/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebFloatPoint_h #define WebFloatPoint_h #include "WebCommon.h" #if INSIDE_BLINK #include "platform/geometry/FloatPoint.h" #else #include <ui/gfx/point_f.h> #endif namespace blink { struct WebFloatPoint { float x; float y; WebFloatPoint() : x(0.0f) , y(0.0f) { } WebFloatPoint(float x, float y) : x(x) , y(y) { } #if INSIDE_BLINK WebFloatPoint(const WebCore::FloatPoint& p) : x(p.x()) , y(p.y()) { } WebFloatPoint& operator=(const WebCore::FloatPoint& p) { x = p.x(); y = p.y(); return *this; } operator WebCore::FloatPoint() const { return WebCore::FloatPoint(x, y); } #else WebFloatPoint(const gfx::PointF& p) : x(p.x()) , y(p.y()) { } WebFloatPoint& operator=(const gfx::PointF& p) { x = p.x(); y = p.y(); return *this; } operator gfx::PointF() const { return gfx::PointF(x, y); } #endif }; inline bool operator==(const WebFloatPoint& a, const WebFloatPoint& b) { return a.x == b.x && a.y == b.y; } inline bool operator!=(const WebFloatPoint& a, const WebFloatPoint& b) { return !(a == b); } } // namespace blink #endif