/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebAnimation_h #define WebAnimation_h #include "WebCommon.h" #include "WebNonCopyable.h" #include "WebPrivateOwnPtr.h" #if BLINK_IMPLEMENTATION #include "wtf/Forward.h" #endif namespace WebCore { class CCActiveAnimation; } namespace blink { class WebAnimationCurve; // A compositor driven animation. class WebAnimation { public: enum TargetProperty { TargetPropertyTransform = 0, TargetPropertyOpacity, TargetPropertyFilter }; virtual ~WebAnimation() { } // An id is effectively the animation's name, and it is not unique. virtual int id() = 0; virtual TargetProperty targetProperty() const = 0; // This is the number of times that the animation will play. If this // value is zero the animation will not play. If it is negative, then // the animation will loop indefinitely. virtual int iterations() const = 0; virtual void setIterations(int) = 0; virtual double startTime() const = 0; virtual void setStartTime(double monotonicTime) = 0; virtual double timeOffset() const = 0; virtual void setTimeOffset(double monotonicTime) = 0; // If alternatesDirection is true, on odd numbered iterations we reverse the curve. virtual bool alternatesDirection() const = 0; virtual void setAlternatesDirection(bool) = 0; }; } // namespace blink #endif // WebAnimation_h