoadPriorityOptimizer   65 Source/core/rendering/RenderImage.cpp     ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->addRenderObject(this);
ResourceLoadPriorityOptimizer  594 Source/core/rendering/RenderImage.cpp     ResourceLoadPriorityOptimizer::VisibilityStatus status = isVisible ?
ResourceLoadPriorityOptimizer  595 Source/core/rendering/RenderImage.cpp         ResourceLoadPriorityOptimizer::Visible : ResourceLoadPriorityOptimizer::NotVisible;
ResourceLoadPriorityOptimizer  603 Source/core/rendering/RenderImage.cpp     ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->notifyImageResourceVisibility(m_imageResource->cachedImage(), status, screenArea);
ResourceLoadPriorityOptimizer  222 Source/core/rendering/RenderObject.cpp     ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()->removeRenderObject(this);
ResourceLoadPriorityOptimizer   69 Source/core/rendering/RenderObject.h class ResourceLoadPriorityOptimizer;