/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebFloatAnimationCurve_h #define WebFloatAnimationCurve_h #include "WebAnimationCurve.h" #include "WebCommon.h" #include "WebFloatKeyframe.h" namespace blink { // A keyframed float animation curve. class WebFloatAnimationCurve : public WebAnimationCurve { public: virtual ~WebFloatAnimationCurve() { } // Adds the keyframe with the default timing function (ease). virtual void add(const WebFloatKeyframe&) = 0; virtual void add(const WebFloatKeyframe&, TimingFunctionType) = 0; // Adds the keyframe with a custom, bezier timing function. Note, it is // assumed that x0 = y0 = 0, and x3 = y3 = 1. virtual void add(const WebFloatKeyframe&, double x1, double y1, double x2, double y2) = 0; virtual float getValue(double time) const = 0; }; } // namespace blink #endif // WebFloatAnimationCurve_h