/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ResourceLoadPriorityOptimizer_h #define ResourceLoadPriorityOptimizer_h #include "core/fetch/ImageResource.h" #include "core/fetch/ResourcePtr.h" #include "platform/geometry/LayoutRect.h" #include "wtf/HashMap.h" #include "wtf/HashSet.h" #include "wtf/OwnPtr.h" namespace WebCore { class ResourceLoadPriorityOptimizer { public: enum VisibilityStatus { NotVisible, Visible, }; void notifyImageResourceVisibility(ImageResource*, VisibilityStatus, const LayoutRect&); void updateAllImageResourcePriorities(); void addRenderObject(RenderObject*); void removeRenderObject(RenderObject*); static ResourceLoadPriorityOptimizer* resourceLoadPriorityOptimizer(); private: ResourceLoadPriorityOptimizer(); ~ResourceLoadPriorityOptimizer(); void updateImageResourcesWithLoadPriority(); struct ResourceAndVisibility { ResourceAndVisibility(ImageResource*, VisibilityStatus, uint32_t); ~ResourceAndVisibility(); ResourcePtr<ImageResource> imageResource; VisibilityStatus status; int screenArea; }; typedef HashMap<unsigned long, OwnPtr<ResourceAndVisibility> > ImageResourceMap; ImageResourceMap m_imageResources; typedef HashSet<RenderObject*> RenderObjectSet; RenderObjectSet m_objects; }; } #endif