root/public/platform/WebSocketHandle.h

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 * Copyright (C) 2013 Google Inc. All rights reserved.
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 *
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 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#ifndef WebSocketHandle_h
#define WebSocketHandle_h

#include "public/platform/WebCommon.h"
#include "public/platform/WebVector.h"

namespace blink {

class WebSerializedOrigin;
class WebSocketHandleClient;
class WebString;
class WebURL;

// FIXME: This class will replace WebSocketStreamHandle.
//
// WebSocketHandle is an interface class designed to be a handle of WebSocket connection.
// WebSocketHandle will be used together with WebSocketHandleClient.
//
// Once a WebSocketHandle is deleted there will be no notification to the corresponding WebSocketHandleClient.
// Once a WebSocketHandleClient receives DidClose, any method of the corresponding WebSocketHandle can't be called.

class WebSocketHandle {
public:
    enum MessageType {
        MessageTypeContinuation,
        MessageTypeText,
        MessageTypeBinary,
    };

    virtual ~WebSocketHandle() { }

    virtual void connect(const WebURL& /* url */, const WebVector<WebString>& protocols, const WebSerializedOrigin& /* origin */, WebSocketHandleClient*) = 0;
    virtual void send(bool fin, MessageType, const char* data, size_t /* size */) = 0;
    virtual void flowControl(int64_t quota) = 0;
    virtual void close(unsigned short code, const WebString& reason) = 0;
};

} // namespace blink

#endif // WebSocketHandle_h

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