/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebTouchAction_h #define WebTouchAction_h namespace blink { // Flags for permitted touch actions, specified in http://www.w3.org/TR/pointerevents/#the-touch-action-css-property. enum WebTouchAction { WebTouchActionAuto = 0x0, WebTouchActionNone = 0x1, WebTouchActionPanX = 0x2, WebTouchActionPanY = 0x4, WebTouchActionPinchZoom = 0x8, }; inline WebTouchAction operator| (WebTouchAction a, WebTouchAction b) { return WebTouchAction(int(a) | int(b)); } inline WebTouchAction& operator|= (WebTouchAction& a, WebTouchAction b) { return a = a | b; } inline WebTouchAction operator& (WebTouchAction a, WebTouchAction b) { return WebTouchAction(int(a) & int(b)); } inline WebTouchAction& operator&= (WebTouchAction& a, WebTouchAction b) { return a = a & b; } } // namespace blink #endif